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Mincsk.6028

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Posts posted by Mincsk.6028

  1. On 9/5/2022 at 5:08 PM, SamuelW.2685 said:

    Deadeye is, imo, the worst spec in the game. 

    It's a DPS spec that forces you to stay still and immobile to do the most damage while only having a dodge to avoid attacks, you COULD use standing Rifle 4, but then you'd lose damage cause you left your DPS "stance" and you're using imitative that could be used on damaging moves. While other classes have the option to walk out of a AOE or walk too a mechanic, Deadeye has to sacrifice damage, both in Imitative and in swapping stances, just to do what every other class in the game can do by default. 

    Compare this to Thief's other DPS spec, Daredevil. Condi Daredevil is very survivable thanks to it's 3 dodges, getting endurance on Steal, it's heal that restores endurance, Escapist's Fortitude providing INSANE amounts of sustain in a large group of PvE mob's and Dual Dagger 3 that's also an evade. All that on top of Condi DD being one of the potentially highest DPS spec's in the game.

    Specter speaks for itself if you've ever played it, or played with one, it is a fantastic support spec, providing tons of barrier and Alac on well placement. You can also kit Specter to be a DPS and guess what? It also benches high! You also get two healthbars with specter, in case anything goes south, it's also part of your rotation too, so you'll get to use it anyway!

    The only place I've seen Deadeye been used viably is in PvP due to it's crazy stealth uptime, but even there it's not the be all end all Thief spec, you can do great work with both Specter and Daredevil, I've did fantastic playing Shadow Art's Daredevil in PvP.

    Let me conclude this by asking, what does Deadeye do better then the other Thief spec's? 
    1. Most damage out of any Thief Elite spec*
    2. Crazy good stealth uptime** 

    *Even with that best DPS, it's only best by 1.5k according to Snowcrows, and even then it's beaten by Power Bladesworn and Condi Untamed, y'know, two classes with the ability to walk out of danger. And Condi Daredevil is not far behind and is INFINITLY more survivable in any gamemode minus maybe PvP. Got a mechanic you need to dodge? You got 3 charges AND Dual Dagger 3? Need to repostion without swapping weapons? Dagger 2 is cheap and spamable. Similar story with Specter, just replace dodging with a 2nd HP bar and Repositoning with Well's.

    **What use is good stealth uptime in any mode besides PvP? Really? Most of the time in PvE you won't need to worry about stealth cause you'll have other ways to disengage or GTFO, and stealth isnt a core part in doing damage in PvE, and in PvP, the other specs can make use of Stealth too.

    There's other minor things, 1500 range while kneeling, very good self boon application, but those two are memey as hell. 1500 range is only a minor benefit in PvE, and in WvW, where you might want to use that 1500 range to snipe people on walls, it makes it hard cause you're so immobile while having that range, not to mention Ranger longbow completely invalidates Deadeye's 1500 range. And Self boon uptime? If you're able to give yourself every boon in the game it won't matter if your group is already providing all the boons you need, or in open world PvE where Deadeye is so, so bad at tagging and cleaving multiple mobs.

    TL:DR: Deadeye is clunky as hell to play and isn't even that good compared to the other Thief elite specs once you get start comparing them all.

    Lol D.E rifle vs. mech rifles says it all.

    • Thanks 1
  2. 13 hours ago, ASP.8093 said:

    Deadeye is stronger now than it was before. More cleanse, more initiative, even a bit faster. You have to play a bit different than before but your burst hasn't suffered at all and it's actually easier to kill various high-health/armor tanky condi-spam builds. ¯\_(ツ)_/¯

    Doesn't seem stronger to me. In fact much easier to catch for any other class with s.s. Not to mention it has a much harder time evading zergs or havoc groups with the reduced stealth. 

    • Sad 1
  3. 12 hours ago, Lighter.5631 said:

    except the fact that thief has very good defense.

    daredevil has been the hardest to kill burst class in pvp forever.

    and now deadeye is also basically unkillable.

    not even going to mention how hard it is to kill spector.

