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DarkK.7368

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Posts posted by DarkK.7368

  1. AHahhahahahaha

    At the end I swapped to female. Holy god, I LOVE this animations, now I'm happy. I put some armor without boobs, my helmet, and I continue my journey XD

    For anyone interested, male holds greatsword pointing up, but female pointing down. And male attacks left-to-right in a diagonal, then returns in the same diagonal, while female starts right-to-left less diagonal, more horizontal, then returns also more horizontal. I just feel it a lot better. It only works for bladesworn because third hit is always a thrust: females (human and sylvari only) third attack of animation in other greatswords except reaper and ranger is awful for me. Is a slow, down-to-up attack, that makes me feel no strength to hold the greatsword.

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  2. https://wiki.guildwars2.com/wiki/Artillery_Slash

    Right now that skill has no physical component for the damage of any sword slash from gunsaber. It's literally just shoot a projectile. I think it would be AMAZING for it to use some animation from the rifles. Literally hold the gunsaber like a rifle, like 1 skill for any rifle, do the shot, then hold it again as a sword. I would like it a lot more as a real mixture of gun and saber.

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  3. If we go for visuals, https://wiki.guildwars2.com/wiki/Synergetics_Hoverbike_Skimmer_Skin is the closest as driving a vehicle. This and the beetle are, literally, the only mounts that are machines and not living beings (the skyscale seems a living being, it's like a robot, not a vehicle). But we can't shoot, yeah... We also have the helicopter that is a chair and you can walk arround

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  4. An item to change your animations to the ones of the other sex for specific stuff, I would give money to support that small change! Bladesword animations from females (how holds the gunsaber pointing down, the basic attack chain animation), I really would like them on my male, but I don't want to swap to female just for that! But I love them! Being able to decide different sex for different animations, not for everything, would be dope. It remindes me TESO how allows you to choose animations too and they monetize that, so you can change how you walk or stay idle, for example. But with this it's not extra animation effort

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  5. Just now, Gendalfs.7521 said:

    After reading this I went to test it myself. Relative nummbers to my test dont ask why. So I went with standart power Mech stats just unsummoning my pet. So nummbers: Rifle 15k, hammer 18k, sword pistol 20k.

    U got explosives trait with aim assisted rocket? Anyway, 15k is super close to 18k, so it's interesting.

     

    9 minutes ago, bambi.6214 said:

    Hammer's melee can be easily compensated with ranged kits that are just good damage - mortar and granades. Hammer has aggressive, defensive and utility skills, where most skills do more than 1 of these things.

    To complement rifle we'd need a good-damage melee kit with some defensive options, so Tool Kit if it was actually good damage dealer. Rifle has only aggressive and utility skills, with just tiny evade added recently as a defense which is pitiful.

    Shield is another good weapon to look at, althought offers only 2 skills, both are fantastic for both utility and defense. If we could limit rifle to autoattack, net shot and jump shot (nerfed to some reasonable degree), rifle/shield combo would easily match hammer. But alas, here we are stuck without one-handed ranged power weapon.

    To summarize, hammer is a "complete" weapon offering a wide set of options to do everything, and rifle needs to be heavily compensated with kits and traits to be able to mimic that.

    Yeah it's hard. Right now using bulwark gyro for 5s projectile block (kinda emulating the projectile reflect and the block), and it's toolbelt for aoe stun like hammer 5. Of course it won't be as good as hammer, because we got range that is an advantage in lot of situations. I'm just satisfied if it's close to hammer, and not like 2-3 times worse than I thought at start. Reading Gendalfs test gave "only" 20% more dps as hammer I'm happier, at least I can work with that 🙂

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  6. Yesterday I did a simple test against the golem. Pretty much only the weapon itself, no utilities. Hammer vs Rifle.

    They both got the... same dps. In a perfect scenario where I can land the 4 rockets and the final blast, of course. But this broke me. It seems I understimated the ability of rifle to trigger aim-assisted-rocket every 3 seconds, and causing vulnerability with explosions each second with AA. I also must have understimated blunderbuss in melee range. Even if power damage is pretty normal (almost same as hammer 2), I did not take into account that, with the bleed, its damage doubles and is higher than any hammer skill by itself. And with a lot of might generation, that bleed damages triples.

