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Nizada.6340

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  1. I bet after these missions, people would start playing with other classes cus of that time they had fun on that mission playing as an elementarist or whatever
  2. As a complex game, for most gamers there is just so much you can learn regarding mechanics. The vast majority of players will have a primary class, some secondary and maybe a third or forth they can still have a bit of fun with. Before I comment on the consequences of it, let me remind what most of the RPGs are great for: the kick of upgrade. We grind, and grind, and as the difficulty goes up, we face a situation that will demand an upgrade (e.g. gear, skill, level) to allow. Just barely beating a difficulty and having the relieves of upgrades is where the RPGs fun kicks in. Now if GW2 could combine these two fun sources with their complexity aspect, we would open up to an amazing type of content: runthrough of existing mechanics. Ill explain: A story mode where you will be temprarily locked with all the professions and specialisations, one by one, where upgrades will be fast paced and highly rewarding. For example: This story youre an ele. By the end of this map and mission that will take like 20 min, youll be getting constant updates as if you were leveling all the way up to 80. Youll have a taste of what an ele mechanics is like. On the same mission, quickly stronger and stronger obstacles will come and youll be trying to learn the new skills as getting upgrades as you need. Some people will try to challange and go with fast paced high reward way (cutting through the map with the minimum upgrading) whereas other can take the time to build up to a lvl80 like upgrading to finish the map. Note that this type of content would be very repeatable.
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