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DarkK.7368

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Everything posted by DarkK.7368

  1. I've been doing 1 tournament each week (wizard's vault) for like 2-3 months. I have right now 80 qualifying points and I still did not participante in this week's tournament. Monthly tournament is next week, and I doubt I won 80 points with only two tournaments. Literally all my tournaments I won 15 or 10 gold (15 or 10 qualifying points). Even if the 5 for participation is a plus, it doesn't add. But that's what wiki says. How do these points work? Also everyone says that if someone in the group leaves in the middle of the 3 games before the rewards popup, NOBODY in the team gets them. It's true or is some urban legend everyone repeats? Never happened to me, anyone experienced this? Sounds a very bad system for Anet to make.
  2. Male human. As I know, it's practically the same as male sylvari for these regards. As female sylvari equals female human. Norn human is an exception, I had one tine a Norn guardian... I loved her greatsword attack animation.
  3. AHahhahahahaha At the end I swapped to female. Holy god, I LOVE this animations, now I'm happy. I put some armor without boobs, my helmet, and I continue my journey XD For anyone interested, male holds greatsword pointing up, but female pointing down. And male attacks left-to-right in a diagonal, then returns in the same diagonal, while female starts right-to-left less diagonal, more horizontal, then returns also more horizontal. I just feel it a lot better. It only works for bladesworn because third hit is always a thrust: females (human and sylvari only) third attack of animation in other greatswords except reaper and ranger is awful for me. Is a slow, down-to-up attack, that makes me feel no strength to hold the greatsword.
  4. It's not useless! You can walk underwater with it!!!! Well, like Skimmer
  5. Today I returned to my bladesworn. I enter underwater and my gunsaber remains, with same skills, with powder shots working underwater because the six praise modern technology. 100% consistency ground-water even with skills!
  6. https://wiki.guildwars2.com/wiki/Artillery_Slash Right now that skill has no physical component for the damage of any sword slash from gunsaber. It's literally just shoot a projectile. I think it would be AMAZING for it to use some animation from the rifles. Literally hold the gunsaber like a rifle, like 1 skill for any rifle, do the shot, then hold it again as a sword. I would like it a lot more as a real mixture of gun and saber.
  7. If we go for visuals, https://wiki.guildwars2.com/wiki/Synergetics_Hoverbike_Skimmer_Skin is the closest as driving a vehicle. This and the beetle are, literally, the only mounts that are machines and not living beings (the skyscale seems a living being, it's like a robot, not a vehicle). But we can't shoot, yeah... We also have the helicopter that is a chair and you can walk arround
  8. I'm using Gunsaber with my male warrior, and I prefer the attack chain animation of female. There is any tonic, option, or whatever, to get that, without having to change sex?
  9. An item to change your animations to the ones of the other sex for specific stuff, I would give money to support that small change! Bladesword animations from females (how holds the gunsaber pointing down, the basic attack chain animation), I really would like them on my male, but I don't want to swap to female just for that! But I love them! Being able to decide different sex for different animations, not for everything, would be dope. It remindes me TESO how allows you to choose animations too and they monetize that, so you can change how you walk or stay idle, for example. But with this it's not extra animation effort
  10. U got explosives trait with aim assisted rocket? Anyway, 15k is super close to 18k, so it's interesting. Yeah it's hard. Right now using bulwark gyro for 5s projectile block (kinda emulating the projectile reflect and the block), and it's toolbelt for aoe stun like hammer 5. Of course it won't be as good as hammer, because we got range that is an advantage in lot of situations. I'm just satisfied if it's close to hammer, and not like 2-3 times worse than I thought at start. Reading Gendalfs test gave "only" 20% more dps as hammer I'm happier, at least I can work with that 🙂
  11. Yesterday I did a simple test against the golem. Pretty much only the weapon itself, no utilities. Hammer vs Rifle. They both got the... same dps. In a perfect scenario where I can land the 4 rockets and the final blast, of course. But this broke me. It seems I understimated the ability of rifle to trigger aim-assisted-rocket every 3 seconds, and causing vulnerability with explosions each second with AA. I also must have understimated blunderbuss in melee range. Even if power damage is pretty normal (almost same as hammer 2), I did not take into account that, with the bleed, its damage doubles and is higher than any hammer skill by itself. And with a lot of might generation, that bleed damages triples. Of course it won't be meta, but if with enough experience damage can get a lot closer to hammer's, while being able to maintain DPS when hammer cannot (if enemy gets far or I have to focus on stepping out of aoe's), also taking into account 2 and 5 cannot be projectile negated, so counts as melee against projectile hate... seems a good build to invest into. I just have a lot of fun and I can't negate myself that I got to love too much a melee&ranged rifle hahahahaha