    Of course it won't be meta, but if with enough experience damage can get a lot closer to hammer's, while being able to maintain DPS when hammer cannot (if enemy gets far or I have to focus on stepping out of aoe's), also taking into account 2 and 5 cannot be projectile negated, so counts as melee against projectile hate... seems a good build to invest into. I just have a lot of fun and I can't negate myself that I got to love too much a melee&ranged rifle hahahahaha

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  7. 1 minute ago, shion.2084 said:

    Rifle scrapper is not generally effective.  I was specifically talking about Holo using rifle.

    On scrapper it's hard not to favour hammer cause it compounds on the scrappers strengths.  I don't see anyone running rifle scrapper that's near top tier.    I do know someone who triggers aim assisted rocket with the Elixir Gun Kit on scrapper.   That's Alien's build.  But few can pull his setup off well.

    Can you please explain me why holo rifle is strong but not scrapper? What are the sinergies or combos?

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  8. 7 minutes ago, shion.2084 said:

    Holo's still typically use rifle over hammer.   Rifle is generally a faster weapon and pairs well with the CC burst juggle that holo puts out.  The auto is ranged so you have some answer to scenarios that need a ranged attack if you want to use the holo elite.   At higher levels you'll find rocket charge, which locks you into a long animation with repeated points of non-evade, will be a liability in many scenarios.  You'll literally be one shot and downed in the middle of your rocket charge.   It also takes 1 and 3/4 to activate vs. the much more precise 1 second of rifle's leap which is much easier to use tactically to reposition and is actually a jump.

    I prefer hammer cause I use scrapper, it seems like it's an all round superior weapon having blocks and big hits.   Rifle has speed and tactical positioning advantages and is useful with something like holo that can leverage the quick skills it has and combine with static discharge attacks when the opponent is disabled.  It also fills a ranged need if you don' want to take mortar but use the reasonably good holo elite.

    When you fight something like a spell breaker... think about all the heavy committed skills hammer forces you into when you don't want to trigger full counter.  Then think about the more precise skills you get to use when having rifle. 

    I suppose I understimated the wonders of rifle and a rifle scrapper (in my case) can be really effective? Yeah, you are forced to melee with 2 and 5 and for a not-so-big-damage, but after that you can gain distance again to avoid aoe's and enemy attacks... and that mobility can be key in high level plays.

    I also did more reasoning, and it's not true that hammer uses aim-assisted rocket that high. 2 can whirl-finish-aim-assisted-rocket, but has a 8s cooldown, and even if I can continue with whirl-gyro, it has another 20s cooldown. And assuming I can constantly combo and track it. Rifle can output with zero mistake a rocket every 3 seconds. Can also have perma fury from the explosions, with hammer will tend to have some non-fury moments. I did some quick match and this aim-assisted-rocket issue can change hammer having nearly triple damage with attack chain, to only 50% more damage. Then, positioning from ranged can have good advantages. Also things you mentioned, like 5 being superior mobility skill than hammer 3, etc.

    I'm gonna think about it, but I have some hopes that rifle can be also effective with the right setup. It would just require to juggle with more precision between melee and distance, and I think Scrapper nearly-perma-superspeed can be perfect for this.

    EDIT: I also was thinking that the projectile finisher from basic attacks can be something to take into account that hammer doesn't have. It's a shame it's only 20%, but that means it's 1 projectile finisher every 5.5 seconds that hammer doesn't have.

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  9. 6 hours ago, DanAlcedo.3281 said:

    You just spend more time thinking about rifle than the Balance team has done in over 10 years. 

    Thats also the answer to your question. 

    🥺

    Yesterday in Bed I got an extra thought that may be key.

    When full melee, when the enemy puts AOE in the ground, you're doomed. You eat them all and die, or you move out, then you can't attack until AOE dissipates... That's the melee high risk, high reward. Over 50% of PVP matches have this.

    With rifle, I could get close for a 2 and 5, and when AOE's happen, I can move out and keep dealing damage at mid range...

    Maybe this balances this out? Even if damage of rifle is like half than hammer, if you can keep attacking more than half of the time where hammer can't... I'm not sure how does it sound for high level PVP/WVW/PVE and not against/with newbies

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  10. Right now I'm testing the hammer, and man, this things BREAKS the world. So much damage and defensive utilities. The downside? Risking in melee. Worth.

