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Not Trying.4901

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Posts posted by Not Trying.4901

  1. Just now, chaoslordlol.3165 said:

    not sure what you mean with warrior blurr but its a mesmer skill they get invulnerable. 

    Since you decided to make your life harder with a class that is inferior to the classes you mentioned well..

    Talking about a dodge frame that lasts maybe a second, has a visual blur effect, that seemingly every class can do, but me?

    Like I said I have seen a variety of classes do it, so it's not a mesmer thing. I remember a guardian doing it also.

  2. Every Single skill that has any ranged compacity, any gun, or ability that shoots out, such as " [Launch Personal Battering Ram] " and " [Flame Jet] " just goes into the ground for me.

    Should I want to move mid combat with right click, and spray my flamethrower around, or shoot into an area where I know a stealth enemy is, I can just forget about it apparently.

    Is there seriously no fix to this?

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  3. 3 hours ago, Dalent.9358 said:

    As a primarily PvE (Raid, Strike, and Fractal) player with some WvW, I have this problem still after 10 years. Necromancer was my main for years, but I was never happy with it and I just ultimately decided to retire it. In my search to find a main, I learned a few things: 1.) I hate alts, but this game is so alt friendly most of my hatred is moot. 2.) The flexibility of learning multiple  roles and professions is a better tradeoff.

    When it comes to raids, I have a static I run with, and outside of Necromancer roles, I will play whatever my Commander ask me to play. Every profession has at least one thing I like to do somewhere. If I need to do Heal-Alac, I can grab my Tempest, Renegade, or Druid and forget the Scourge even exists. Sure, does this mean I have 9 8 geared professions with multiple builds? Yes, but that gear comes so readily when you're doing the content.

    Outside of raids is a different topic, and I've basically become a meme to my guild. I want to have a consistent character to do map completion, story, dailies, and impromptu raids/strikes on. Have I found that? Sometimes I feel I have. I've made at least five different spreadsheets with breakdowns of what I like about each profession and their elites and their aesthetics and weapon options and what I'm comfortable doing. Works a treat, but I also love making spreadsheets.

    I'll likely end up playing every class just up until I unlock all achievements tied to them I.E pvp achievements, elite spec weapon achievements, etc.

    But at the end of the day I'll be hard stuck to one toon to do literally everything on. I got OCD and when I got a main, they must have maxed professions, 100% finished all story, 100% ALL world exploration, including guild halls so there's less fog, etc, etc.

    On 10/14/2023 at 6:41 AM, Sirvaleen.1379 said:

    Not sure in which gamemodes you're playing the most but for thief, in case you didn't yet you can try out Specter - technically do not rely on stealth, even in wvw.

    For engineer, same but with Holo - the forge can be your only toolkit, with or without FT.

    interesting, didn't know holosmith counted as a weapon swap. I do like the sound of the class in general, but I just feel I've always been more of a scrapper.

  4. 1 hour ago, Jedrik.3109 said:

    Having a main is cringe.

    Nou

     

    3 hours ago, Puck.3697 said:

    Well if ur looking for a main on the lower end of the spectrum regarding popularity

    Revenant

    Elementalist

    Thief

    Warrior

    Are likely the classes for you.

    You said u hate everything outside of vindi on Revenant, which leaves it unreccomendable. 

    Elementalist, uve never tried. 

    Warrior you don't like restricted to melee only combat. 

    So ur looking at thief or elementalist. 

    You show more like the thief cosmetically. So overall I'd say of the list maybe try main thief. 

     

    My problem with thief though is Champs and groups of mobs are impossible to take on, unless you build non-squish, but then I feel that defeats the purpose of the class.

  5. I know there's been many posts like this, but mines comes from a more experienced and technical stand point.

    To start I have one-itis so toon swapping will never be a thing for me, alts are nothing but daily parking farm spots, storage, and birthday present accumulators - even my retired mains.

    Mesmer - The whole aesthetic is rather lame to me, sorry! - Only redeeming quality for me is the portal, but that's not nearly good enough to carry it on its own, plus I don't like being a clothie, let alone one with low HP

    Elementalist - Never played one, sounds good on paper, gives me the vibes of potentially being the best class if you master the extremely high skill ceiling compared to the other classes, but my gripe with it is it's so kitten squishy, you get jumped by something unexpectedly, especially in pvp or wvw, it's over. Granted the downed state movement skill is busted. - The aesthetic isn't really there for me either, and no skills besides the down state 2 stand out to me, staff fire 5 is kind of OP in wvw zergs, but that's it.

