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Acanthus.8120

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Posts posted by Acanthus.8120

  1. Just now, Obtena.7952 said:

    Nothing has been hidden. In fact, people discussing the changes brings them out to the forefront and everyone making claims the changes were good or bad should be limiting the scope of their discussion to the changes themselves, not the people in the discussion.

    25 minutes ago, Obtena.7952 said:

    I'm just a realist and I've been around a long time to know that how people are interacting on the forum wasn't going to give them the result they wanted. Anet has a reason to make duration 8 seconds and there was no technical challenge to that change in the forum banter. It was all just emotion-based rants. That didn't work. 

    The fact is that for years necro players wanted desirable features for teaming ... Anet is making that happen in the role-based scheme. If people didn't think that would have a significant impact on the specs and how they worked, they just weren't paying attention to the game and how that affected other specs and classes as well. 

    Maybe practice what you preach.

    • Like 5
    • Thanks 1
  2.   

    5 minutes ago, Lctl.6198 said:

    Lets be real - the only reason why it took them nearly a month to implement these follow up changes, was to make people come to terms that they won't do anything else from now on.

    It worked imho. less and less people are being vocal about it, or even taking the time to come here and post their disappointment. 

    I mean, giving up in this context often means quitting. That's not really a good thing for anybody.

    Just now, Drizzly.4562 said:

    You were already soundly shut down in the other thread.

    Tbh, I actually agree with Obtena is saying there in your quote. It probably was a purposeful change, and they likely won't change their mind no matter how much noise we make. It's just that we, the customers of the product, have the right to be the judge of the product we're receiving. Their intent for the game is irrelevant if we don't find it fun. Idk why he or she thinks that's ironic that we think such, but it's likely you're just being baited into a fight for their amusement.

    • Like 4
  3. 33 minutes ago, Shadowmoon.7986 said:

    Just checked on the golem with no food, was doing 25k dps out of shroud, which = 1.2k heal per sec, which would probably be around 1k per sec if scholar bonus has no in effect. 6 sec of soul eater will recover the 6000 k extra hp you have. No boss mechanic that having 28k vs 22k health is going to make a difference, either you would survive both, or it is one shot mechanic. We are not talking about 14k hp eles or mesmers here.  This is assuming it is solo bosses, not boss that have cleave like sab, gors, KC, CA or MO., which would increase the healing more. Add in emboldened and your self heal goes even higher.

    Also many raid attacks do % damage, for example VG greens.  Having higher health means healers will have a harder time healing you to full before the next % based attack.

    And you are sacrificing 10% of your damage for 6 secs worth of self healing that you are also giving up. This is bad trade, and like the old signet trait, is bad advice making people worse at the same. You want to increase your survivablity in raids is getting proper gear, learn a rotation that you can do 90% of the maximum potential. The higher the dps, the shorter the fight, and the less likely you will mess up any mechanics and down.

    If your group is as competent as you make yourself out to be, you aren't succeeding on razor thin margins to justify that level of micromanaging. And the point remains, you're not going to purposely stay out of shroud to do 25k damage rotations (which have downtime) when you could be doing 35k+ damage rotations by including shroud.

    • Confused 1
  4. 1 hour ago, Shadowmoon.7986 said:

    Dragons reaper is more glassy than zerker because you have to take decimated defenses to reach crit cap. Zerk/kitten reaper can take soul eater, which is two fold, does more damage and has a passive healing while you are doing damage. 

    Dragon offer just alittle more health, which it what maybe two extra arena pulses before going down. 

    Dragons with soul eater will be majorly lower your damage because you will not have 100% crit. Remember ferocity (one of dragons major stats) is only useful when when you crit, so everytime you do not crit a wasted skill.

    This is just not true for two reasons: 1.) Soul Eater will heal you 400 hp per 10k damage, but only while out of shroud. The vast majority of your damage comes from shroud or is done from utilities such as wells that you're not about to blankly sit and watch if you can do it and immediately hit shroud after. Greatsword skills are not that fantastic. 2.) Having more 6000+ more max hp is a massive buffer that allows for more mistakes. If you always play perfectly, it doesn't matter, but no one actually does, and your dps while your character is crying feebly on the floor is near 0.

    • Like 1
    • Confused 1
  5. 1 hour ago, SoftFootpaws.9134 said:

    there's alot of misinformation surrounding this gearset, because it has vitality many assume it does less damage. the truth is, the damage potential of dragon's is actually higher than berserker's if you can manage to crit-cap without berserker's extra precision.