    Other classes like deadeye can destroy you from range. They are supposed to deal less damage than melee, because it's less risk, but they have to manage distance and so. Okay, a fair trade.

    And now, what's the point of engi rifle? It's long range damage is BAD. "It's because it has high close-damaging abilities, 2 shotgun and 5 melee jump". Okay, I do them... but they do A LOT LESS DAMAGE than hammer skills. Highest damaging skill (rifle jumsphot) hardly outdamages the WEAKEST hammer skill (electro-whirl) with double the cooldown (both give a defensive utility and a finisher). But then hammer has 3 and 5 that destroys the world while also giving tons of utility... Rifle 2 was supposed to deal high damage if close, but when you compare to melee counterparts, it hurts. And hammer 1 destroys rifle 1 in damage and in boons-conditions.

    So... We got rifle with low ranged damage, but if you enter into melee, it deals low melee damage... "It's supposed to deal low melee damage to compensate it can deal ranged damage". But you just entered melee to deal the minimum damage, so you just lost ranged capabilities...

    "But it can trigger aim-assisted rocket every 3 seconds spamming projectiles. Rifle is weak because aim-assisted rocket balances it". I thought the same. But hammer with whirl finishers from 2 and using the Shredding gyro can practically also trigger aim-assisted rocket every 3 seconds. And that means it also can get permafury from explosions trait.

    "But rifle has a long-range single target knock down and inmobilize". Well, hammer has a 1200-range too AOE stun. That deals tons of AOE damage. And is a lighting field. 

    So I'm devastated with rifle state right now. I'm missing something?

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  11. I just stepped into the underwater inquist place in Bloodtide coast and... again. Full of farmers, iddle, spamming automatic aoe attacks, same exact place I found more farmers some months ago.

    What is nowadays aspect of this topic? Are they legal? Do we have to report them? How? I reported them, but only option that seemed valid was "use of bots", and is not exactly that... there is not "afk farm" option. I did not like not seeing an option.

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  12. With Scrapper I've been testing waterfield blast combo for aoe heal. I tried both blasting over the ally, and also blasting far and ending near the ally (because, for myself, the blast heal occurs at the end of the jump). In no situation I was able to blastheal an ally. Then I tried smoke blast, I don't remember if near or at ending position, but it was not my aoe sneak field but a third ally smoke field, but I made my ally invisible... Is the skill bugged or are the mechanics tricky and I don't know them?

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  13. 9 hours ago, AliamRationem.5172 said:

    Sure.  And then you'd have some other arbitrary design serving a similar purpose.  It's pretty simple.  If you have a set of skills with overlapping functionality, you need some way to encourage the use of the weaker skill(s).  There are various ways to handle this. 

    Initiative is one, but it's also why thief gameplay tends to be very spammy.  Just use this one best skill over and over until you run out of initiative. 

    Another option is to add conditionals.   For example, an attack that deals more damage if the target is under the effect of CC.  This encourages combinations.  But relying too heavily on this can result in rotations that feel very locked in.

    A variation on conditionals is to add resource management to them.  For example, one skill generates a resource that is required for two other skills with different effects.  The condition is the same: Use this skill before that skill.  But you now have a choice of which skill to use.  The down side here is that you have to make the skills different in function, which can lead to bloat if relied on too heavily.  It can also feel overly complicated if you start juggling too many resources and conditionals.

    Cooldowns are a relatively simple solution with not a lot of downsides.  You can tune them to be appropriate for each skill.  They don't preclude the use of other conditionals and resources.  And they serve the basic function of preventing players from spamming the one best skill for the job over and over again.

    Interesting, but the initiative one is not 100% accurate. For example, imagine PP thief. Yes, if in this current situation I require damage, I'll spam 3. But if the enemy has a breakbar, I'll spam 4 for daze! And if I need to be defensive for some reason, I'll spam 5 for blinds. And if I need to get distance with the enemy, I'll spam 2 for inmobilize. If the fight creates lots of different situations that require different tools to adapt or combine, then I won't always spam the same, but I'll spam one according to the situation. And if situations are diverse and can even overlap, it may be more efficient to not spam one, but to use different skills.

