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Nath.3918

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  1. So idea I came up with last night. We are on this journey gathering specialization collections to get out mistward armor, so we can look like proper revenant. And at the end, we are awarded with "Mistwarden" title. I thought its really cool and that this could be it, the missing piece to make us complete class. Legendary Mistwarden - You channel your own energy from the mist.-Icon could be black silhouette in mistward armor-Colours: black, grey and white (same for utility skills) Healing skill:Mistwalking - You are half in here and half in the mists, your wounds are periodicaly healed at the interval.-Instant cast-Energy 5 upkeep - 5-Interval (1s)-Healing amount and scalling - Little less then Healing signet so ~ 350 (0.05)This rune exist (https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Revenant) and I wanted to get the best out of it with theme anduseability. -5 upkeep is there as a trade for healling. Utility skills:Mist portal -Step throught misty portal and teleport to location.-Instant cast-Energy 30-Recharge time (10s)-Break stun-Clear 1 condition-Range: 600Idea here is skill between Blink and Shadowstep with utility of both, but less powerfull than any of them.(Icon could be our black silhouette in mistward armor jumping in small portal) Mist slash - Slash your hand in air and recall mist energy in form of wave.-1/2s cast-Energy 20-Power based damage ~ 300 (0.85)-Pierce-Chill (2s)-Slow (2s)-Number of Targets: 3-Range: 700-Targeting as https://wiki.guildwars2.com/wiki/Deflecting_ShotHave you seen bleach and Ichigo's Getsuga Tenshō? This should be something like it. 700 range is so you can port away and slash back at your enemy, you can also slash from point blank (as in the anime :P). Chill for synergy with condition builds . Slow as our theme condition we dont have almost anywhere for extra utility.(Icon just generic energy wave slash) Mist armor - Shroud yourself in a mist.-Instant cast-Energy 15-Recharge time (1s)-Maximum count: 2-Count recharge: (10s)-Resistance (2s)-Stability - 1 stack (4s)-Swiftness (6s)With new amunition system this skill should be awesome. Strategic use will be crucial. I will explain the synergy. With Rapid Flow (https://wiki.guildwars2.com/wiki/Rapid_Flow) perma swiffnes can be achieved more easily for world exploration and moving between fights or points. With Enhanced Bulwark (https://wiki.guildwars2.com/wiki/Enhanced_Bulwark) and/or Unwavering Avoidance (https://wiki.guildwars2.com/wiki/Unwavering_Avoidance) you should have enought stability for teamfights. And with mentioned Superior Rune of the Revenant and how Mistwalking works you should be able to stand against condition builds. 10 second chrge recharge is there to have at least 1 charge ready after weapon swap, max count 2 is there to limit its power so it's not OP.(Icon https://wiki.guildwars2.com/wiki/%22Stand_Your_Ground!%22 or https://wiki.guildwars2.com/wiki/Outrage but with more revenant feel) Elite skill:Banish - Banish your enemies in the mists.-1s cast with BIG tell-Energy 35-Recharge time PvE (5s) PvP-both sPvP and WvW (30s)-Displace enemy : 1500-Chill (2)-Slow (2)-Number of Targets: 1-Range: 600Remember old displace effect on Unyielding Anguish (https://wiki.guildwars2.com/wiki/Unyielding_Anguish/history)? As elite skill on one target with long cast time and big animation it shouldnt be so OP. Displace would work like your normal teleport but on the enemy. If there is a wall or no valid path it will teleport you only that far how it can. Casting available only on enemy to prevent team harras. In open world on monsters with breakbar it would act like CC. Chill and Slow is for the same purpose as on Mist slash (maybe it could be put on trait to grant theese effects). But if displace its not really mechanically possible I welcome any other ideas you could have :)(Icon pointing hand) *Possible fluff:As revenants we will never get racial skills. Our class just works differently. But I dont think their usefulnees is why are people demanding them, but their uniqueness. I propose little change in this design and have our own type of racial skills. Instead of channeling your own energy, you would channel energy of your race from the mists. So instead of generic black silhouette in mistward armor you would have asura blacked silhouette in mistward armor or char one, or norn one. For each race one type of icons with extra color scheme (human - yellow, sylvari - green, ...).Example: Normaly you have black, grey and white but as sylvari you would have black, grey, white and little bit of green sylvari jumping throught the portal on the icon. Change would only be cosmetical and only to Legendary Mistwarden.
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