     

    that said, you may need to run some marauders for crit-capping depending on the build, and you'll probably want rune of the wurm too. if you're going to go for a defensive damage build, then go all-in or its not worth doing it at all, because you'll have just wasted stats for nothing. with this combination you'll only lose about 15% of damage off the benchmark while gaining 80% survivability.

    It's not quite that simple. You need high power to get your worth out of ferocity. Otherwise you'd be better off stacking more power with less ferocity. I haven't done the math to know the exact tipping point, but I'm sure someone has.

    I will say though, if Decimate Defenses pulled that much weight, the Valkyrie build would be much more popular. Berserkers is enduring in popularity because you get much more power from a tri-stat build (which makes each point of ferocity go further) even though you get more overall stats from a quad-stat build, and you get to keep your %damage modifier from Soul Eater. Now, do I like full squish builds? No. But they are probably going to math out as stronger than bruiser sets. It's just not going to be so much stronger that you wouldn't want someone running Marauder or Dragon.

  6. 10 hours ago, Darth Pooh.5638 said:

    What I can say about the nerfs is that I did try out scourge for a bit after the patch, found it extremely tiresome to constantly keep spamming shades for little reward and immediately swapped to other especs. I tried pistol/torch scourge during the beta weekend and that was quite decent and fun, but IMO they really need to fix the mess they've created. I still think they were somewhat dishonest in their choice of words when announcing the nerfs. You can't say you're toning down (heal) scourge 'a bit' and then nerf them as heavily as they did, while simultaneously hitting many other subclasses in the crossfire. They made a joke about any new changes we don't like being the fault of this new member of the balance team. and while I know this was meant as a joke, i genuinely hope this was the case. Looking at how much unintentional damage has been done I genuinely hope this wasn't caused by an experienced dev. The amount of oversight and not understanding the delicacies of how different elements influence each other is staggering.

    The actions of a team member falls under the responsibility of the team lead, so that wouldn't change how I feel about it. I would lose even more respect for the team lead individually because of the additional lack of competence even. The rest of what you said I generally agree with, so nothing to say to that.

      

    16 hours ago, God.5728 said:

    I am still not sure whether to buy the expansion or not.

    Either way, I haven't logged into GW2 in a long time. Got burnt out. The changes to Scourge is terrible yes but at least they are fixing it in the follow-up patch no? We will have to wait and see. But it is really bad optics. It is as if nobody in the balance dev team even play Scourge to make those changes so blindly.

    But I have seen the incompetence of the balance team throughout the years and this is no surprise to me anymore. Balance has never been something Anet is good at. Remember the June balance patch last year?

    What I am interested in the expansion is the open world legendary armor. I have yet to craft myself any legendary armor set aside from Fractal wings.. And maybe having a Legendary set will allow me to change up my build a little more easily whenever balance goes to hell.

    Don't worry, just to be sure you're affected, they'll rework your favorite traits entirely. 😛

    • Like 1
    • Confused 1
  7. If you're running Decimate Defenses to get to 100% crit, you'll be overcapped on crit chance. Although you'll need 1 precision infusion to make this true, Marauder gear with Dragon weapons and Rings with Death Perception brings you to a nice 75% and fury will bring that to 100%. Rune of the Eagle. You can take strike damage modifying sigils. You can keep Soul Eater that way too.

    Edit: Well, if we're posting actual builds... Use Dread over Close to Death in open world and PUGs. Sadly, Signets are borked, or I'd recommend Signets of Suffering. =\

    • Thanks 1
  8. 7 hours ago, Shadowmoon.7986 said:

    Expect the build promoted did not use the actives. Signet of smite, the condi active?

    Signet of undeath, the rez active that loses half your health?

    Signet of vamp, the life stealth active?

    Signet of locust,  the heal active? 

    The build was a power build that none of the actives benefited from.  That has been promoted as a LI build. That people having been pearl clutching about "you won't you think of the disabled people". Pretending this is not about a trait that promoted this behavior is pretty disengenious. But here i am breaking my rule about engaging with someone who argues in bad faith.

