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lorkano.4609

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  1. @Rubi Bayer.8493 Hello, I hope you are doing well. Is there any update on this issue or is it parked for now?
  2. Please read last Rubi comment. They nerf it but nerfed version will be separate. You will get unique title for beating the original version. Therefore it STAYS and it's NERFED at the same time, which makes everyone happy
  3. This is amazing, thank you. I really hope we can have more races like that! If every strike took at least 2 or 3 days to clear! Fractal could also be optionally difficult.
  4. Rendering pipeline is insanely overloaded in Amnytas and Wizard's Tower due to how detailed environment and not properly working culling. In some places even when structures are obscured from the view, they are still impacting fps when camera is facing them. Its extremely visible in amnytas where basically entire map is a city. Setting Environment to Low from High / Medium gives 20-30% fps boost on a new maps in some places. LOD Distance also helps, I lowered it to medium for 5-10 fps increase in the worst performant places in the Wizards Tower. Just remember to relog after changing it because LOD does not apply instantly otherwise. Unfortunately, visual cost is noticeable, especially when changing environment to low
  5. Workaround on those maps for now is to reduce Environement setting to low. It gives a lot of fps in amnytas and some in wizards tower. FPS Drops happen there because even things obscured by other buildings are rendered, and those maps are very detailed. This setting decreases draw distance on many map elements, and makes some elements not render. Here are images staring at the wall: before: https://postimg.cc/dD6KqB3H after: https://i.postimg.cc/htwKh2M6/image.png Its still not ideal, but a bit better. Increases fps from 10% to 30% depending on location
  6. Yeah, for me cursor leaves window and goes to the other monitor and I can reproduce it every time. I use full screen so normally cursor is stopped on the edge and does not exit the game window. But when you start holding right click just on the edge of the monitor and move your mouse quickly, cursor escapes the window and goes to the second monitor. It happens to me when playing the game quite often. Especially annoying during hard encounters like strike cms when confusion where your mouse is can cost team a wipe Video of the issue: https://streamable.com/cbtwsy
  7. Dear GW2 developers I've pinpointed issue of fps drops caused by moving camera to underwater mode and back. Every time players do that, fps drops more and more. Issue occurs on any map, but on Kaineng City seems to be the worst for me. Best to see for yourself, so there are a links to a video's of a problem: Guild Wars 2 fps drop bug (streamable.com) Texture loading problems after water bug
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