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Cynz.9437

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Posts posted by Cynz.9437

  1. 8 hours ago, Saharo Gravewind.5120 said:

    I'm just giving the logic for why classes have what they have. You're asking Anet to break the core DNA of classes to cater to 10-man squad content. Not sure that's a good solution, and adding aegis/stab to a handful of other classes has implications across all game modes. Nothing to stop a aegis/stab stealthing thief in WvW then.

    At some point asking for more and more build diversity is going to directly conflict with class identity/uniqueness. I am more a champion of the latter. I don't want to see a class singularity where almost everyone can do almost anything and prefer boons/skills to have some basis from class fundamentals/lore.

     

    Class identity has been dead for years now.

  2. Fishing mastery allows player to gain fishing stacks (fishing party catches) that increase fishing power. Which is nice and helps getting rare fish or in some maps make it bit easier to fish (urgh Orr maps). The problem is, that often maps close and thus the stacks are lost. Unless player managed to "copy" it from someone (which is not always possible, especially when everyone is booted from map or map is just not popular for fishing, again see Orr) it takes again nearly an hour to get 99 stacks again which is kind of punishing for no good reason.

     

    Suggestion: volunteer's blessing (10 min buff player gets for switching to more populated map) should also increase fishing power to make up for lost fishing stacks.

     

    • Like 5
  3. On 6/26/2022 at 8:13 PM, Saharo Gravewind.5120 said:

     

    But thief gets stealth, which balances low HP. Aegis/stability would throw thief class identity to the wind as well.

    I hate the entire concept of WB (most EOD specs are way off the mark class lore wise imo) so I won't argue with you there, but I certainly wouldn't say the HoT/PoF expacs crapped on class identity, just built on it.

     

    Pretty sure this thread was regarding high end pve content. I don't see how useful stealth (even group stealth) is in raids....

  4. 15 hours ago, Arheundel.6451 said:

    Who gives a kitten about superspeed, protection, regen...have it all!

    It's the free/easy stealth spam that persecuted the whole game for almost a decade and if that gets effectively removed....glory to us all! they could give 24/7 invulnerability to thieves and I still wouldn't care! It's the griefing and the cocky attitude granted by perma stealth...let's see how this plays out...now I have even more hope for the Tuesday patch

     

    To be fair, i was verbally harassed and tbagged on thief by other players (especially warriors) more than i ever was harassed by thief players. By huge margin too. So who has the griefing and cocky attitude here.

     

    Thief goes in match, helps teammates as much as they can, steals beasts for the team, scout for their server in wvw, tap gates for their commander, donate sieg and all they get is attitude like yours. 

    • Like 1
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  5. 6 minutes ago, Pimsley.3681 said:

     

    I bought the Deluxe edition with Gems and all. The June pvp balance patch got me excited but we'll find out if it actually delivers. I remember seeing your name from way back when, pre-HoT, old forum. Hope you're still enjoying the game. 

     

    Same. That is why (given that they probably sold enough of xpac)  i hoped they would focus more on addressing core issues than just new specs. Atm i have more fun fishing than pvp'ing xD

    • Like 1
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  6. On 6/25/2022 at 3:33 AM, Saharo Gravewind.5120 said:

    If you think other classes should get more aegis acess/uptime, take that ~25% vitality cut for medium armor, ~40% for heavy.

     

    Thief has same health pool as guard and got none of the buffs guards can provide to the group. Also, guards got a lot of mobility this expansion (which was supposed to be trade mark of thieves) w/o so called trade off. Anet threw the whole idea of class identity out of window with every expansion. Forget it.

     

    I agree with OP, we won't have more diversity in supports unless those points are addressed. 

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  7. As predicted, dp/DE butchered by the looks of it (numbers on changes would be interesting to see, i fear it would be like 0.5 sec protection; removal of stealth on steal is huge nerf to damage and survival), specter is still laughable as support, total joke in pve (in comparison) as well. Mandatory trickery not addressed, acro/deadly arts not touched as well as many other issues.

    I actually hoped that stealth skills will be changed because they are just so outdated given all the mechanics that were added with expansions. Just think about how much effort you need to put for backstab (gain stealth, get in melee (potentially die in process), behind target!!! for measy 3k? damage).

    That is the "big rework"?

    I feel like they make changes just to please other players but don't care how it would affect thief players.

    • Like 2
  8. 10 hours ago, Biziut.3594 said:

    When i was reading this post about professions, I couldn't help it but I feel like i was reading something like that.

    All Professions: You can alac, quick or heal now ! 

