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ViolentMuffin.9573

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Everything posted by ViolentMuffin.9573

  1. Comments for PvE only 'cause I don't play WvW. Mesmer Desperate Decoy: This trait has been reworked. Gain vigor when you evade an attack. - I don't know, I'm kinda torn on that. The old trait is more creative and interesting, but more useful in context of PvP. New one will be more reliable would let more frequent dodges, so her is some kind of tradeoff. But I feel like mesmer is more about deceiveing and disappearing, additional vigours seems like athief idea. Master Fencer: This trait now gives increased personal fury duration. - Cool Temporal Enchanter: This trait no longer increases the duration of glamour skills. - Why remove that? It's a good buff to glamours, I'm not sure superspeed and resistance are that useful. But also they are used very occasionally in PvE groups. Sympathetic Visage: This trait no longer affects nearby allies and only pulls conditions from the player. - I think it would be good to still have it pull condis from allies if we're opening options to support mesmer. Maybe just make the player a priority with pulling condis. Chronomancer Well of Precognition: This skill now grants allies 3 stacks of stability for 5 seconds on its first pulse. - I mean, it's good, but I just think that wells should have all effects spread evenly to every pulse. It would make getting their effects more consistently in PvE and in competitive modes. It would be good to make "All's Well that Ends Well" give healing on every pulse if we're making a mes support. Mirage Phantom Razor: Increased the power coefficient from 0.8 to 1.0 in PvE only. - Cool Split Surge: Increased the power coefficient from 0.45 to 0.85 in PvE only. - Cool Mirage Thrust: Increased the power coefficient from 1.0 to 3.0 in PvE only. - Cool Dune Cloak: This trait has been reworked. Gain Mirage Cloak when you shatter 2 or more clones. - Seems ok, i didn't see much use for old Mirage Cloak. Potentially good as an additional dodge in tight situations, but still not as good as Infinite Horizon. Virtuoso Sword of Decimation: This skill now applies its bonus damage and inflicts additional defiance damage on defiant foes. - Cool Infinite Forge: This trait now refunds two blades after casting a Bladesong skill with 5 blades in addition to its previous effect. - Cool
  2. Lege armour looks really sleek, great job. I guess the animations will be on tier 2? I'd have appreciated if we got the preview earlier, because I wasn't sure if it's worth to grind for the skin (since I already have the lege armour).
  3. I dunno, for me it was all very "in progress" and not 100% confirmed what would they do, so being a little bit sceptic and patient and hoarding mats in waiting was a more logical action plan to me.
  4. "Now we’re happy to announce that when legendary relics become available, any player who has already crafted at least one legendary rune will be granted a legendary relic for free. In other words, you’ll get 100% of legendary relic progress as a bonus for having already crafted a rune. (...) When the release that contains legendary relics goes live, the eligibility period will end, and the only way to obtain a legendary relic will be through the normal crafting journey." The deadline is the next release, not the current announcement.
  5. Well, it's great that compensation is so low effort, but I'm not thrilled about unlocking effects. I'm lazy xD so if I did the job of getting a lege, then I want it's full utility at all times.
  6. It's weird that portal on skill 2 is attached in line with rifle so that it moves when the rifle moves. I'd be better if the portal just spawned in front of the character and was static. It would be cool if more skill animations were shooting instead of hand-spellcasting. Makes more sense when using the weapon. Overall the length of spellcasting seems long without quickness. If this weapon is designed with group content in mind then it'll be fine, but playing solo PvE outside of Chrono will be clunky. I agree with making 5 a two-way portal. Shoot the beacon, activate it, and make a two way portal between where you shot and where you reactivated the skill. All other phantasm-summoning weapon skills do sth apart from the spawning the phantasm. 4 on rifle only summons phantasm so it seems kinda weak.
  7. Seems ok. The tooltip for skill 3 is huuuuuge and goes over the screen (I'm on 1440x900 resolution, dunno if it contributes).
  8. Swords seem cool, nice action-oriented skills. I'd like to see the skill effects be sleeker. Now they're very loud and messy - the explosions of feathers and energy waves are huge and they just look like blurbs of colour. I love huge jaws though. Tooltips for skill 1 go over the screen, I'd try to make them more concise.
  9. Yeah, I've just tried "Verdant Brink Rift Hunting" and it doesn't work for me.
  10. You've mentioned that people who have 7 runes will receive a significant compensation towards the legendary relic. Can we make the cap for the max reimbursement 6 runes? I don't think anybody really cares about underwater (I assume the 7th rune is for the breather). We barely fight there, swimming is marginal gameplay now, and there's practically no substantial benefit to getting gear for underwater. We don't even have a legendary breather, so why care counting a rune for breather towards the compensation?
  11. Thanks for sharing that it inspired me to try to create my own controller setup since I can't really sit right now (for medical reasons) and I'm lying down mostly. What I did is I used AntiMicroX program which maps keyboard and mouse buttons to controller and I've created several sets of buttons for different situations. I have a default exploration set which I'll use to move around out of combat in cities, open world, puzzles, etc. But with LT I swap it to mount selector set with all mounts mapped to buttons (I've also got raptor mount mapped in exploration) and when I mount the set changes to keybind for mount controlls and skills. When I dismount normally it gets me back to exploration set but if I dismount with mount attack skill it gets me to combat set. I can also enter it by pressing back in exploration set. Combat set has buttons for dodging and healing and weapons skills but when I hold LT the buttons change to utility and professions skills. I still gotta test out how it all works but you gave me a great idea, thank you! :D
  12. Yeah, overall I liked it. I'd like to thank developers for letting characters talk about their emotions, letting us know them more, making the cast diverse, and giving us such a beautiful ending after the final battle! I feel really nostalgic after completing the story.
  13. I think that using in-game messages to inform ppl about betas or other events would be a good communication channel. Stuff on forums of social media can be missed because not everyone is following them consistently. So including some crucial info in in-game messages would improve the communication.
  14. I LOVE Sailor Moon, so this set is right up my alley, my male norn is gonna be SO MAGICAL THANK YOU ANET!!!
  15. Hi, just wanted to chip in. I really love the idea of bonus event - it hearkens back to the GW1 weekly events and brings back good memories. I also like the idea that you want to think outside the box and do other kinds of events than those which increase the chances of getting better stuff. I don't like the idea of more collections because they seem boring grindy to me at this point. Every release has some kind of collection that requires running around, grinding, crafting weapons, and I don't have the willingness and the motivation to do them. What I would be interested in would be something like Flux in PvP from GW1, so weekly modifications of how mechanics and skills work (maybe like reduced cooldown on elite skills, increased damage if you wield one handed weapon without second hand weapon, reduced direct damage and increased condition damage, etc). In PvE I'd like to see something similar and even more crazy, like the ability to use all the skills from elite specs on your class without the need to equip it, or maybe skill swap with other classes - pick one utility skill from other class to use it.
  16. I've just got a small opinion to share about Mirage's Lingering Thoughts . In one of the patches this change was made: "Lingering Thoughts: Lowered aftercast by 0.1 second. Fixed a bug that caused this skill to show an incorrect casting time. Added a 0.25-second recharge between uses of this skill to prevent accidental double use." I personally liked it when there was not 0.25 in-between recharge time. I often do want to use this skill twice immediately. Now when I cast it for the first time, there is an awkward pause and I can't use Lingering Thoughts even after the short recharge. So in practice it seems like I need to wait a whole second before the second use.
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