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Areann.1304

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Everything posted by Areann.1304

  1. Ok so the rewards don't actually suck when you get a bit into it and it all starts to ramp up
  2. It's like you showed me a whole new world. Or at least a glimpse of it. I'll admit this is the first time I've even heard of 'havoc'. I first thought it was a build. Are those the ones that try to snatch the tail of the zerg? To delay it? My rank is 474 in wvw and it still feels like pure chaos for me. And one side seems to always have the disadvantage and they get pounded until the tides change or something. It's also very strange to me that the behaviors the game systems reward are not those that win matches. It feels like to really get into the mindset of WvW I have to stop thinking about pursuing the rewards the game dangles in front of me.
  3. Ok I'll try again. When I've won a pvp game or killed Tequatl or done T4 fractals, I feel like I have achieved something. That makes me feel good and motivates me to do it again the next day. In WvW I hardly ever feel like achieved anything so i'm not motivated to do it. So what is that? 's Agency: I know what to do and where to go in the other game modes. In WvW i just join the commander zerg and even while following voice chat commands I don't feel like my contribution really matters. Accomplishment: We conquered a keep. So what? Luck, timing and raw numbers will determine how long we hold it more then skill or commitment. While when Tequatl is dead, I know I won't be facing it again this day. Or when the match is over, it is over, I have actually won. Winning the match up: I never knew why I should care. Bragging rights? Tougher opponents? What does that get me? Should I feel proud when anybody who was up in the middle of the night to claim unopposed will have contributed more points then fighting during prime time ever could? They'll have gained more rewards to. Contribution: It's probably a bit silly but I hate it that I can only get bronze medals at keeps and towers because I'm in minstrel gear. But, you want suggestions. I think I would enjoy it a lot if every hour there was a reward for the players of the winning team who have contributed a minimum amount of activity. How exactly doesn't matter. Total points gained by team, most enemy kills, most possesions at the hour mark, ... If I dedicate an hour to WvW, I want that hour to have some meaning, some commemoration. And if that reward can be earned hourly, or daily, ...doesn't really matter. And with that reward, maybe also an overview with how many 'contribution' I as an an individual player did. I play to feel good and to feel good I need to matter.
  4. Oh i just thought of something. How about a leadership board of how much you contributed to the score of that week and maybe link rewards to that.
  5. My biggest problem with WvW is that it has always felt meaningless. Capture, lose, capture, lose, ... Hardly anything stays conquered during the night and every week you lose it all again anyway. And it seems that it's more about round the clock coverage than any skill or organization. You can tell if a commander knows their stuff but even they can't really win against twice the numbers. The difference between rewards is very strange to. Find a time where you can capture unopposed and you'll get a lot more rewards then during primetime where you have to fight hard for every single tower. Getting loot-bags from players is irrelevant since mobs drop those better and for far lesser effort. Every solution always comes back to the same problems: Servers are region bound so nearly everyone wants to play wvw at the same time. Letting points and rewards depend more on killing players, will make it toxic to people who aren't that good at it. Letting points and rewards depend on capturing will just make people less inclined to defend Letting points depend on holding the longest will let the side with the best night shift win. Most people today play after work/school and the unpredictability of wvw can be to frustrating to relax. If you want to duel, you're in the wrong place. If you wan't gvg, you're in the wrong place. If you want rewards, you're in the wrong place. So when exactly is WvW the right place? I've been trying to get more in to it for years, but I seriously still don't get the point of it all.
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