Hello there fellow players. When EoD was launching Anet stuff said they want to focus more to bring players to groups not certain classes.
Since heal scourges provide a lot of barriers and revives they are good for beginner groups and could help a lot with new metas but noone wants them because they don't provide buffs and there are better classes to take. I don't want to make them overpowered but I would like to propose some changes to bring it to the level to become viable option as a healer to fractals, strikes, Eod metas etc.
Proposed changes to traits and buffs:
Sandstorm shroud trait: Add Alacricity 13s (maybe remove dmg from trait completely)- to become alacricity provider option for fractal, strike, meta groups and remove damage from trait to not be used by dps classes and hybrids
Banshe's vail trait: Add 22,5s of Fury, Might 6, (optional Vigor) to Locust Swarm(Warhorn 5) - to make it similar to ranger warhorn 5 but only for heal variant build with blood magic and to not affect dps builds which use warhorn
Sand Savant trait: Make Greater shade to be combo finisher: Blast - necros don't have many combo fields and only one blast on staff which is mark and can be triggered only with enemy.
(We could blast light field on Well of blood in aoe fields without enemies being present to trigger marks) or maybe make all shades blast finishers?
Well of power: Increase stability to 5 stacks, time to 10s - it would be similar to Stand your ground skill as healscourge has no means to provide stability, currently only one stack for 1s. Could be tied to Sand savant trait to not be abused by dps or in wvw.
Optional: Ghastly breach: Increase Might to 6 stacks, as it is elite skill and 2 stacks are very low
I understand elite and good groups will probably pick Mechanist or Firebrand but Healscouge would be good pick for beginner and learning groups and could greatly help people to learn and with not organized final EoD meta with its ress capabilities.