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Druten.4296

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  1. Even with the change for quickness to be applied on all spheres, anyone who has played the build in real content can agree that the energy mechanic makes consistently keeping quickness up can be needlessly cumbersome on fights with invuln phases or between packs in fractals. I would love if energy for spheres either recharged out of combat, or was removed. I think it would go a long way to make catalyst feel better and pave the way for more viable PVE weapons than just hammer since you don't have to rely on the orbs for energy.
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