    Regarding pre-nerf Signet of Vampirism and Signet of Undeath:

    On 3/5/2023 at 12:00 PM, Acanthus.8120 said:

    If you trait Augury of Death and have "Your Soul Is Mine", "You Are All Weaklings", "Suffer", and "Chilled to the Bone" and are hitting a single target (because, realistically, fighting trash mobs isn't a realistic test of viability and the test of viability tends to be against single, very tanky, hard-hitting targets), your extra healing is roughly 25.347 healing per second when used off cd with 0 healing power. When considering the active heal of "Your Soul Is Mine", that goes up to 310.035 healing per second. Signet of Vampirism heals 195 a second passively. When in shroud, it cools down in 13.64 seconds. With the passive AND active's life leech, as well as the active's heal used off cooldown, you would have 728.138 healing per second. Obviously, these numbers are theoretical maximums and you would never reach either of these numbers. The point is merely to show how signet of Vampirism, by itself, is better than all Augury of Death shouts combined. When you take Signet of Undeath into account, the disparity is even bigger.

    With the old Signets of Suffering, as long as your build had vitality (via Marauder's + Dragon's Weapons and Rings to reach 75%), you could afford to use Signet of Undeath's active without danger as long as you had 75% hp or more or if Signet of Vampirism was up and your shroud cd was charged. The reason you can use it with vitality is because the cost is based on your base vitality, so the cost did not scale with your hp.

    Signet of Spite's active is garbage for power builds while the passive was intended for it, but you still burned it before every shroud because low extra damage is still extra damage and you would still get the passives once you were in shroud. So realistically, yes, you would use signet actives for these 3. Implying that you would never use them with the old build is disingenuous yourself. You wouldn't use them in PvE now if you care about the passives.

    Edit:

    23 hours ago, Shadowmoon.7986 said:

    I am glad it is gone. LI is a plague that an ex employee promoted. The trait at least has a use now.

    Also, you're obviously biased.

    • Like 5
  9. 11 minutes ago, Shadowmoon.7986 said:

    I am glad it is gone. LI is a plague that an ex employee promoted. The trait at least has a use now.

    Imagine being such a salty person that you're bitter about something other people do that doesn't affect you.

    • Like 12
  10. 1 minute ago, GetFoxxed.9478 said:

    Honestly, if they reverted this last lobotomized patch and never touched the balance again, things would be in an "acceptable" state at least.

    I wouldn't believe them if they promised such. The devs never really speak to us like people. They speak in vague, sanitized corporate-friendly ways, and only one-way, from them to us. Combine that with how they steamrolled the current patch despite overwhelmingly negative feedback, and that tells me that there is an agenda, of which we are not privy, and it overrides our preferences and concerns as paying customers. Any promises they make are subject to being ignored when they think it's not in their best interests, whatever that is.

    • Like 6
  11. 27 minutes ago, loregnum.3619 said:

    You are correct that just changing things for no valid or sane reason is the worst thing to do as it gives one the doubt of spending money when they don't know if their niche or non o.p build is safe. I'm one of these. Why would I spend cash going forward if I have the knowledge something I may like will just be butchered in a few months? The more logical and common stance someone will take is to just quit paying or drastically cut back time in the game, which is what I am doing as other than a few hours last Wednesday when I checked out the changes and then briefly checked out the beta stuff, I have only signed in to collect the login bonus and do an exchange for a specific provisioner token.

    It isn't safe. They've been doing this dance (pre-expansion butchering and general build removal) since pre-HoT, and it's affected me personally enough times that I no longer have any drive or desire to work around it. This isn't my job. I paid to have fun through a specific advertised experience, and you're taking it away and dangling it in front of me for a price. Nah. I hope the metrics show how bad you are at your jobs and get canned. And if the people above don't care, then I hope the game goes into a backslide until the IP or company is sold.

    • Like 2
  12. From what I read, people were upset by shade duration being spammy and unfun, and not liking baseline nerfs for opt-in gains.

    I'm upset for signets of suffering and corruption changes on top of that since I don't really play Scourge.

    2 hours ago, Fast Sloth.6921 said:

    this is what's wrong with the community, the players that want to make a speed run group of optimal efficiency of theory crafted builds that live in their head.

    No, I don't. I even had a sustain-based build, which my past posts talk about. Don't speak for me.

    • Like 5
  13. 7 minutes ago, FortyTwo.8697 said:

    Abandoning ship is the last resort and only to be used when the ship is genuinely sinking. Frankly, I think people give up to often. But hey, I'm not going to try and tell you what to do. It is not my place to do so, nor is it my intention to do so. It's your time and money. The only one who can choose what to do with that is you.

