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MrFUBR.8309

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  1. So you might be starting to grasp what I was saying. It's a start for you. Never said you HAVE to bind it to the numpad, just said it is an awesome tight group to map it to. The point, which you can't seem to grasp, is that you do not want to use the keyboard for movement, ever... and use the keyboard for spell/skill usage... Got it now?
  2. Breaking it up into movement and targeting off the keyboard (that is very slow) to a mouse/trackball and leaving the spell/skills on a condensed key layout that the numpad provides quite nicely.
  3. You need to be on the same page. you are talking about a totally different thing, but you already know that, just trying to make noise...
  4. It's is the optimal, sorry you can't grasp simple things like physics and stuff... You do understand that the WSAD on the keyboard is the slowest thing you can do, right? Because the keyboard is the slowest input device, right? Do you want me to have to explain all the mechanics of how a keyboard works for you too? The scanning and pause delay and all the rest...
  5. I would really like to see anyone that can hit the Z and the + with one hand. You gotta have a very big hand, like a foot wide to do that, so that's not gonna happen... Try again though... And no hand movement is the goal, anything less is suboptimal...
  6. I am right handed and use the numpad with my left hand. No problem, my right hand is for movement and targeting, left hand is hitting buttons on the numpad. I do not have to move my hands at all. That's the point to the configuration because if you are spending your time moving your hands, while you are doing that I am hitting keys... EDIT: I don't have a left handed keyboard, that would mess thing up since I am right handed. I like the numpad on the right side so my left hand makes it easier to reach. EDIT: You can also buy a USB numpad for 9 bucks and put it anywhere you want. I have one too, it's great...
  7. Got any proof that says I don't? I can only tell what I know. As they say... You can drag the dead horse to water and beat it all you want, but you can't make it drink... Stupid is as stupid does... As said. I got the proper and correct info out, what other players do with it is up to them. They can be the fastest they can be or be or just be normal. I don't care. I just want people to get best info there is.
  8. It's a quarter of a century of experience and physics. We figured this out in 1995-6 with DOOM /Quake Deathmatchs long before Everquest ever came out and that game and all since have proved it correct. You can learn from us that know or you can be slow it's up to you. I don't care, just letting people know how this works so those that want to be better have the knowledge.
  9. Don't have the griffon yet, it's 250G, and this needs to be done to get Skyscale, need to finish through War Eternal. It's the reason I'm doing this in the first place...
  10. You don't just follow the path. You have to dodge the red rings every 5 or 6 seconds, wait on the purple crystals to go away while dodging the red circles and not get hit by the tornado that is chasing you around the map and finally not get blown off the landing by the bursts of wind that try to blow you off the landing... All of which kill you instantly. I went in with 172 deaths and now have 494 and counting... 😞
  11. Mouse (I use a trackball because it's faster) is used for movement (not the WSAD keys, they are slow) and targeting. All the spell/skills should be mapped to the numpad (like data entry, you don't need to move your hand). That is the best setup to play with. You can play anyway you want (not telling people how to play) you will just be slow and fail more...
  12. Storm Tracking. Outrun Kralkatoorik. Escape the Mists on your Raptor!
  13. Cool. Gonna throw a group at this. 270 deaths is way to many for a single instance... Hopefully at least 1 of us will make it through.
  14. If you are in a group and go into an instance, if just one of the group can complete it, does it count for the other players in the group (dead or alive)?
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