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Amrath.3704

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  1. Thank you for taking the time to test this and for sharing the results here. Indeed, after trying again, it seems like Earthshaker's values are actually a little smaller than the listed ones. That said, knowing this helps me a bit and I've started getting used to this skill. As for GS 3, your explanation make things a lot clearer. I've been thinking of this skill as a gap closer with damage only on arrival and I've been testing from max range on single targets believing that the damage should occur at the end of the movement and getting frustrated because it never did. I'll try using it while making sure that the targets I want to hit are in the first two thirds of the distance I am trying to cover, not past the point where the AoE happens but the animation continues. Overall, it seems like I have been wrongfully believing that the green circle and the arrow are visual indicators of whether skills can hit or not when they simply seem to be about the travelling distance my character can cover, with the damaging distance being for me figure out through practice.
  2. Thank you for your answers. Regarding the Ground Targeting options, I was initially using the setting Fast with Range Indicator but I didn't get more success with the two other options unfortunately. Actually, the Instant setting made things even worse with my character always ending up on far on the right side of the target for some strange reason. However, through additional testing today, I realized that I hadn't been paying much attention to the range of these abilities and could pinpoint the source of my confusion a little bit better: the green targeted area actually goes far beyond the actual range of these abilities. For example, Earthshaker has a 600 range but if I stand at 900, the target is still within the green area but the ability doesn't connect, presumably because it is out of range, while the visual indicator makes me believe that it should hit. Standing at exactly 600 (by checking the red indicator under the Hammer 3 spell) and trying to use Earthshaker as far as possible, the target ends up exactly at the center of the green ground visual indicator and the ability connects. As mentioned by the previous person, cast time, and also the latency, probably make the green area on the ground an even worse and thruthless indicator of whether an ability can actually hit or not. Understanding this already made a difference and I have been focusing on making sure that my target is at the very center of the green circle or at least between its center and my character, and this has allowed me to hit way more often. That said, GS 3 seems to be on a whole other level. The tooltip says range 450 but the arrow allows to target up to 600, and even when standing at 450, the ability never hits, despite my character landing exactly on the target. For comparison, Stomp (also range 450) hit every single time from the same distance. Moving closer to 300, it still did not hit a single time out of twenty tries, despite my character ending up exactly 150 behind the target. When using the ability under 300, I finally saw the first damage numbers, but in real world fights with latency and the cast time, this translated to being an extremely clunky and unreliable ability that only works at very close range despite the tooltip and visual indicators indicating otherwise. In the end, I understand how these skills work a little bit better and practice is the way to go as I remain a very unexperienced player, but my warrior will probably stay away from greatswords and prioritize axes and hammers.
  3. Hi guys. I am a new player who recently asked here some questions about classes without animations and following your recommandations, I decided to continue my warrior with axe/axe and level up a guardian too. As I played with these characters a little more and also experimented with their elite specializations and other weapons, I started to understand a little more what was bugging me in the first place with animations and the culprit seems to be ground targeting animations. Many of the ground targeting abilities that I use simply don't seem to connect. As I played different classes, but mostly with my warrior, I can't seem to figure out how to properly use my ground targeting abilities. It might be just being stupid but I decided to ask you hoping that's maybe not the case 😄 Some of the skills that are confusing me the most are GS 3 and Hammer F1 for Warrior. Explaining my experience with words might make this post longer than it needs to be so I uploaded screenshots taken before using each skill at a different distance, my character being stationary, with a description of whether the skill actually hit or not: https://imgur.com/a/FTERBWt My initial thought was that my latency (200ms) was the bad guy behind this, but my experience ended up being the same against the stationary golems of the mists, though trying to activate these two skills while running towards the golem required a distance even shorter that the one on the screenshots for the skills to actually connect. My second thought, after reading the Hammer F1 skill and seeing that it has a 240 radius, was that skills' circle and arrow do not necessarily represent the area of effect of these abilities, but I couldn't find any conclusive information regarding that idea, which is the reason why I am here asking you. Is there something that I am doing wrong with these ground targeting abilities? Having a hard time finding any information about this, I have the strong feeling that this is mostly a "me" problem but I seem to be unable to figure out what I am missing. Edit: just a note to say that any other skill that is not ground targeting sucessfully hits as long as there is no red bar under the icon.
  4. Thank you all for your detailed answers and sorry for the late reply. I was experiencing with all the things you recommended, starting with the PVP lobby which was great to get a nice feeling of the other classes, even though I do not have access to elite specializations yet. Among the different classes I tried, I particularly liked the guardian with a sword or a mace in the main hand and a torch in the offhand, and since the firebrand had caught my eye during a spec introduction video, I decided to make one. I also gave my warrior a little bit more time with axe/axe and it feels indeed much smoother than with a greatsword. The berserker and spellbreaker were actually my first two choices when I looked into elite specializations, and after reading your comments, I would like to give them a try once I have purchased the expansions. The rogue however still didn't feel like my cup of tea even after trying it in the lobby, so I will probably not force it and just try to level warrior and guardian for now. One other spec that really got my interest is the weaver but it looks like it is quite complicated for a new player, so I'll give it a try later after finishing with the guardian and the warrior. Anyway, thank you everyone for your help. I now understand GW2 classes a little better and I've been enjoying their gameplay more.
  5. Hello everyone. I am a new player having a little bit of a hard time getting used to the gameplay of some classes and I would like to ask you for some advice/recommandations to find one, ideally melee, that I can enjoy. My main struggle so far is the animation lock of skills and the ground targetting skills that often make my warrior and my rogue (both level 50) feel a little clunky. I especially have a hard time with the greatsword skills of the warrior since most make me feel that I'm losing control of my character during their animations. Same with the thief and its dagger/ bow skills, to a lesser extend. Gap closers or disengages of both classes also give me that feeling of losing control over my characters. I've noticed that using different weapons make things a little better but I still feel that these two core classes are a little too much locked in animations for me. I am wondering if this is due to not being max level or of this considerably changes with elite specializations (I have no expansions at the moment), and I would like to ask you about these classes at 80, their elite specializations, or classes/specs. ldeally, I would like to play a melee class that doesn't have any animation Iock or ground targetting skills. I don't mind it if the class is not moving fast and has no mobility abilities but I would like to always be able to keep full control of my character while using skills from both bars. Can you think of any classes/specs that would match that playstyle? I realize that maybe the gameplay of GW2 is maybe just not for me but I geniously enjoy the rest of the game and before coming to that conclusion, I thought that I'd ask the community for help. Thank you guys for taking the time to read this. Have a good one!
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