    Necromancer - I love the skull mask, the high hp pool, minion master, and the tankyness from shrouds, but that's it. The rest of the class feels rather, sluggish, harbinger is meta and overplayed, I really try to avoid overplayed classes (going to mention this a lot in the hunter bit). The aesthetic really isn't there for me either, and all other skills are a snoozefest.

    Ranger - Has some potential, all the specs sound entertaining in their own right, traps are always a thing I like, would be fun to collect all the pets, longbow range is where it's at, aesthetic is o k a y, I'm not much of a nature person, and pets are a boon, not something I really want. But that's about it for me for the class. I'd be playing it souly to abuse the longbow 5 on zergs acting as a impromptu arrow cart. The rest of the skills are rather boring to me. But then you're basically just a mage using fire staff 5.

    Thief - Also has potential, the rogue look is good, but the concept of constantly hiding in a fight is not only just annoying in general (to fight), but I would have to be in the mindset of just trolling, otherwise I would feel like a complete chicken, a sissy, a letter P kitty cat. I like the idea of just one shotting people with some burst builds, but then the ability to solo any big group of enemies, or champions basically goes out the window, due to stealth resets, and general squishiness, ESPICALLY if you're using a rifle. Not to mention it suffers from the boring skills situation.

    Engineer - I feel like this is my calling, all skills are generally hilarious, cool, and unique, (except for you mechs), I LOVE turrets, but sadly they're generally garbage., all the gadgets are nice, it's tanky and can pretty much do everything - but here's where the problem lies. Toolkits, and weapons swapping. Since you're unable to weapon swap, you're basically required to use toolkits, I dislike all toolkits because either the whole kit isn't fun, or just sucks. Here's my POV, flamethrower, just spam skill 1, everything else MEH, fun and funny, useful in some scenarios, but feels gimmicky. - Bombs nobody uses for obvious reason -  grenades & mortar same thing, boring aoe spam - elixir only used for the condi purge and leap, boring - Toolkit the pull and block, boring - Medkit has ALL the potential of being the GOAT, but sadly a complete lack of bandage dropping and self sustain involved ruins it for me. My 2nd most played class.

    Warrior - Another class I feel like I could main, SUPER tanky, funny physical skills, bladesworn is fun in pve, but here's the problem for me. Lack of any form of good ranged combat. You're basically required to chase people around all day, and in big zerg fights you're basically useless, bow, and guns are boring, so I would basically build it to be a tanky gimmick character.

    Revenant - Most played, over half my played time souly because of the vindicator, just all around strong and hilarious to play, I hate revenant completely, outside of it, I hate being so slow, I hate my lack of range (Hammer is boring and sucks don't @ me), short bow is only 900 range, you can't work much with that, I HATE not being able to switch any skills out, only stances. You may ask then "Why don't you just play revenant then, you play it so much you clearly have a preference for it" or something along those lines, the answer? - I'm literally just playing this because I'm the most familiar with it, and only play it to farm for my eventual main, I'll sooner have a full set of legendaries, before a main at this rate... Plus I don't want to have to re-gear another toon I don't even know if I'll like anymore than what I'm playing now, and wasting time doing so, I've done this a lot, as to why I'm making this post.

    Guardian - Generally boring to me, and overplayed. I love the traps but I feel I must build pure glass cannon to even make use of them, but then it ruins most gameplay in the game, because you'll be generally garbage as a full trapper, not to mention they ruined the nearly perma stealth perma superspeed with the removal of the trapper runes. Firebrand is a hard no due to it basically being the most overplayed thing in the game outside of soulbeast, and willbender is up there too.

    Summary / TLDR - All of my playtime has been just toon swapping to find something I like, haven't truly found it yet, skill quirkiness means a lot to me, as well as survivability, and the ability to solo most content, having a good ranged compacity is a huge plus, as well as some mobility that doesn't require very much if at all no investment. Having the quickness boon up nearly 24/7 is a plus.

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  6. 1 minute ago, Twilightzone.7452 said:

    Expect you did not. Your server got re-link to FC that was in T2 last week. FP + FC PPT to T1, thats on you and server mates, not anet. Mag RNG to T1 and havent left. if you dont want to fight them, then convince the server not to PPT (GL, FC are PPT bots). So all you can do is learn to adapt to counter mag playstyle (not hard) and enjoy T1 for two months.

    BTW since no one answered the second part of your "question": https://wvwstats.com/timezones

    I did not what? I have fought sea of sorrows before, and it was kitten as I was on maguuma. Like I said it's not even about the enemies really, more the allies, as they've yet to even take our ebg keep.

