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ViolentMuffin.9573

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Posts posted by ViolentMuffin.9573

  1. Comments for PvE only 'cause I don't play WvW.

    Mesmer

    • Desperate Decoy: This trait has been reworked. Gain vigor when you evade an attack. - I don't know, I'm kinda torn on that. The old trait is more creative and interesting, but more useful in context of PvP. New one will be more reliable would let more frequent dodges, so her is some kind of tradeoff. But I feel like mesmer is more about deceiveing and disappearing, additional vigours seems like athief idea.
    • Master Fencer: This trait now gives increased personal fury duration. - Cool
    • Temporal Enchanter: This trait no longer increases the duration of glamour skills. - Why remove that? It's a good buff to glamours, I'm not sure superspeed and resistance are that useful. But also they are used very occasionally in PvE groups.
    • Sympathetic Visage: This trait no longer affects nearby allies and only pulls conditions from the player. - I think it would be good to still have it pull condis from allies if we're opening options to support mesmer. Maybe just make the player a priority with pulling condis.

    Chronomancer

    • Well of Precognition: This skill now grants allies 3 stacks of stability for 5 seconds on its first pulse. - I mean, it's good, but I just think that wells should have all effects spread evenly to every pulse. It would make getting their effects more consistently in PvE and in competitive modes. It would be good to make "All's Well that Ends Well" give healing on every pulse if we're making a mes support.

    Mirage

    • Phantom Razor: Increased the power coefficient from 0.8 to 1.0 in PvE only. - Cool
    • Split Surge: Increased the power coefficient from 0.45 to 0.85 in PvE only. - Cool
    • Mirage Thrust: Increased the power coefficient from 1.0 to 3.0 in PvE only. - Cool
    • Dune Cloak: This trait has been reworked. Gain Mirage Cloak when you shatter 2 or more clones. - Seems ok, i didn't see much use for old Mirage Cloak. Potentially good as an additional dodge in tight situations, but still not as good as Infinite Horizon.

    Virtuoso

    • Sword of Decimation: This skill now applies its bonus damage and inflicts additional defiance damage on defiant foes.  - Cool
    • Infinite Forge: This trait now refunds two blades after casting a Bladesong skill with 5 blades in addition to its previous effect. - Cool
  2. 1 hour ago, GalenWolffit.3842 said:

    I didn't craft the 7th thinking it would get me a free relic.  I crafted the 7th thinking it would get me significant progress because ANet said it would, months ago.  Turns out that was a lie, I didn't need to craft the 7th rune at all, because even a single rune was enough.

    I took action based on what ANet said in an official announcement.  ANet then changed their minds, invalidating the action I took based on their official announcement.

    That's the problem.

    I dunno, for me it was all very "in progress" and not 100% confirmed what would they do, so being a little bit sceptic and patient and hoarding mats in waiting was a more logical action plan to me.

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  3. 8 minutes ago, Fang.2137 said:

    I just want to make sure. So if I make one legendary rune, let's say tomorrow, I will still receive a legendary relic for free, or does it only work if I made the rune before this announcement?

    "Now we’re happy to announce that when legendary relics become available, any player who has already crafted at least one legendary rune will be granted a legendary relic for free. In other words, you’ll get 100% of legendary relic progress as a bonus for having already crafted a rune. (...) When the release that contains legendary relics goes live, the eligibility period will end, and the only way to obtain a legendary relic will be through the normal crafting journey."

    The deadline is the next release, not the current announcement.

    • Like 6
  4. It's weird that portal on skill 2 is attached in line with rifle so that it moves when the rifle moves. I'd be better if the portal just spawned in front of the character and was static.

    It would be cool if more skill animations were shooting instead of  hand-spellcasting. Makes more sense when using the weapon.

    Overall the length of spellcasting seems long without quickness. If this weapon is designed with group content in mind then it'll be fine, but playing solo PvE outside of Chrono will be clunky.

    I agree with making 5 a two-way portal. Shoot the beacon, activate it, and make a two way portal between where you shot and where you reactivated the skill.

    All other phantasm-summoning weapon skills do sth apart from the spawning the phantasm. 4 on rifle only summons phantasm so it seems kinda weak.

  5. Swords seem cool, nice action-oriented skills. I'd like to see the skill effects be sleeker. Now they're very loud and messy - the explosions of feathers and energy waves are huge and they just look like blurbs of colour. I love huge jaws though.

    Tooltips for skill 1 go over the screen, I'd try to make them more concise.

  6. You've mentioned that people who have 7 runes will receive a significant compensation towards the legendary relic. Can we make the cap for the max reimbursement 6 runes? I don't think anybody really cares about underwater (I assume the 7th rune is for the breather). We barely fight there, swimming is marginal gameplay now, and there's practically no substantial benefit to getting gear for underwater. We don't even have a legendary breather, so why care counting a rune for breather towards the compensation?

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  7. On 3/13/2022 at 2:04 PM, Minaverus.5679 said:

    Figured I'd copy paste my instructions here for anyone who is interested. I just finished.

     

                        This configuration assumes that ALL of your keybinds are set to default, with the following additions : You must set your keybind for Toggle Action Camera to F10, and your preferred selection of mounts to Numpad 1-5. First off, this controller setup has multiple layers of activation, which means the controls change depending on which trigger you have held down. I will start with the base level. I will be using XBOX button names in examples, but theoretically the same scheme can be applied to a PS4 or 5 controller as well.