    I'm sitting here trying to explain to you how to affect the bigger picture through metrics and data and you threw out an appeal to ideals.

    • Like 1
  14. 1 minute ago, Drarnor Kunoram.5180 said:

    It brings DPS Scourge back pretty well, and quite likely stronger than before.  It's still annoying placing shades every 8 seconds, but the actual damage output on paper is quite high (people are calculating it to be around 40k benchmark).

    What it doesn't do so well is address the fact alac Scourge is bad because it requires such a tight stack to even share boons, nor does it help bring back the identity of Necros being able to be that "healer that doesn't give up just because you died."  Doesn't help Necro's poor actual group healing numbers either.

    It doesn't change that they made everyone's builds less fun. The thing we pay them for. Also, corruption abilities and signets?

    • Like 6
  15. 14 minutes ago, FortyTwo.8697 said:

    Why quit if you can demand change? If you quit you no longer have the leverage of being a potential customer for their product.

    I don't think you realize how damaging refusing to interact with the product at all is. If sales don't go well, but everyone keeps playing, that makes the expansion look bad to people (executives probably) who simply look at data and don't know about the forum revolt. Numbers dropping off on patch day sends a clear message about exactly what caused the problem.

    • Like 1
  16. 24 minutes ago, FortyTwo.8697 said:

    And what if more people jump in?

    39 minutes ago, Acanthus.8120 said:

    That's why so many people are simply declaring they quit and having others join them. We're not organized enough to do collective bargaining, so people are doing the next best thing and collectively voting with their time and wallets.

    I literally said that.

  17.   

    5 hours ago, Cal Cohen.2358 said:

    Hi everyone, 

    As always, thank you for all the feedback you’ve shared over the past few weeks. We’ve been keeping a close eye on the discussion and it’s clear that some of the changes in Tuesday’s update didn’t land as we’d intended. Today I’ll be sharing our current plan for the next update on July 18, much of which is intended to address the most pressing issues that have been raised. 

    Leading up to that release we’ll be watching your feedback to this post, this week’s beta test, and the June 27 update, and may make additional changes as needed. 

     

    Thanks, 

    Cal “cmc” Cohen 

    Skills and Balance Lead 


    Scourge 

    Alacrity scourge is a build that we were pretty cautious with during development; we were concerned about the potential power level that could result from giving the existing heal scourge build easy access to alacrity, and to mitigate this we reduced the strength of some of its key defensive support skills. Now that the release has been live for a few days, we agree that the changes were too heavy handed, and we’ll be pulling back the reductions to Sand Cascade’s barrier as well as the barrier component of Desert Empowerment. We’ll also be giving scourge a reliable source of group protection through Sandstorm Shroud, and increasing the base alacrity duration to make it a bit easier to maintain. 

    Damage scourge builds were negatively impacted by some of the changes made for alacrity scourge, and the July 18 release will include some larger adjustments to bring them back up.  

    Sand Cascade: Increased base barrier from 996 to 1188 in PvE only. Increased barrier attribute scaling from 1.25 to 2 in PvE only. 

    • Desert Empowerment: Increased alacrity duration from 1 second to 1.5 seconds in PvE only. Increased base barrier from 385 to 572 in PvE only. Increased barrier attribute scaling from 0.75 to 1.0 in PvE only. 
    • Sandstorm Shroud: This skill now grants 1.5 seconds of protection to nearby allies each pulse, and 3 seconds of protection to nearby allies on detonation. 
    • Fell Beacon: This trait no longer reduces the cooldown of torch skills, and now also increases the damage of burning you inflict by 10%. 
    • Harrowing Wave: Reduced cooldown from 20 seconds to 16 seconds in PvE only. Increased the life force per target from 3% to 5% in PvE only. 
    • Oppressive Collapse: Reduced cooldown from 25 seconds to 20 seconds in PvE only. Increased might radius from 240 to 360. Might application per condition is now capped at 7 condtions in PvE only. 
    • Sadistic Searing: This trait has been reworked, and causes Nefarious Favor to burn nearby enemy targets (2 stacks, 5 seconds in PvE, 1 stack, 4 seconds in PvP/WvW).  
    • Demonic Lore: Increased torment damage bonus from 25% to 33% in PvE only.  
    • Sand Sage: This trait has been reworked. Gain expertise and concentration while you have an active sand shade (225 in PvE, 150 in PvP/WvW). 
    • Blood as Sand: This trait has been reworked. Reduce all incoming damage while you have an active sand shade (15% in PvE, 7% in PvP/WvW). 
       

