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StraightPath.3972

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Posts posted by StraightPath.3972

  1. A fine idea.
    Now let's crank it up to a great one:

    If you log out of a character in your homestead then it stays as an NPC.
    And here comes the big part:

    If you go to your homestead and talk to your characters there you can switch characters on the fly.

    I don't exactly know arena's tech but:

    • No need to load new map - both old and new character are in the same one
    • No need to load character model and textures - it's already loaded as an NPC

    So that's a ton of data that would already be there, allowing for a smoother transition process from one character to another.

  2. Now don't ask me how warrior has access to most weapon yet still has more holes in their roles than many other professions..
    But given these holes and what spear is, I'd say we got a fair shot at one of two things:

    1. Melee condi 2h weapon.
    2. Ranged power weapon, cause we currently have only 1/2 of that in form of rifle.

  3. Now during the trailer we can see white haired tanned Norn(?) character wielding a spear.
    The wolf leap animation makes it pretty clear she's a ranger.

    So.. notice how several seconds of the rather short trailer are given to her switching her grip on the spear?
    If you take a closer look it seems like she's starting from a grip suited for throwing, only to change it to one that's meant for melee combat.

    So gratz again rangers - after hammer and maces seems you'll be eating good again..

    • Confused 2
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  4. 6 hours ago, CalmTheStorm.2364 said:

    I love the effort to find non-spb builds for competitive, but I think the coming patch will result in more SpB in PvP, not less.  

    My prediction for the meta warrior build post patch (note: the build will use heretic amulet, not avatar, but that's not available in the builder just yet):

    http://gw2skills.net/editor/?PKwAYhzlFwwYisLGJmUX+vTA-DaJsQysC6NEqOBs9tAAA

    You could also run GS instead of dagger sword for bigger burst and more mobility.

    In both variants, you have decent damage, incredible healing and team support, decent CC, boon rip, mobility, a rez utility... It can support in a team fight or duel and hold a node, and it has the mobility to get where it's needed.

     

     

    Yes, the Martial Cadence will definitely make SB a happy camper but be forewarned - your build has no defense and you want to run heretic amulet which has no bonus vitality.
    Not even Defiant Stance. This setup will bring an ugly death once enemies realize you're actually quite squishy.

  5. 3 hours ago, Lan Deathrider.5910 said:

    Berserkers and Spellbreakers will definitely get more from it, but Burst->Swap->Burst to dump Soldier's Comfort plus condition cleansing will be powerful so long as you have adrenaline feeding it. Still, the instant Healing from VS will probably be better for Core while Spell and Berserker would take Martial Cadence for heal spam via bursts.

    I suspect that there will be an occasional Axe/- + Staff Berserker using it to bunker if there is no ICD on it.

    Meanwhile while we're here debating Martial Cadence, Invigorating Shouts also got nice buff.
    Namely new "Shrug it Off!" that will be triggered by using a healing skill.

    That is a huge ninja buff.
    With warrior healing skills in pvp having 20cd at best, I suspect there will be no icd on this trait.
    This means that depending on the healing skill used you'll have nearly 2~3 times more passive shout procs than before.

    Additionally these will be controlled casts.
    Right now a stray necro mark can trigger the passive cast before I even get near the fight,
    wasting the stunbreak, heal and cleanse if it was something trivial like two bleed stacks.

    After the patch (with vigorous shout traited) I'll be able to get another healing shout in, along with a small cleanse.
    Big question is if the new version of "Shrug it Off!" will keep the aoe stunbreak. If it does - big.
    If not - kinda iffy, because without vigorous shouts all the passive proc offers is a lame single condi cleanse in aoe.. far worse than Martial Cadence.

  6. 34 minutes ago, Lan Deathrider.5910 said:

    Try it again when the Patch hits and Martial Cadence gets changed. Though we don't know yet if it will have an ICD on its reset mechanic.

    Honestly it's the banner cast and after cast reduction that gets my blood pumping - currently Banner of Tactics is often a dicey cast, prone to interruptions.
    And Heightened Focus upgrade right after that, since I'm an avid user of that trait.

    As for Martial Cadence  - that remains to be seen, but it's Zerkers and Spellbreaker who'll want to dip into that one the most.
    Both have weak healing on their bursts, but can burst often. So having extra heal source strapped to it is perfect for them.
    Also both have better stab access and tools to ensure their bursts land.

    I prefer having more healing power to power my big heals, and extra heal source from shouts rather than bursts.
    Shouts are instant casts and cannot be denied in any way. Bursts can and I'm not sure if a staff burst that heals allies,
    but fails to hit an enemy will trigger Soldier's Focus or not at all..

    But it does look pretty overloaded to be fair - I'll see what rolls out once the patch is here.
    ICD + condi cleanse prioritizing damaging condies will the the deciding factors for me.

