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intomatar.4539

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  1. What's wrong with vindicator damage? Nerf the berserker too, and many others. Or it's nerfs for the sake of nerfs, I don't get it.
  2. This is not a nitpick, but a suggestion for improvement. This one second delay does not affect, absolutely nothing. And I believe that it requires improvement. It is not such a big task for the developer as you think. Perhaps you don't understand. I'm not interested in how many percent of quickness is imposed on allies. A quickness with a 1 second wait still has 100% quickness on allies. And it's not because the skill is strong, it's because the quickness is overlaid in parts and all the time. If you think that this makes the Herald a strong and sought after support, then I will disappoint you, Guardian is preferred almost everywhere.
  3. The problem is that there is no point in waiting a second after reaching 6 energy. That is, the first tick should be immediate upon reaching 6 energy. As for the 600 range, you can't do less because the quickness is not applied immediately and you need some time. The 600 range allows you to balance this. Therefore, you should not complain about a large range.
  4. Dear developers and Guild Wars 2 community, I would like to draw your attention to some aspects of the "Elevated Compassion" Trait for the Revenant class, which was introduced in the latest updates. This trait has the potential to become an even more important and interesting gameplay element for the Revenant, but there are some misunderstandings that are worth considering. The crux of the issue is this: in order to activate quickness with this trait, you must maintain an upkeep level of 6 energy. Previously, it was necessary to wait 3 seconds after reaching this threshold for quickness to take effect. In the latest changes, this period has been reduced to 1 second. However, even with this improvement, there remains some inconvenience in using this mechanic. We propose the following change for the "Elevated Compassion" Trait, which would make this trait more attractive and functional: Suggestion: Make quickness immediately activate when upkeep reaches 6 energy, without waiting 1 second. This would integrate this point more seamlessly into Revenant gameplay, providing a faster and more dynamic play experience. We believe this change will make Revenant a more attractive class and raise the interest of the upkeep mechanics. It will also make battles more dynamic and varied for players who choose this class. We hope that the developers will accept this.
  5. Better add to Thousand Seas Pavilion the ability to receive Offinsive and Defensive protocols.
  6. Everyone is discussing the injustice of the update, and only we are the revenants once again sitting and letting out a misty tear, we are no strangers. We have long understood that we should not wait for justice.
  7. The screenshot shows that trait Contained Temper, in addition to the critical chance, should give a lot more (see picture). There are many bonuses listed, but it only gives critical chance. How to deal with it?
  8. Good afternoon all community. Revenant trait Contained Temper in Invocation does not have a correct description or have bug. More precisely, this skill simply gives 25% critical chance. But the description of the trait itself says otherwise. I'll attach pictures to show this. https://ibb.co/GWNjhtd https://ibb.co/gt6hRW4 Moreover, these effects do not work. The Life stealing and duration of conditions does not work. Then I ran into an incorrect description of the Blood Fury trait. https://ibb.co/yVPKHVw https://ibb.co/996sNwN I'm puzzled. What happens to these abilities? How are they actually supposed to work, and do they work at all? Once the Battle Scarred were weakened (Life Siphon Healing). In pvp, this ability was not weakened. I don't quite understand what was the point of weakening this ability in pve? Personally, I don't think this change makes much sense. And you need to return everything as it was. This only makes the game harder for the solo player. Thanks everyone for the replies!
  9. Good afternoon all community. Revenant trait Contained Temper in Invocation does not have a correct description or have bug. More precisely, this skill simply gives 25% critical chance. Parameters other than 25% critical chance do nothing else as shown in the screenshot otherwise. I'll attach pictures to show this. https://ibb.co/GWNjhtd https://ibb.co/gt6hRW4 Moreover, these effects do not work. The Life stealing and duration of conditions does not work. Then I ran into an incorrect description of the Blood Fury trait. https://ibb.co/yVPKHVw https://ibb.co/996sNwN I'm puzzled. What happens to these abilities? How are they actually supposed to work, and do they work at all? Once the Battle Scarred were weakened (Life Siphon Healing). In pvp, this ability was not weakened. I don't quite understand what was the point of weakening this ability in pve? Personally, I don't think this change makes much sense. And you need to return everything as it was. This only makes the game harder for the solo player. Thanks everyone for the replies!
  10. I want to clarify. This trait Battle Scarred was nerfed earlier. In the new upcoming patch, there is a clear separation of abilities between pve and pvp. I think it would be fair to return Battle Scarred as he was before, and leave it as it is now in pvp.
  11. Good afternoon/evening everyone. Once the Battle Scarred were weakened (Life Siphon Healing). In PvE, this did not affect much and ensured better survival. Why not bring it back or even improve this skill. And in pvp leave it as it is now. And I would like more ability to adjust damage from conditions and flexible traits for Renegade line.
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