    Druid 

    Druid is in a similar situation to scourge in that we were overly conservative with its alacrity, so it is also getting an increase to its base duration. We’ve also seen feedback regarding druid’s might generation, and we’re bumping up both the stacks and duration on Spirited Arrival to address this.

    • Grace of the Land: Increased alacrity duration from 0.75 seconds to 1 second in PvE only. 
    • Spirited Arrival: Increased might stacks from 3 to 6 in PvE only. Increased might duration from 9 seconds to 12 seconds in PvE only. 
       

    Untamed 

    Quickness untamed has a few issues that we’re tackling in the July 18 release. The first being a usability improvement for Let Loose’s ambush-reset component: triggering the ambush reset while in the unleashed state will now immediately grant access to the ambush skill instead of requiring a transition out of and back into the unleashed state. We’re also making a slight increase to the quickness duration to make it easier to maintain.

    • Let Loose: Increased quickness duration from 4 seconds to 5 seconds in PvE only. This trait will now immediately grant access to unleashed ambush skills when swapping weapons while in the unleashed state. 
       

    Herald 

    The new implementation for quickness herald is another case that we’re looking to improve. The current timing around its quickness application can be clunky and hard to track due to the 3 second pulse interval. To address this, we’ll be rebalancing the duration around a 1 second pulse interval to make it a bit more responsive. We’ve also seen concerns around the reduction in boon uptimes due to the loss of extra facet pulses from Draconic Echo, and are giving additional sources of concentration to help mitigate this. Our hope is that these changes will improve the overall gameplay feel of quickness herald, but if we’re still seeing issues with the general implementation after the July 18 update, we will evaluate whether a larger rework is needed. 

    • Elevated Compassion: Reduced quickness pulse interval from 3 seconds to 1 second. Reduced quickness duration from 3 seconds to 1.25 seconds. This trait now converts 13% of the herald’s power into concentration in addition to its other effects. 
    • Reinforced Potency: Increased concentration from 120 to 240 in PvE only. 
    • Shared Empowerment: Increased might duration from 8 seconds to 12 seconds in PvE only.
       

    Deadeye 

    Quickness deadeye is significantly overperforming where it should be damage-wise. This was partially due to a bug that caused Malicious Intent to be active when not equipped, but looking beyond that fix it’s clear that additional reductions will be needed. We’re still discussing exactly what changes will be made, but they will be finalized in time for the July release and will likely include a reduction to One in the Chamber’s damage bonus. 

     

    Specter 

    Alacrity specter is another build that is overperforming in terms of damage. This is partially due to the base alacrity duration being long enough to require minimal investment into concentration, but also due to the lack of a significant damage tradeoff in the grandmaster trait slot. We’ll be tuning up Strength of Shadows while bringing down some of specter’s other damage sources to bring the alacrity build more in line without negatively affecting the damage builds. 

    Lastly, we’re increasing the protection duration of Shadow Sap to ensure that healing-focused specter builds have a reliable source of group protection. 

    • Shadestep: Reduced alacrity duration from 2 seconds to 1.25 seconds in PvE only. 
    • Strength of Shadows: This trait no longer reduces incoming damage and no longer increases the duration of torment inflicted by Rot Wallow Venom, but instead increases torment damage by 25% in addition to converting vitality to expertise. 
    • Larcenous Torment: This trait no longer increases torment damage, and instead steals health from an enemy when you apply torment to them. 
    • Shadow Sap: Increased protection duration from 2.5 seconds to 4 seconds in PvE only. 
       

    Alacrity Willbender 

    A big pain point with alacrity willbender is its inability to provide alacrity during phase transitions or other times where it can’t strike an enemy. We’re hoping to mitigate this by updating Phoenix Protocol to grant some alacrity on the activation of resolve, which can also be shared via Battle Presence. We’ve also cleaned up some aftercasts and made general improvements to animations for a few key damage skills with the goal of making the overall gameplay feel a bit more fluid. 

