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Valamano.4963

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  1. ANET here is the idea for next Null Field nerf to complete kill this skill "Null Field now corrupt boons from allies and give them to enemies"
  2. Scourge is nerfed in WvW due to over perform but WILLBENDERS still the same. "Nice" balance ANET
  3. Harbinger can't kill you in 1 sec. It's a tanky class, not bad dps but with low mobility. Blender has dps, mobility and boons from F skills
  4. Willbenders (Power/cele) are overperforming extremely. If you blink for a second you are dead (F1, sword 4/5 did so much dmg). If you even survive they can easily run away, wait for cooldown, and try again They should either reduce the dmg or mobility. They nerf overheat for holo because it's not fun to play against, why willbenders survive?
  5. How about low priority while finding a match?
  6. If you don't accept the match you got the same penalty (15 min first time). But it shouldn't trigger the dishonor system you mention (Match not started yet). Why we have the same penalty time for different conditions?
  7. I can partially understand it for ranked matches, but why such strict rules also applies for unranked matches?
  8. Ok according to such behaviour there are no sense to reconnect back. I will receive a penalty 100%. It looks unfair, why game give you a penalty if it's not your fault.
  9. Hello everyone. Can someone explain how the penalties works in PVP mode? I faced with a very strange behaiour. In the middle of the PVP match I was disconnected due to some network issues. In less than 2 min I reconnected back and finish the match. If I reconnected and finish the match, why I have a 15 min penalty? Is it expected?
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