  7. I would first leave the pvp lobby. That place is crawling with psychopaths who want to kill me!

    After that I would chat up Evon Gnashblade for some business opportunities, cause believe it or not,
    after slaying 5 elder dragons, saving Tyria countless times and even beating back the void and demon invasion,
    I still can't afford a decent house and live in my mom's basement 😞  (yes I'm a Sylvari).
    Meanwhile some Harry Potter wannabees get to squat at a comfy flying tower with a pool no less!

    After all that I'm gonna grab myself a nice musical instrument and just chill under the palms.
    Next time the world needs saving I'm gonna hire some interns to do it and ask a handsome ransome for "my" services!

  8. Ok, as a part of my "Reduce spellbreakers in spvp" initiative I give you an alternative way to play your warrior:
    Core warrior support!

    http://gw2skills.net/editor/?PKwEYiNssBGG7jdxIxTaSddC-DaJ8QyUIUtKIgJgvOMAAA

    Thanks to someone *cough* Lan *cough* i learned about relic of warrior + Fast Hands tech,
    so here I'll remind you of another tech not everyone knows about:

    Currently you can use SotO weapons in spvp even without the actual xpac!
    So as a core player you are fully equipped to use this build!

    What are we cooking here?

    A roaming support core warrior. Not only does this build excel at healing and buffing allies,
    but is also excellent at getting around the map fast to support a sidenode or take one yourself if no one is there.


    Pros:
    - very high healing output (often beating meta supports)
    - very high mobility with tools to deny enemies stopping you (cleanses, stab, resistance, superspeed).
    - very impactful support skills - warrior support has quality vs other's quantity.
    - very durable - played right you're a bunker.
    - 2.5s weapon swap cd for maximum value from both your weapon sets.

    Cons:
    - low damage output
    - can be popped if cc focused and bursted (especially if enemy has unblockables)
    - other supports offer more in terms of cleansing conditions from allies


    Usage instructions:
    This is a bigger section so incentivize me to write it - let's see some love under this post and I'll write down a guide on how to use this build proper.

    • Thanks 1
  9. As a recent SotO xpac user I'm so happy we got new sets of weapons
    ... unlocked.

    I would be happier though if that was accompanied by receiving the actual weapons like in previous xpacs.

    HoT: You just unlocked the Greatsword on Reaper? Here's your exotic GS to get you started and a collection to earn your Ascended version.
    SotO: You unlocked swords on your necro? Here's your cricket sounds!

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  10. 14 hours ago, Drarnor Kunoram.5180 said:

    I've actually floated the idea with my raid group of a DPS tank using death magic. On paper, it should be quite doable.

    We haven't tried it yet, though.

    Well please do try, I'm quite curious of results.
    On my part i would say that condi reaper route offers better dps than power variant if you go DM.
    Also going condi takes full advantage of things like CPC or Blood is Power which are small but nice bits of necro utility for others.

  11. 3 hours ago, CalmTheStorm.2364 said:

    That's an interesting take. We'll have to see how it is actually implemented, of course, but I would imagine that the 10s ICD of SF would be reset every time SF is consumed.

    Example:

    1)SF is up. You proc it with a burst skill. SF is consumed; 10s ICD starts.

    2) You swap weapons; Martial Cadence resets SF. the 10s ICD is cancelled because SF is active again.

    3) You proc SF with another burst skill. The 10s ICD starts again.

    If this is how it works, you won't get the back-to-back SF procs like you described.  Again, we'll have to see how it is actually implemented.

    I don't see where your version and mine conflict here.
    Yes the way it goes is as you described, hence the estimation of the whole cycle being around 12s for two casts.

    Here's how i think the cycle will look:

    0s -> SF is up, burst to proc it
    0.75s -> burst connected, SF cd starts.
    10.75s - SF is back up again, burst again
    11.5s - burst lands, along with the proc.
    12s - weapon swapped, back to square one  (0 seconds).

    1. 5 minutes ago, Lighter.5631 said:

    ? what are you even talking about.

    marching order has ICD of 10 seconds, Martial Cadence reset is pointless because weapon swap is 10 seconds, it only breaks the ICD when paired with fast hand

    it is literally factual truth.

    "The real change here is that you can opt for triggering Cadence in regular 5s intervals" and what makes my statement different from yours that makes it "far from the truth"

    like what?

    is having no fast hand makes reset pointless? yes, so that's it. like what are you even yapping about.

    wether having a funtional reset or a non functional reset make any differences is literally an entirely different point.

    Well I'll be very happy to elaborate -  right here and now.
    Let's do this with a simple example. Two warriors using Martial Cadence - One with Discipline, one without.


