This beta has definitely brought home that there are some huge cultural splits in the WVW community.
Some of the community plays "Strategically"...others play for "Battles"
As always, play the way you like...its your time and money.
It really depends on what tier and server you are on. Anet has allowed the game play to evolve along different lines on different tiers.
Yes, map strategy is still played on some servers/tiers, its all about good map strategy. The battles are fun but the map is the goal.
Yes, battle strategy is played on some servers/tiers, it is all about good fight strategy. Map strategy is there but the good fight is the goal.
Some embrace both, the fun of battles with good map strategy but there is some polarization.
I understand that restructuring is to "FIX" WvW and bring it under one happy roof but as we have players approaching WVW with different goals. Perhaps it is time for different Servers with different rules/rewards that promote different game play styles? Other games have done this.
PS: I come from a strategic server, I was shocked when a commander kept moving to defend a paper tower over a T3 keep.... The T3 keep was being attacked by 6 good players. The paper tower was being attack by a small zerg.... He chose the battle over the map.. It made perfect sense to him.
I always try to be polite in game play. If I see someone riding to a sentry point I am on, I will step out or mount....but....
I got dressed down by another player for killing all the NPC's while a camp was in "RI"..... I come from a strategic tier... the camp will be defended, players will be coming and I don't want to fight both players and NPC's ....it is not a daily. To the other player... I was being rude, depriving other players credit for the guard kills...
I understand his point but it is how our present server rolls.
So it appears ANet needs to work on the cultural clash in restructuring along with everything else.