     

    no other class can be as hard to kill while running roaming burst build.

    which is why thief basically dominated roam gank in pvp since forever and forever meta.

     

    you could always sacrifice more defense for more damage, but of course you wouldn't want that, you talk like you want more damage in compensate of low defense, but of course, all you want is more damage, without any sacrifice.

    mobility and stealth are essentially part of defense.

    the moment you want more mobility and stealth on top of more damage in compensation of low defense, you already lost your kitten.

     B.S, don't ever start with the "ur unkillable" you need to compensate. Go over to necro forum and tell cele harb to compensate. Or maybe you mean the perma super speed engis that are unkillable but still throw big dps. Even benders and rangers can run away and survive and seem "unkillable" but compensate nothing. You seem biased tbh. Also if thief is so OPed like you are saying, you would see the fotm rerolls and thieves would be everywhere like mech, harb, ect. 

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  4. 7 hours ago, ASP.8093 said:

    I've played Deadly Arts Daredevil a bunch in SPvP (until the ill-considered previous round of nerfs — now reverted — ended up forcing you into Shadow Arts by jacking up the base cooldowns of all Deception skills). You absolutely don't need the +1 sec stealth duration to land a Backstab. It also didn't affect stealth stacked by combo fields, anyway.

    The new changes mostly affect Death's Judgement timing after a dodge roll, since 1 second stealth is shorter than stealth granted by other abilities. But you can still queue up the attack as your stealth is already expiring. 2 sec stealth on every dodge was also, let's be honest, a ton of stealth for very low cost. And this does give Anet the space to tune up some of the stealth durations by 0.5 sec or 1 sec now that they don't have to go "but Shadow Arts!!" every time they design or tweak a skill.

    I like your optimism but from what I read it looks like the balance dev doesn't seem to care much about thief. The change to mesmer staff is a direct result of dev playing mesmer not because the profession needed anything, meaning if the dev doesn't play thief, only against thief then nerfs are the result. That's how I view this change. And about the devs "now able to fix blabla" Trust is earned not given imo. 

    ps. I needed that extra second of stealth for backstab. I'm old and have carpal tunnel issues from an old factory job.

  5. On 7/25/2022 at 9:16 PM, ASP.8093 said:

    Lol. Come on now.

    More cleanse and more initiative (= more DPS) is exactly what you need to bring down the stupid condi tank builds. When you sit in stealth they just get their cooldowns back and you have to start the process of whittling them down all over again.

    Not if you can't fire your burst because it depends on stealth access which was gutted. And tbh I saw some information that showed the balance team didn't exactly know how to deal with thief then nerfed it anyways. That to me is a red flag I can't unsee and the nerfed stealth feels like a 50% reduction to access+ length combine. I can't unfeel the clunkiness when playing my core and de. I've not enjoyed specter so being forced into it feels wrong.

  6. On 7/25/2022 at 2:54 AM, ASP.8093 said:

    Nope. Compared to WvW, SPvP has +1 second longer Revealed cooldown globally, and significantly more nerfed Smoke Screen, Seal Area, Signet of Agility, and Shadow Portal skills.

    Some key differences in playstyle apply, though:

    • WvW solo roamers often seek duels or outnumbered fights. SPvP thieves generally don't — they're looking for the "+1," creating moments where their team can snowball by turning a momentary numbers advantage into a few kills.

    • Everyone is playing with nerfed gear in SPvP, which I think hurts thieves more than it helps on the whole, but it does mean that "condi tank" and "pocket healer" type builds are way, way squishier in SPvP.

    • Dithering around in stealth for 2-5 minutes straight waiting for a chance to grab a camp or knock over a dolyak is a viable strategy in WvW. You will absolutely lose the game and get yelled at by all of your team mates if you attempt that in SPvP.

    Well, that's odd perma stealth isn't a problem in spvp. I wonder why they wanted to nerf perma stealth then? Maybe wvw? 