    Teef: Soo... whatever, we did some stuff to Shadow Arts I guess, some boons or whatever, get some stealth and defense soo likeee kittykitten off now... kay thanks. (In game with PvE that is all about doing DPS, DPS+Boon or Heal and obviously Thief can't heal) 

    They could at least make some changes to our alac so it don't fall short when compared to other alac givers, but no let's add even more alac givers that will do alac 100% better and with no effort at all. (guess it will be something like that). 

     

    I felt the same. Everyone gets alac/quickness... we get some more SA synergy with specter!!! (people still won't want specter as support, let's face it, because the spec itself has huge problems and just falls behind every other class by huge margin), some stealth and yea... that's it.

    Silence about acro is... troubling.

    I fear they just wanted to kill d/p, DE that is all.

    • Like 1
  9. On 4/24/2022 at 6:04 AM, Xarrontas.7948 said:

    I think specter will never be viable in any game mode, I have tried multiple builds for specter from support to dps in pve/high end pve/wvw/pvp.

    In pvp it might be good, but for wvw (anet claimed it was support to protect the king) it is horrid. For PVE its not even a support but rather an insane dps build as long you have an allied to share Rot passive with. Its very clunky in term of support/dps, the playstyle is wierd af. One benefit is that its very easy, spam all buttons. I hope they will rework this spec by june as most of the eod specs are mediocre at best.

     

    Edit : I honestly think reworking it to be able to support 5 man (4 man leech) would make specter support instantly viable, ofc it would need some changes. I think siphon should keep its usage, the instant revive sihpon is super epic.

    Scepter is viable in pve.... as dps LOL. They totally failed it as support spec. I agree with everything OP posted. Other classes do it better without needing any targeting. Single target support is not even rewarding - you would think it would eh.

  10. 10 minutes ago, Ashgar.3024 said:

    Is this an Eu Thing? I'll admit i'm a scrub barely scrapping top 250 on US.

     

    I rarely see them. Very rarely. On my lower rated Alts Rev don't even exist at all.

     

    And when i do i don't find them very difficult to handle. Renegade is Tanky but they run Kalla/Jallis. They can't move lol so i just outrotate.

     

    Herald is oppressive but unless he's a well known player or being babysat by a Support Tempest/Core Guard they just flop to Condis.

     

    I'm not being disingenuous, my play experience and what i read here just doesn't match at all.

     

    For what its worth i played some more Vindicator and yeah 3k Heal+3k Barrier on 0 Healing Power every jump is probably a bit much and is likely to get looked at.

     

    Beyond that i don't see the complaints though.

    Maybe it is an EU thing but seriously for past years all you saw in matches were necros, guards and renegades....  I don't see how revenants can complain at all. Eles mains may complain, mesmers but certainly not revs.

  11. 15 hours ago, Ashgar.3024 said:

    We just had to deal with 2 years of brainless Core Necro meta. Rev having a spotlight for a bit wouldn't be a tragedy.

    Because there was cleaaaarly no renegades for past few years in about every match, rite?

    • Confused 2
  12. 8 hours ago, Zacchary.6183 said:

    I try to avoid using stealth in my builds. It works for the most part but often shows how limited the thief is which translates into ideas for improvement. I can't help playerbase mentality though.

    You know some people like to play stealth builds because oh wonder, we play a ROLE PLAYING GAME and some want to be a sneaky assassin. Problem is not stealth problem is that game got so dumbed down for players that they expect easy bags no matter how much this game holds their hands already.

    Look at latest pvp meta: it is only guards and necros because those 2 had really good survival while dishing out good damage (necros mostly).  We are nearly at 1 skill 1 class game because Anet focuses too much on lazy rewarding gameplay. At this rate candy crush will have more engaging combat system than GW2.

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  13. I really wish the company would stop pretending like they actually work on balance because THIS  is hardly balance when core builds get shafted because of some problematic traitlines (e.g. sb5 nerf vs drd, or HiS vs drd shadow arts). The whole reason why we see this changes is just the same crap we saw before every expansion release: let's make core builds trash so people are forced to buy expansion.  Just be honest about it.

     

    I personally did use HiS but not because of stealth but because of amount of condi in the meta past years. You had to bring as much condi cleanse as possible or you would feed enemy team. But it is too hard to grasp i guess.

    I truly miss deadly arts/withdraw build but it was harder to make to work because of all the condi spam and lack of damage. You want people to stop using SA? Make Deadly arts (wow, i guess shortname of it is forbidden....) viable. Or acro?

    • Like 6
  14. SA is considered a problem so they make it mandatory.

    Trickery is mandatory so they increase ini costs consistently so trickery... is even more mandatory.

    DrD is considered problematic, they nerf core.

     

    See the pattern here?

     

    Honestly, nerfs don't surprise me at all. Xpac is coming out soon, they got to force people to buy it - just like they did it with HoT and POF. We can rage here about it all we want, nothing will change as long as people keep buying expansions.

    • Like 3
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