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Gelesto.3120

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Everything posted by Gelesto.3120

  1. SB feels super clunky to use and not at all how engineer should feel for me, the joy of engineer is being able to quickly change to fit the moment be that in weapon skills, kits or other utility abilities without locking you in to a spot or playstyle until you can change back like with other weapon swaps. so to fix this without straying too far from its initial vision I would propose these changes: 1 - the auto attack should (or a % chance to) trick shot on placed canisters with a reduced effect without them blowing up. 2 - the flip skills should not outright destroy the canisters and instead plunge down the syringe so we get 2 or 3 uses out of said canister when we want their full effect (each plunge should also be a blast finisher for scrappy dudes). 3 - change the effects of the current canisters, we already have easy barrier access for support, might for days (change the skill type to elixir for the might trait could work and add other boons we cant yet access to make this weapon more appealing than mace/shield), heal is fine (give it regen and vigor too) but the mesmer canister should instead portal your active canisters to a new location so you are not tied down to one spot after setting up your slow falling canister arrows. 4 - losing protection boon from not using a shield as support is too big of a loss and it should instead be added to the "over shield" trait to also trigger when applying barrier to yourself or an ally, granted this could mean perma protection but without a reliable way to provide it this weapon is dead on arrival with these changes I feel SB could have a place in a support engineers arsenal.
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