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Nightmare.1234

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Posts posted by Nightmare.1234

  1. cool concept, poorly executed. 

    it really needs some condi damage application like confusion on the auto and torment on the upkeep as damage on its own is not enough when paired with the healing, rev don't have a powerful damage dealing off hand other than sword to supplement the damage loss. both mesmer and rangers healing/damage weapons feel better to me. if it had the condi options it could be paired with axe off hand as well. revs have lacked weapons since class launch so really need some flexibility in the weapons.

    the auto animation is super jarring, please fine one that does a sweeping left to right horizontal movement not a sword swinging one please

    like others have said please reduce upkeep cost as well it way to harsh unless you going make the skill do a lot more for the cost. maybe transferring a condi from yourself each second to the foe and pulling a condi  if it an ally  would be really cool and work great with a mayllx setup allowing you to move condi from allies to yourself then transfer them to a foe would be really cool

     

     

  2. i am really enjoying the uniqueness of the spectres role.

     

    i could not get shadows saviour trait to work with the wells shadow stepping also improvisation doesn't trigger on steal but that same issue as a lot of the on steal triggered traits i expect they will get fixed.

     

    new i would find a reason for getting that magic wand privateer weapon sceptre. 

    • Like 1
  3. I think it be nice if moto made some new mini games based around a virtual reality setting like:just 3 ideas using a lot of available in game assets and mechanics to save dev time

    : tron inspired racer(tron style charr motorbikes with beetle racing physics (got have drifting), a track that supports at least 10 racers and has random generated course obstacles and Mario kart style power up and weapons )

    : vitual shooting game mode team death match(arena with asura ray guns and char rifles etc requiring ammo mechanics team with most kills within the time limit wins really make use of the ingame combat camera)

    : hoard style game mode(team of 5 surviving wave after wave of variable mobs increasing in strength and numbers with boss waves in between rounds)

    the arenas for these game modes can be very minimalistic being vr setting so ground would be mainly a grid floating in a completely black void with some generated assets thrown around to make simple enviroments like that combot simulator we had in living story in taimi's lab.

  4. I would really love an option to disable tool tip text in the settings, me and a rare few other people who rely on skill clicking get large amount of our screen obscured by giant tool tips (they getting longer)

    as someone who's played this game since launch with an xbox controller. I would love this feature added. Even a complex game with many buttons can be made more accessible for others players, adding this would help greatly.

    Oh also if possible can the ground targeting on skills be made to not cancel when u click a none targetable surface. So I can keep clicking without having to go down the screen, reselect the skill then try again to click the surface that want again. A lot of surfaces have tiny rocks and obstructing all over the place breaking up the nav mesh.

  5. @RabbitUp.8294 said:@Nightmare.1234 said:

    all it needs is a 1 second icd

    That would be too useless then, unless the heal amount was massively buffed. Otherwise all the bonus would do is heal you for 170 when using a torment skill, up to a maximum of 170/sec, but usually much lower than that in practice.

    I would rather they reworked it to heal you every second based on the number of torment stacks you have on enemies, instead of healing when applying it.

    was more of a joke suggestion, its how they fix most of their traits, sigils and runes like that. but it would work ok like that if the heal was made 2-3 times stronger

  6. (pvp focused) Elementalist suffers from the jack of all trades syndrome, where it can do everything but not one thing better than another class. pvp as slowly shifted into ethier full power/condi one shot style builds, full bunker support builds or high evade, high defence slow damaging builds. Elementalist style don't fit in no more, the class has a high skill cap as it is with attunment juggling, long cast times and a low health pool. because of the attunment juggling they will dip into a focuses attument a lot in a rotation. one minute they can be doing some damage, then next some healing or even just doing some defensive stuff. the amount of time I am facing an ele and it does a fair amount of damage to me, it then exhausts its offensive options and then goes on the defence never really finishing me off but saving itself from my consistent pressure.but while its saving its self and not really harming me I'm still keeping up the pressure and all it takes is a good interrupt and burst and it be gone. each attunment needs some options ( not a lot) to break from its arc type. whether this be in trait lines, using glyphs since they swap with attunments or making the 4 and 5 skills of attunements do something different. at moment fire and air the damage and require more defence built into them, water and earth requires more offence built into them. this way a consistant amount of pressure can be applied whatever attunment the ele goes into. a support build should be able support not just with 2 attuenments and a damage build should be able to damage outside of water and earth.

  7. i fully support this to be an option as someone who plays on controller and needs to rely on skill clicking. I lose a lot of my visibility when I hover over the skill (some skills just have giant text walls) if it could just hid them when in combat that would be perfect, most people going into combat would know what they have equipped and what it does anyway.

  8. currently stuck in a queue for an hour, I tried relogin and loading different chars etc, prayed to the gods, the almighty joko and the pale tree. now I am contacting an even higher power. hear my request anet devs and free me from my shackles of torment.

  9. I've always played core Mesmer. mainly I like the challenge of core professions over elites. ive never really got any complaints from teammates in games I tend to get more compliments for playing well. but that down more to my awareness and tactics than the profession. I still refuse to use elites in pvp they need more draw backs to their mechanics to be balanced or the trait lines made really weak for the bonus mechanics. need core only ranked games be great see ppls skill levels without the powercreep carrying a lot of them.

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