                         At the base level, your left joystick controls your character movement, with the left joystick click toggling action camera mode, which is essential for playing with controller. The right joystick controls your camera movement, and while not in action camera mode, your mouse cursor, while clicking the right joystick swaps weapons. X button is interact, but there is also a feature that when holding X, it activates your heal skill, as well as your mounted health sharing skill, while double-tapping X will activate autorun. A button is jump, and also activate glider. B button is dodge. Y button summons your mount, and also dismount, but if you hold Y, it will activate your utility skill 3, but my thinking on this was in regards to the mount skill bond of faith which allows you to leap from your mount mid-flight. Double-tapping Y activates your Mount NUMPAD5, which I have set to Griffon. I think it feels particularly good for movement. Pressing start will open your map. Pressing select acts as your right click or target selection in action camera. RB activates Profession Skill 1 and right trigger acts as your left click, or autoattack in action camera mode. Your D-PAD Left,Down,Right, and Up act as Profession Skills 2, 3, 4, and 5 respectively. This is where the setup gets a little more complex, as LB and LT act as Layer Changers. Holding LT will give you a different set of keybinds, as well as LB.

                         While holding left trigger, Start becomes Escape or Main Menu, Select becomes Character Sheet. Right Joystick becomes Strafe Left and Strafe Right with Up and Down activating Dodge or V and C, but my main thinking behind this was Mount Control with the Griffon. While in the air with the griffon, hold LT to dive with right joystick up, and then ascend with right joystick down. It actually makes griffon flying a lot easier for me. Other changes include X,A,B,Y and RB becoming Weapon Skills 1-5. But this is where I think my controller setup shines. While simply pressing any of these buttons will activate a skill, I also added a functionality that allows you to Hold down the skill buttons, giving you freedom to aim with your right or left joystick, depending on which thumb is free. This is where I think a lot of people ran into problems playing with controller. You have to try the control setup to see what I mean. D-PAD Left,Down,Right, and Up become Profession Skills 5,6,7, and Special Action. I also added the hold skill function to the Special Action for special action skills that require targeting.

                         Holding LB is the same as LT, except it works with your utility skills instead of your weapon skills, and the up and down on the right joystick change to zoom in and zoom out of maps and your character and clicking the right stick in utility mode activates fishing or skiff depending on which one you have selected. ArenaNet needs to add a seperate keybind for skiff in the meantime to create better functionality. The D-PAD directionals activate your mounts 1-4. Select opens inventory, and start opens friends list.

    This is still a work in progress, as I think of other ways to add controller funtionality, but as of right now I think it feels very good for story, exploration and base level combat. A friend I had talked to asked if I wanted to try it in fractals and I haven't gotten around to it yet, but I will let you know how it works out ^_^ Anyways, thanks for taking a look and I hope you enjoy this controller layout and feel free to change it around if you find a more comfortable layout. One thing people might try is to change the mount skills to different keybinds from dodge, so you don't randomly dodge while you have LT held down, but the way its set up now,  in addition to the griffon, the skimmer also moves up and down while underwater! Not sure about Skyscale as I haven't unlocked it yet... Test it out for yourself!

     

    steam://controllerconfig/guild%20wars%202/2778306802

     

    Thanks for sharing that it inspired me to try to create my own controller setup since I can't really sit right now (for medical reasons) and I'm lying down mostly. What I did is I used AntiMicroX program which maps keyboard and mouse buttons  to controller and I've created several sets of buttons for different situations. I have a default exploration set which I'll use to move around out of combat in cities, open world, puzzles, etc. But with LT I swap it to mount selector set with all mounts mapped to buttons (I've also got raptor mount mapped in exploration) and when I mount the set changes to keybind for mount controlls and skills. When I dismount normally it gets me back to exploration set but if I dismount with mount attack skill it gets me to combat set. I can also enter it by pressing back in exploration set. Combat set has buttons for dodging and healing and weapons skills but when I hold LT the buttons change to utility and professions skills. I still gotta test out how it all works but you gave me a great idea, thank you! :D

  8. Hi, just wanted to chip in. I really love the idea of bonus event - it hearkens back to the GW1 weekly events and brings back good memories. I also like the idea that you want to think outside the box and do other kinds of events than those which increase the chances of getting better stuff. I don't like the idea of more collections because they seem boring grindy to me at this point. Every release has some kind of collection that requires running around, grinding, crafting weapons, and I don't have the willingness and the motivation to do them. What I would be interested in would be something like Flux in PvP from GW1, so weekly modifications of how mechanics and skills work (maybe like reduced cooldown on elite skills, increased damage if you wield one handed weapon without second hand weapon, reduced direct damage and increased condition damage, etc). In PvE I'd like to see something similar and even more crazy, like the ability to use all the skills from elite specs on your class without the need to equip it, or maybe skill swap with other classes - pick one utility skill from other class to use it.

  9. I've just got a small opinion to share about Mirage's Lingering Thoughts . In one of the patches this change was made:

    "Lingering Thoughts: Lowered aftercast by 0.1 second. Fixed a bug that caused this skill to show an incorrect casting time. Added a 0.25-second recharge between uses of this skill to prevent accidental double use."

    I personally liked it when there was not 0.25 in-between recharge time. I often do want to use this skill twice immediately. Now when I cast it for the first time, there is an awkward pause and I can't use Lingering Thoughts even after the short recharge. So in practice it seems like I need to wait a whole second before the second use.

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