  12. Can you please explain me why holo rifle is strong but not scrapper? What are the sinergies or combos?
  13. I suppose I understimated the wonders of rifle and a rifle scrapper (in my case) can be really effective? Yeah, you are forced to melee with 2 and 5 and for a not-so-big-damage, but after that you can gain distance again to avoid aoe's and enemy attacks... and that mobility can be key in high level plays. I also did more reasoning, and it's not true that hammer uses aim-assisted rocket that high. 2 can whirl-finish-aim-assisted-rocket, but has a 8s cooldown, and even if I can continue with whirl-gyro, it has another 20s cooldown. And assuming I can constantly combo and track it. Rifle can output with zero mistake a rocket every 3 seconds. Can also have perma fury from the explosions, with hammer will tend to have some non-fury moments. I did some quick match and this aim-assisted-rocket issue can change hammer having nearly triple damage with attack chain, to only 50% more damage. Then, positioning from ranged can have good advantages. Also things you mentioned, like 5 being superior mobility skill than hammer 3, etc. I'm gonna think about it, but I have some hopes that rifle can be also effective with the right setup. It would just require to juggle with more precision between melee and distance, and I think Scrapper nearly-perma-superspeed can be perfect for this. EDIT: I also was thinking that the projectile finisher from basic attacks can be something to take into account that hammer doesn't have. It's a shame it's only 20%, but that means it's 1 projectile finisher every 5.5 seconds that hammer doesn't have.
  14. 🥺 Yesterday in Bed I got an extra thought that may be key. When full melee, when the enemy puts AOE in the ground, you're doomed. You eat them all and die, or you move out, then you can't attack until AOE dissipates... That's the melee high risk, high reward. Over 50% of PVP matches have this. With rifle, I could get close for a 2 and 5, and when AOE's happen, I can move out and keep dealing damage at mid range... Maybe this balances this out? Even if damage of rifle is like half than hammer, if you can keep attacking more than half of the time where hammer can't... I'm not sure how does it sound for high level PVP/WVW/PVE and not against/with newbies
  15. Right now I'm testing the hammer, and man, this things BREAKS the world. So much damage and defensive utilities. The downside? Risking in melee. Worth. Other classes like deadeye can destroy you from range. They are supposed to deal less damage than melee, because it's less risk, but they have to manage distance and so. Okay, a fair trade. And now, what's the point of engi rifle? It's long range damage is BAD. "It's because it has high close-damaging abilities, 2 shotgun and 5 melee jump". Okay, I do them... but they do A LOT LESS DAMAGE than hammer skills. Highest damaging skill (rifle jumsphot) hardly outdamages the WEAKEST hammer skill (electro-whirl) with double the cooldown (both give a defensive utility and a finisher). But then hammer has 3 and 5 that destroys the world while also giving tons of utility... Rifle 2 was supposed to deal high damage if close, but when you compare to melee counterparts, it hurts. And hammer 1 destroys rifle 1 in damage and in boons-conditions. So... We got rifle with low ranged damage, but if you enter into melee, it deals low melee damage... "It's supposed to deal low melee damage to compensate it can deal ranged damage". But you just entered melee to deal the minimum damage, so you just lost ranged capabilities... "But it can trigger aim-assisted rocket every 3 seconds spamming projectiles. Rifle is weak because aim-assisted rocket balances it". I thought the same. But hammer with whirl finishers from 2 and using the Shredding gyro can practically also trigger aim-assisted rocket every 3 seconds. And that means it also can get permafury from explosions trait. "But rifle has a long-range single target knock down and inmobilize". Well, hammer has a 1200-range too AOE stun. That deals tons of AOE damage. And is a lighting field. So I'm devastated with rifle state right now. I'm missing something?