  7. 10 hours ago, Ragnar.4257 said:
     

    🤣

    Meta is to run 3x thieves in a 5 man team, thief-mains still insisting it's not even c-tier viable.

    If any other class was being stacked 3 on a team, you'd be losing your minds.

     I main roaming wvw thief and get exploded by most everything so I stopped playing them. They have no room in zerg meta and now are pretty weak roaming. That is why I agreed with op. Also wvw thief ate the entire stealth nerf, spvp still has faster stealth cooldowns I think.

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  8. On 7/20/2022 at 5:49 AM, Tazer.2157 said:

    The game is being balanced around high skill play and in the process, its becoming boring and unfun.  Pretty soon all that differentiates the classes will be the skill icon art. 

    except there is some evidence that the dev's didn't know how to change thief because it's not played by the balance team. That seems that the game is being balanced around what the balance dev is currently playing. example being mesmer staff. The balance isn't being addressed at all that is how a few professions are so far behind the meta.

    • Like 1
  9. 30 minutes ago, TezPoca.7203 said:

    In which case i'll apologize for my hasty assumption.

    My bad (again). Should have realized this, when you mentioned you wanted to go all wells. Because we might have been talking past each other. Since i do a lot of pvp, i defenitely had a tunnel vision on pvp, when i wrote that answer^^'

    So thanks for clarifying!

    ...and with pvp (and pvp only) in mind, that was exactly what i was thinking, yes^^

    So while your proposal actually might be a good idea in PvE (where i lack the expertise to make a proper judgement), i still think it's difficult because of the other game-modes. And splitting not only numbers but entire mechanics between game-modes would be bad game-design.

    Speaking of:

    Why bother useing someone elses, when you can use your own 😛

    Spend all of your own initiative to blast your field and get 1 opener and like 3 ini left over? nah I'll pass on all that and just roll a better profession.

  10. 22 hours ago, TezPoca.7203 said:

    While Blackari's posts are rather sarcastic, they are correct.

    I assume you are rather new to the game and are not familiar with the aforementioned combo-system. Read a bit into it (especially on smoke-fields + blast/leap-finishers) and you'll realize that you actually have to put in effort to find a build that doesn't have access to stealth in some form 🙂

    With that in mind, your proposal would overpower shroud and therefore is not likely to happen.

    Still bad design needing to use another players combo field to get into your own core mechanic. It would be like untamed needing a combo to get it's unbound skill.

  11. 16 hours ago, Nyel.1843 said:

    Fairly new to Thief and I found the Sword to be terrible. What exactly is its use case?

    Blink around like a gnat to annoy things attacking you. I used sword to catch running targets for my team to dps because sword gives such little damage you need another player to dps the target after you catch it. Don't bother w/thief imo devs ignore buffs for it and constantly nerf it.

    • Haha 1
  12. 20 hours ago, Sylvia.4870 said:

         Greetings, Original Poster. Honestly, I would like to ask you some questions: How about using an opponent's strength as your own advantage to counterattack? How about timing the weapon abilities  or the Steal skill  to land on an adversary  more precisely? How about turning a weak spot into a trap to deceive a foe?

         P.S.1:Shadow Refuge makes you stay in a certain area; thus, it lets your foe attack the area. It is predictable; however, you can use it as a combo field to blind your foe with some certain weapons; for example, pistol, shortbow. 

        P.S. 2: Accuracy, agility and awareness  are highly required to fight certain types of fighter.

        P.S.3 :Don't fear the so-called Reveal.Try to play more aggressively and more carefully.

        P.S. Bonus: Above all, practice makes perfect. 

        I understand what you have been encountering with. I have been there and done that.

         

    Everyone has a plan until they get punched in the face. Trying to time out a master stroke while engi just nades his own feet to make you die. I think this is a problem with thief, the profession asks you to play chess while other just jump you playing checkers. 

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  13. I feel bad about sa changes. The cooldowns on deceptions are too long. They buff going in and out of stealth and then nerf the access to stealth, that seems weird to me. It's just not fun. I parked my thieves and gave the rifle to my mech....

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