    Discipline Warrior:
    In terms of using Soldier's Focus the plan is simple:
    Swap weapons off cooldown (5s),  giving it a reset, burst to proc it.
    So on average two procs withing a 10s time frame.


    Non Discipline Warrior:
    10 seconds is both the natural cooldown for Soldier's Focus and the Weapon Swap.
    So assuming we burst a.s.a.p. after a weapon swap, if the swap is back,  Soldier's Focus is back up in less than a second.

    So you just give it that extra half a second (or near that) and burst the moment it pops back up.
    Only after that you swap weapons, resetting SF cooldown and going for a burst on new weapon for
    two back to back procs. Let's say this is roughly 2 casts per 12 seconds.

    Discipline Warrior does indeed edge out a win here, but it's not a crushing victory as you can see.
    Ofc this is just theory without very critical info, such as if there will be icd on the trait and how big.

     

  12. While i love the traitline and Death's Carapace concept, the traits for stacking it are horridly unbalanced.
    Adept tier traits range from barely usable to completely useless, while a single grandmaster one (Corrupter's Fervor)
    offers the only choice that matters, completely uncontested by other two in terms of stacking mechanics.

    What a mess.

    First off I suggest that the ways for stacking carapace be put in one tier of traits only.
    And not a lowly adept one with it's meager power budget.

    Secondly, if possible it would be neat for each grandmaster to include a reward for high enough stacks,
    just as Corrupter Fervor does with it's protection.



     

  13. 36 minutes ago, Jzaku.9765 said:

    I hate to break it to you but staff does no sustained DPS. 

    Also your build dropped the quickness trait so it's like absolutely useless as a PVE healer. 

    Also also the problem with Warrior healer is being unable to serve the MANY flexible roles thrown to the healer to do, eg many kiting or pushing roles on many of the fights. Because the Warrior toolkit is absolutely garbage and people in this very forum STILL ask for the remaining varied toolkit skills we DO have to be turned into knockdowns or something. 


    This is a dps healer build that discards boonshare for dps, hence "dps healer" role.
    The build is made with assumption boonshare is already performed by another, such as diviner herald or scrapper.

  14. INTRO

    Staff landed and Warrior healer is now real, very real.
    But as impactful it's skills may be, it's hard to compete with crazy utility of meta healers.
    But where one door slams shut, another opens..

    DPS HEALING!

    Instead of  trying to be the inferior firebrand, embrace your own unique warrior advantage and go the dps healer route!
    Most healers cannot separate healing from boonshare if they tried and as result are not allowed to have good dps.
    And that's just the tip of the iceberg known as  "making healing + dps work". Simply put - mission impossible for most.
    But not the warrior. We can discard the boonshare in favour of high dps, while keeping the green numbers big and juicy.

    As for "But who'll provide boons then?" question - boon dps builds are a thing for quite some time.
    Let that boon dps herald/firebrand/scrapper/druid/chrono/specter etc handle the job. They'll be happy to be of use,
    and you'll be happy doing real damage next to real healing!

    THE BUILD

    Here's your  dps healer Zerker.


    Couple key features of this build:

    • if it wasn't made obvious till now - we don't care about boonshare here, not our job. We do big dps and heals.
    • your weapon swap is on 2.5s cd giving you fast access to staff for healing and fast return to dps weapon set.
    • your adrenaline generation is strong with Signet of Fury, Headbutt, anything axe (Axe Mastery), weapon swapping and Staff.
    • Discipline is very customizable in terms of healing/damage balance with great traits for both.
    • Mending (healing skill) gives you 10% dps boost for 6s. Try to use it when in dps weapon set.
    • Singet of Fury passive is needed to ensure 100% crit chance when zerk mode drops. So time your active casts accordingly.
    • Next patch cuts Endure Pain's cooldown to 30s. I've slotted it with that in mind. A healer needs to stay alive, right?
    • for easy staff primal burst - swap to staff then use Valiant Leap for fast 10 adrenaline.
  15. 8 hours ago, Lan Deathrider.5910 said:

    Not if you're doing it solo, but that is a discussion for a theoretical 5s CD endure pain that will never happen.

    Gentlemen, gentlemen.
    Comments like this make me fuzzy inside, making me appreciate just how different oddball of a warrior I am compared to most.

    I am most certainly not above using endure pain to it's disgusting limits, and these will go very far in pve after patch drops.
    You may want to make sure kids leave the room prior to reading this, but:

    Endure Pain - 30s
    Defy Pain - 20s if attached to a Headbutt
    Defiant Stance - 30s
    Last Stand - +1 second to all of above.
    Savage Instinct + Eternal Champion - a lot of on demand strike damage immunity.

    Slap all these together and your 5s cd enduring pain isn't so far off ..
    Even if my damage dips somewhat, the ability to ignore some mechanics and just focus on hitting would be worth it imho.

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