  16. Hey that's a good idea! I'm gonna check next time if there is any champion nearby!
  17. I just stepped into the underwater inquist place in Bloodtide coast and... again. Full of farmers, iddle, spamming automatic aoe attacks, same exact place I found more farmers some months ago. What is nowadays aspect of this topic? Are they legal? Do we have to report them? How? I reported them, but only option that seemed valid was "use of bots", and is not exactly that... there is not "afk farm" option. I did not like not seeing an option.
  18. With Scrapper I've been testing waterfield blast combo for aoe heal. I tried both blasting over the ally, and also blasting far and ending near the ally (because, for myself, the blast heal occurs at the end of the jump). In no situation I was able to blastheal an ally. Then I tried smoke blast, I don't remember if near or at ending position, but it was not my aoe sneak field but a third ally smoke field, but I made my ally invisible... Is the skill bugged or are the mechanics tricky and I don't know them?
  19. Interesting, but the initiative one is not 100% accurate. For example, imagine PP thief. Yes, if in this current situation I require damage, I'll spam 3. But if the enemy has a breakbar, I'll spam 4 for daze! And if I need to be defensive for some reason, I'll spam 5 for blinds. And if I need to get distance with the enemy, I'll spam 2 for inmobilize. If the fight creates lots of different situations that require different tools to adapt or combine, then I won't always spam the same, but I'll spam one according to the situation. And if situations are diverse and can even overlap, it may be more efficient to not spam one, but to use different skills.
  20. A concept that happens and I can respect, but I don't always agree. Sometimes things can be done different so lore and gameplay matches beautifully.
  21. I just wanted to share a (for me) interesting point of view of cooldowns inside the world building. I never liked cooldowns. Why I can't hold my blade/shield and block stuff two times in a row? Why I can't dash forwards a second time? Why I can't thrust my blade with power again? Why I can't summon a second magma pool? But hey, I can throw a magma pool, an explosion, a magma wall, a meteorites rain... all of that in a row (different skills), but two magma pools in a row, NO WAY, impossible! For magical skills we could try to figure out a wierd, random excuse, but for physical skills?... With time, I just forced me to get used to it and like it, because the profession that partially avoids this (I love thief initiative) doesn't have weapons that I like to play. But today, with Scrapper, my mind flipped. Each utility skill is a different gyro, so it has sense that, after using the healing gyro, it has to recharge until I can use it again. The machine is recharging! And same for my hammer. My hammer has 4 different small-cores (like 4 small gyros). One produces a projectile-reflection field, one is a rocket-triple-jump, one is a barrier-block-field and one is a lighting field. It makes sense that I just used the block and it has to recharge so I can use it again! MACHINE STUFF. So Scrapper makes me feel good playing with cooldowns.
  22. So... Definitely Anet dropped water combat, but at least gave us water to dive in... so we can swim without having to combat, just to admire the environments. Well, it has mobs, but skipable with Skimmer, so... Well, it's something. At least it's not pure desert. It's super sad. I definitely will stop caring about water. If they just allowed 100% of weapons and skills of ground to work underwater, it would be an apparent easy step to fix it... Thanks
  23. All this time I was obsessed with having an "inmersive" ground-water experience (same weapon, same skins, etc). I suffered a lot, and that made me less free to choosing ground skins and weapons. After a lot of time suffering trying to valorate water content, I thought. Why? Anet did not care. Stopped doing water weapons, removed water PVP map, and I hear that water content is appearing less. Even the water dragon fight seems to be on ground! So, after Core Tyria... we have 4 expansions and lots of living world maps. How is underwater content there? There is WATER to swim, like literally every core tyria map has a lot? If it has, that water has meaningful content like Core? Has any monsters, even? I would greet deep explanations about that to feel better about my decision to drop it like Anet dropped. Deep... hahaha
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