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DamDam.9746

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  1. I do, though essentially only in PvE. Both as a healer and as a dps. I have to say my first impression when seeing the rework on the stream was indignation, but after some thoughts about this, we have to admit the rework offers more flexibility, be it either from the player's side or from the balance team side. I in no way think that the current values feel just and optimal (pages, cds and all), but they can be adjusted in the near future if needed. We have to see it as a work in progress, like an alpha or beta version of the rework. Otherwise it would make no sense. I want to keep some hope in the balance team and think they can correct their mistakes and fix the remaining problems. I hope i'm right doing so.
  2. Agreed. I you want to give the PvE deadeyes some love, just give them a few AoEs. To me, it actually feels rewarding to circumvent the kneel weaknesses by positionning well and choose when (or when not) to a new position. The 1500 to 1200 range nerf feel totally uncalled for and conceptually wrong with the class' essence. Not even talking about bow retaining this range and, at someone said, becoming the "the new sniper"... If it's your way of "buffing" a class, it feels ominous. Apart from that, like most of the changes to ele scepter. As someone said, we could do with a few buffs on other things too, especially on power builds. Buffs on holo feel good too. Now that i checked all the other buffs to less played class in PvE, which are mainly good, i think maybe you guys just missed the mark on deadeye (no pun intended). Let's hope it's just that. Despite that, i'd like to add that a lot of specializations/gameplays still feel left behind, and that maybe you could have prioritized better. To finish on a better note, i like your philosophy behind the firebrand changes. It will probably need some finetuning (which you now can do more easily), but i think that overall, the changes to this class are going in the good direction. Keep up the good work 🙂 (and try to fix the bad 😄 ).
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