    • Phoenix Protocol: this trait now grants alacrity to the willbender when activating Flowing Resolve (5 seconds in PvE, 3 seconds in PvP/WvW), which can be shared to allies with Battle Presence. Reduced the alacrity duration when resolve triggers from 1.5 seconds to 1 second in PvE only.  
    • Restorative Virtues: This trait now grants vigor instead of alacrity. 
    • Symbol of Resolution: This skill can now be interrupted by other skills.  
    • Ray of Judgment: Reduced aftercast  
    • Binding Blade: This skill will now use a different animation with less aftercast. 
       

    Alacrity Mirage 

    Last up is a rework to how mirage grants alacrity. We want there to be a better distinction between alacrity and non-alacrity builds, which is something that can be a bit blurry at times due to Chaos Vortex granting alacrity with no investment. This alacrity is being rolled into a rework of Mirage Mantle that improves all ambush skills in various ways, which can be seen in the patch note below. 

    • Mirage Mantle: This trait has been reworked. Ambush skills are improved. 
    • Axes of Symmetry: Also inflicts cripple 
    • Mirage Thrust: Removes a boon from struck foes 
    • Ether Barrage:  Grants quickness to self (1.5 seconds)  
    • Split Surge: Deals increased damage (25% in PvE, 10 in PvP/WvW) 
    • Chaos Vortex: AoE Alacrity (2.5 seconds for the player, 0.5 seconds for clones) 
    • Ambush Assault: Grants might to self 
    • Wave of Panic : Also inflicts torment 

    Well, we made enough noise that we forced a response, but it sounds like they've already locked in changes for the next patch even though it's 3 weeks out, and it's not even close to undoing or compensating the damage done to our playstyles. I'm not about to spend my time trying to get attention from a team that doesn't respect our time, input (wouldn't care if they didn't literally request that part), or effort put into the game. I'm out guys. Good luck to the rest of you.

    • Like 2
    • Sad 4
  18. On 6/28/2023 at 7:15 PM, FortyTwo.8697 said:

    Bargaining is one of the best methods for solving problems. It's a method of problem solving that has stood the test of time for thousands of years. Anet is a company that makes games. Anet wants my money. I want a good gaming experience. Anet delivers that experience and in exchange I give them money. Once Anet stops giving me the gaming experience that I want I stop giving them money. If Anet wants my money again they will have to give me the gaming experience that I want. It's a basic transaction. You scratch my back, I scratch yours. A lot of companies these days seem to think they no longer need the customer's money. I like to proof them wrong. The customer is god, his will is absolute, and companies are there to grovel at the customer's feet and beg for his money.

    In economies of scale, one person bargaining doesn't account for much unless that person has enough capital or leverage to account for many people or if they can speak for many people. I don't disdain what you're doing or anything mind you. It's just your voice won't be loud enough. That's why so many people are simply declaring they quit and having others join them. We're not organized enough to do collective bargaining, so people are doing the next best thing and collectively voting with their time and wallets.

    • Like 1
  19. 14 minutes ago, nutri.1385 said:

    I am going through them.

    For real, I've been playing GW franchise for almost 2 decades. I really cared for this series. What is happening this year is heartbreaking for me and I'm not going to hide it. 

    I'm so tired of this clown fiesta of design fails. Everything they released this year is underwhelming, including the story episode with a few voice lines dropping every week. What happened to the epic level of storytelling that the game used to have? I will gladly pay for it to come back. 

    I only appreciate the art and music still, literally everything else turns up worse that I expected, and they don't really have the pandemic excuse anymore. I don't have any hopes for the new expansion. 

    And yes, I have a shitload of grief. This is devastating. 

    Yeah, sorry. I was joking because the bargaining, but I'm not actually amused by the events themselves. I just had a gallows humor moment (you can check my posts if you think I'm being dishonest).

    I was a launch day player, so I get it. It's not the first time they've gutted my playstyle, nor is it the second, so I'm pretty upset about it. It's one thing to become weaker from balance changes. I'd be okay with that as long as it isn't extreme (like the pre-PoF nerfs to all condi to shift condi power over to PoF specs, which was also wtf). It's another thing to have the build literally removed. I've had to change either my class or my stats more than once. I don't know why there's an expectation that we'll just take it and continue being customers when our time and effort put in the game isn't respected in the slightest, but I'm past the threshold of simply being upset and simply not wanting anything to do with the company now. And they're doing their usual silence act despite the forum imploding over this, so whoever makes the policies clearly doesn't respect us in a broader sense. And I'm tired of it.

    • Like 3
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