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  14. 24 minutes ago, Kalavier.1097 said:

    You do understand a concept known as Gameplay =/= Lore?

    A concept that happens and I can respect, but I don't always agree. Sometimes things can be done different so lore and gameplay matches beautifully.

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  15. I just wanted to share a (for me) interesting point of view of cooldowns inside the world building. I never liked cooldowns. Why I can't hold my blade/shield and block stuff two times in a row? Why I can't dash forwards a second time? Why I can't thrust my blade with power again? Why I can't summon a second magma pool? But hey, I can throw a magma pool, an explosion, a magma wall, a meteorites rain... all of that in a row (different skills), but two magma pools in a row, NO WAY, impossible! For magical skills we could try to figure out a wierd, random excuse, but for physical skills?...

    With time, I just forced me to get used to it and like it, because the profession that partially avoids this (I love thief initiative) doesn't have weapons that I like to play.

    But today, with Scrapper, my mind flipped. Each utility skill is a different gyro, so it has sense that, after using the healing gyro, it has to recharge until I can use it again. The machine is recharging! And same for my hammer. My hammer has 4 different small-cores (like 4 small gyros). One produces a projectile-reflection field, one is a rocket-triple-jump, one is a barrier-block-field and one is a lighting field. It makes sense that I just used the block and it has to recharge so I can use it again! MACHINE STUFF.

    So Scrapper makes me feel good playing with cooldowns.

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  16. 3 minutes ago, Randulf.7614 said:

    There is in fairness the Adolescent Leviathan which is the only real underwater mob they added and is a boss in Cantha/End of Dragons. You can also use skimmers (above/below) and skiffs to traverse water, which serves mostly to skip any annoying mobs. There was a brief attempt to do something with a rather poor implementation of adding swimming infusions and ascended breathers. It didn’t go anywhere 

    HoT has an underground river with virtually nothing in it

    PoF has a bit of coastline with nothing in the water

    EoD has Leviathan and an underwater ruins with some lore

    SoTo has some ponds

    TDLR: It was dropped and never returned to. Sadly. I don’t think the Water Dragon even got her feet wet

    So... Definitely Anet dropped water combat, but at least gave us water to dive in... so we can swim without having to combat, just to admire the environments. Well, it has mobs, but skipable with Skimmer, so...

    Well, it's something. At least it's not pure desert. It's super sad. I definitely will stop caring about water.

    If they just allowed 100% of weapons and skills of ground to work underwater, it would be an apparent easy step to fix it...

    Thanks

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  17. All this time I was obsessed with having an "inmersive" ground-water experience (same weapon, same skins, etc). I suffered a lot, and that made me less free to choosing ground skins and weapons. After a lot of time suffering trying to valorate water content, I thought. Why? Anet did not care. Stopped doing water weapons, removed water PVP map, and I hear that water content is appearing less. Even the water dragon fight seems to be on ground!

    So, after Core Tyria... we have 4 expansions and lots of living world maps. How is underwater content there? There is WATER to swim, like literally every core tyria map has a lot? If it has, that water has meaningful content like Core? Has any monsters, even? I would greet deep explanations about that to feel better about my decision to drop it like Anet dropped.

    Deep... hahaha

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  18. I have like 3 years of PVP daily. Always with chat on. I almost never saw anyone talking about that kitten there. I also stepped into HoTM a lot and also read chat. Nothing. I only play in Silver, I don't know how is the chat in other places, but... Seems weird to me. Aren't you sure you are the one starting that in some way?

    Do you want to make it funnier? Since like half a year, I literally start ALL my games with a "Have fun! Enjoy competition and get your enemie's blood *bows*" copypasted in /map chat. Most of times it's silence, sometimes some "GG" or "thanks" in response. Some random time some stupid got sarcastic. But silence dominates. That line could be a perfect line to "trigger" people, to open chat to stuff, etc, but no...

    6 hours ago, AliamRationem.5172 said:

    I too have a bad habit of publicly sharing my views on the hot-button political topics of the day.  You wouldn't believe the audacity of these people who disagree with me.  They start saying things I don't like and far be it from me to back down and let them have the last word.  Any ideas on how I can say what I want without other people saying what they want? I'm at my wit's end here, guys.

    Indeed that could explain

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