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BlindChance.3678

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  1. The second option addresses that issue. AFAIK every zone is an instance of that zone, after all you get a prompt which says something about few players in your instance and if you would like to phase to another more populated instance. Switch a button at a NPC, you get phases to Tier 1 to x difficulty zone where everyone is affected by that difficulty. As seemless as it gets. I've given LOTRO a try over those last few weeks, and increased the landscape difficulty. Whilst the system is far from a perfect (there is no level scaling for example in the open world) they are onto something there.
  2. It's player based debuff in LOTRO and yes its a personal choice, so you will kill things slower than someone on normal difficulty. Another approach is probably what Diablo is doing: with world tiers. GW2 uses zone instances, there is no reason why we couldn't have higher difficulty copies of all game world zones you get connected to when you adjust difficulty.
  3. This feature is already here as if you enter a low level zone with high level character you are scaled down. It does not split the playerbase, in fact it allows for more player interactions. There is no extra reward or punishment. What I'm asking for, and what clearly some people would like to see also, is an extension of that system. You would switch it on, which would adjust how your character, no one elses, is iteracting with the world. Anyway just food for thought.
  4. I don't think ANet would have to do this, after all we have already a certain level of level scaling in the game, right? This all fits fairly seemlessly around the open / shared with other players world. All they would have to do is to take that extra step. I hear you guys with all the suggestion (use trash gear, go to higher level zones, play specific content), BUT as I already stated I would like have that experience level 1, without constatly micromanaging where I'm at and restricting myself to specific expansions/group missions. This would be an option for those who seek that experience.
  5. Do we have any genuine stats about what players want in terms of difficulty? I just know I enjoy the open world content, and I find it too easy in terms of difficulty and how easy it is to over-level even with difficulty scaling. Neither I want to constantly hunt for missions few levels higher so mobs don't die in groups whilst I press one button. I would just like have an option for those who like that idea, to switch my brain slightly more whilst in the open world.
  6. Someone just told me LOTR: Online has recently introduced such a system. Open world content scales, mobs take more damage to take down and use skills. Apparently it has multiple levels of difficulty to the point you can turn your level 1 experience into a dungeon. I'm clearly on a wrong forum 😲
  7. I recently dipped in for 40 levels or so into the game after 10 years break. I cannot believe that with all those level scalling features already here GW2 still does not have open world tiers for players who want to adjusst general content difficulty. Please don't tell me to do endgame content, or specific events / expansions, to get that experience. This stuff should be available from level 1 by a click of a button, so those who want it can enjoy slightly different approach to the open world combat.
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