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StraightPath.3972

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  1. Well yesterday it fed me 3 wins outta 3 games, so am a happy camper.
  2. I don't have SotO sadly so have to go with this: http://en.gw2skills.net/editor/?PKAFw0VaYZDMM2H7iZin0ka7G-D6YXIJUAVnC1HB+eaAAA On the plus side sword and mace pair well on condi zerker. If going staff avatar amulet seems to make more sense over sage one, but there will be issue of mace not using it's condi fully. Maybe a swap to axe will be in order, but i can't really say since i have no room to experiment with that build.
  3. Sorry to dissapoint, but not really. My sustain is through the roof and i keep pumping crucial boons and making big plays, cause my kit allows it. When i lose it's either because rest of team is far too squishy and no healing can save them, or they make huge misplays (like completely ignoring the fact side nodes got capped by enemies).
  4. If there's one lesson to be learned with GW2 is that strong foundation is strong. 10 years+ and ticking - still keeps an extremely steady pace, with small ups and downs related to content drops and draughts. These relatively small fluctuations are proof that the game at it's core is fun and has plenty of good systems that keep players coming back and engaged, even if there's no new content at particular moment. This is where horizontal progression and other good design choices really pay off. Tons of individual objectives a player can choose instead of mandatory hunt for bigger stick. Shared resource nodes and ressing other players. Profession buildcraft and fashion wars. Megaservers. Exploration and Scavenger hunts. Gold to Gem exchange. These are but few but most notable things that make this game stand the test of time and player engagement. It may not be perfect, but kitten is this game solid.
  5. In spvp i run a Berserker build using both Savage Instinct and Eternal Champion traits. Yet I've had countless encounters with Reapers where upon being stunned with Executioner's Scythe, exiting Berserk mode for the stunbreak did nothing and I was still stunned 😕
  6. I don't own SotO (bit on a financial downturn atm) but yes, it features did impact my gameplay experience, specifically in spvp. Suffice it to say that each time I see a staff spellbreaker I want to ensure his firmer grip on it by lodging it in their backside with a decisive upward movement. I'm glad to see A-net somewhat understands my concerns and has given sb staff some due nerfs. Similar approach could be taken with ranger maces, albeit due to their .. shape and number said task may prove much more.. challenging.
  7. Time will tell. So far in my high silver/low gold endevours i have found the build to perform great. Whenever I lose it's me misplaying, doing a stupid macro decision or team throwing hard. But I've yet to feel that the build itself failed to deliver and was the main reason for my defeat.
  8. Challenge accepted. Behold my support zerker: http://gw2skills.net/editor/?PKAFw0VaYZDMM2H7iZin0ka7G-D6YXIJUAVnC1HB+eaAAA You got healing with shouts, bursts (soldier's comfort), or when removing condies. Plus warhorn's barrier. Tons of boons - aegis, alacrity and regen are the three you won't do. Everything else in on board. Good mobility + great sustain even in a major brawl. Resonable anti-cc and andi-condi. 5 stunbreaks, 3 stab sources, 2 anti condi skills + condi cleansing when you burst. There are 3 cons to be fair: Your sustain depends on your timing your big defenses correctly (Defiant Stance, Shield Stance, Headbutt - for Relic of Zephyrite proc) Damage of this "support" is condi centric. If enemy has great cleansing you'll be doing very little damage wise. Headbutt means no Battle Standard - ressing downed people is not your thing. You can opt to forgo Headbutt for Standard, but you'll have to swap the relic from Zephyrite to Trooper (since the former is useless on a 2 min cooldown). And be ready to deal with much harder adrenaline generation and one stunbreak/lockdown tool less.
  9. Cause you know someone will equip Menzies Agony skin and then process to chase ppl with hundred blades yelling "FEAR MAH D------ !" waving that thing left and right..
  10. All I will say here is that the difference between a petite woman in love and an angry wolverine is that the latter is slightly less savage..
  11. Honestly I don't understand why this is in warrior forums and not rev ones. Renegades and core revs are dictionary definitions of masochism in spvp because they can't survive/kite jack. Warriors on the other hand have at least some tools to sustain despite going full glass like Defiant Stance, Blood Reckoning, Full Counter or Shield/Staff blocks.
  12. Nvm, thouht this was a warrior forum post.
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