  7. Just now, Twilightzone.7452 said:

    So this thread summed up with someone not know what server it was on and now made that re-link happen that happens every 2-3 months that been going on for a year? @ArchonWing.9480 are you playing with Chat GPT again and not telling us?

    I've been put up against servers that completely wrecked us during when I played, like sea of sorrows. But it was more of a outnumbered thing then a complete lack of allied competence. Feel like anet is trolling me people not even know how to los camp guards, like COME ON.

  8. Do you have an actual argument or are you just arguing semantics like someone without an argument?

    When you're forced into playing with one server for 3 months, only to be forced into another with nobody you now know, that's not an issue I signed up for.

  9. 44 minutes ago, ArchonWing.9480 said:

    Ah, you're linked with  FC. Sorry about that. I hear that server's been through tough times lately. One of their bigger guilds broke up and another large 1 push guild transferred over taking up map space didn't help matters.

     

    though there has always been a tendency to ppt empty maps to t1 and then getting farmed there; getting linked with them can be rough!

    Normally I would not suggest my home server of SBI ever, but we do have significant activity during 2-6 am EST, but there is not much for the early half of your schedule as all the umm .... less skilled....  players are on.  This server is perma t4 though.

    I am going to say running into a crap link is inevitable though, so transferring will probably not solve much unless you pick a perma t1 server somehow.

    I pray it's just a link issue, because I haven't had a matchup this bad in all of my time playing.

  10. 33 minutes ago, Twilightzone.7452 said:

    Dont be mad that they know what stun breaks and CCs are. I suggest you pull them and CC lock them down. Take the time to learn how to adjust your play style and stop being baited byone person who is running away back to his buddies.

    Just said I was on maguuma, they aren't the problem to the post btw. Would be the first 2 lines.

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  11. No longer linked with maguuma, got forced into my server Borliss Pass.

    No fun since the swap, nobodies on when I'm on, the people that happen to be on in my team just up and dies in the blink of an eye even IF I'm sitting there healing them, ton of BR players that flood team chat with non-english. Even watched someone die 3v1 to a siege golem, I can't emphasize how bad my play time teammates are.

    Literally fighting maguuma and blackgate, the wvw titans, so any siege that isn't secret is a wipe, especially with the aforementioned text above.

    Xv1 is always a fun challenge from time to time, but for multiple hours on end, I'd prefer not having to tryhard, especially since the majority of roamers I run into are running meta (harbinger / dare devil / root druid etc) so the fights end up having to be full effort.

    Typically active 11pm-6am EST, with 2Pm-6am on my off days.

    I'm not a hive minded meta copier, so likely any serious wvw guild is out the question, cause I'm not about to conform.

    Almost tempted to join the least populated server just to have a peace of mind, I just would like to actually have some big fights from time to time, so I don't think that's a choice either.

    Is there a list of servers somewhere that goes into details on their general active times + quirks? I.E everyone knows maguuma is the toxic smc-or-nothing pip farming champs.

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  12. 1 hour ago, SoftFootpaws.9134 said:

    this build was designed specifically to crit cap and then distribute the rest of the points into defense. this player prefers toughness, however marauder is the best damage set to crit cap with without losing defense (vitality), so the bulk of hte build used marauder's instead of knight's gear. warrior does best on toughness due to their high base health, but the toughness-equivalent of marauder's gear is only available in pvp and has never been added to pve or wvw.

     

    by comparison, berserker's has poor crit cap capacity unless you're running a class with alot of innate bonuses (e.g engineer, ranger, or revenant). someone mentioned this player doesn't run condi cleanse, however they missed the interaction between the relic and headbutt.

     

    i hope this helps.

    Okay this makes sense. I was in the mindset the zerk gear was best for getting crit chance outside of assassin. But it seems marauder has a higher Stat split for it.

  13. http://en.gw2skills.net/editor/?PKwAIh7lRwOYKsEmJO2P%2FtLA-DWRYiR93hRQ4lR2pa3VllvDCQA%2FtM%2FrFA-w

    Here's one build with this example.

    I understand not having a full set of say minstrel, mixing some with cleric in order not to go over the concentration cap, or people mixing assassin to get closer to crit cap etc etc.

    But why do people do builds like these? I don't see the benefit of just mixing a few of a stat in, is there some sort of diminishing returns I'm not aware of in toughness, and other such stats?

    Tl;dr why do people gear mix, when It doesn't appear to even help prevent a stat hardcap?

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