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Ssalg.1205

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  1. I'm a very passionate player and have played a long time as a veteran player! I love this game, however I have one request, I would be thrilled if you would consider adding beavers as a new ranger pet in the game. Beavers, with their fascinating behaviors and charming appearance, would make fantastic additions to the ranger's arsenal of animal companions. I have prepared a few reasons for why beavers in particular would make the game better: Unique Abilities: Beavers are known for their exceptional swimming and building skills. Incorporating them as ranger pets could introduce captivating mechanics, such as water-based abilities or environmental interactions related to dam construction. Aesthetic Appeal: Beavers' adorable appearance, complete with their flat tails and distinctive features, would add visual diversity and charm to the ranger's selection of animal companions. Players would delight in having these lovable creatures by their side during their adventures. Enhanced Gameplay Variety: The addition of beavers as ranger pets would expand the range of strategic options available to players. With their specialized skills and behaviors, beavers could offer unique gameplay mechanics and synergies with existing ranger abilities. Bober. I understand that implementing new content requires careful consideration and resources. However, I believe that introducing beavers as ranger pets would bring excitement and enrich the overall gameplay experience for ranger players. Ps. if it were to be added I think it should be a ferocious pet, beavers can be pretty ferocious protecting what's theirs, additionally that would make beavers more played 😄
  2. I have this bug aswell. I use gunk to get cool combo finishers on my thief, but now it doesn't work for me in t1 fractals? I recently bought many stacks since I wanted to climb the tiers, I hope they resolve this bug very soon so I can progress!
  3. The lfg is very abusable at the moment, meaning alot of wasted time for players, with lfg times already unbearably long this is surely making players quit endgame content or the game entirely. What I mean here is that anyone can join a group in the lfg, especially for fractals and merge it with another group, and then leave immeadiately. People then need to sort this out (often blaming eachother), leave and start over. Joining and inviting people until the group is full will also do the same thing, by removing it for players that are actually interested. The same case is for raids and strikes, you can join a 9/10 group and remove it from the lfg and leave instantly, the commander wont even know who did this and have to put it up again, often just for the same person to come back. If you manage to spot the account name in the split second they are in the group blocking them does not seem to do anything either. As blocking does not prevent a player from joining with /sqjoin [name]. It is also very discouraging when I know for a fact there is nothing done by the moderation team to prevent this, as from time to time over the last two years I have encountered the exact same player doing this. I wont name the player here as then the post will probably get removed, but I have reported them time after time (as have my friends) to no avail. How can you fix this? Prevention: * Make blocked players unavailable to join the group again. * Make a leader to every party the same way you have a leader for a strike/raid group. * Give a log (chat option maybe) to see who joined/left the squad/party. Retribution: * Make reports actually matter, and perma ban serial perpetrators.
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