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Kolisch.4691

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Posts posted by Kolisch.4691

  1. Reduce duration stats you can just walk away before the next pulse. Vines just need to be sneezed at to kill and no more pulses unless they run some full condi junk. Teleport, movement skills that negate impaired movement conditions, skills that give you evade frames at the end of the pulse to make the pulse miss, I can go on and on but why bother if all the low quality posts never seem to demonstrate knowing all the counters to this and discuss why they're not enough.

  2. If using Krait runes, just drop torch, and pick up dagger. Attack -> Shortbow auto flank stack bleeds, and poison master trait to mess with regen, sbow5 when no stab/reflect/projectile wall proc ancient seeds. Sbow3 to keep up LoYF for evades/swift, stagger sbow3 with your dodges. Remember prot buff is for you to take hits and stay in fight. Sb2 n 4 use situanally. When you get focused, if CA not up, GTFO by swap sword2, about face/set up direction for sword3, you have two other evades right now sw2 first, reposition or straight into dagger4, sw2 leap away should be up, one dodge should be ready by now, don't blow them right after another... keep reposition/move away when no harm to manage your cooldowns because your prot will soak up some damage. If you don't blow them right after another you have enough surviving power to run away from divinity's reach to ascalonian catacombs. Nobody got time to chase you for dungeon daily. So, yeah. S/d is your GTFO set. Don't enter fight right after you swap to sbow if you think you'll be under heavy fire. This is so you can have s/d GTFO maneuvering ready.

    Utilities can be lightning reflexes, protect me. I like smokescale for stealth from leap but pet pretty much your preference.

  3. Having multiple cooldown timers run in your head is no longer uncommon. I used to have an analog clock running beside the monitor to keep track of someone else's steal or people's elites/traits. Now it's natural. One way to mechanically prevent wasted trait procs is by disciplining yourself by not merging/unmerging as soon as its available; adding movements like sidestepping or blow rarely used skills.

  4. You have to stand on a spot to place a lousy knock down which has a casting animation clear from a mile away. Doesn't pressure anybody you want to chase, bad in kited situations, no other built-in utilities like stunbreaks, no boons, no nothing. The concept of a trap ranger is completely dead here.

  5. @Axl.8924 said:So if druid isn't a healer anymore then what is it? maybe power druid again or condi?

    druid is like the idiot who believed in the movie producers who promised an action movie star role only to end up a comedy in back alley baccarats. what junk the poster boy of hot has become.

  6. Traps are just garbage outside of pve. Dropping traps has an obvious animation, you can just dodge into traps, and you have no pressure on enemies if they're ranged - - basically wasted utility slots as you go closing gaps with a pointless utility bar. Doesn't synergise with any power builds, and the traps scale badly with power. Wish we could send the pets to set up traps for us...

    Pvp, wvw is dynamic. It's dumb to depend on enemies walking to that small tiny circle.

  7. Will never log into gw2 on any of my accounts again until warclaw is gone. WvW was my only escape. Life, job is stressful as it is. I am only on servers that gets blobbed on everyday, every week. I go on tiny groups, even alone most times, being of what's left against huge numbers. We still put up a fight, and despite defeat, appreciate each other's efforts. We even know some enemies appreciate is defending and taking stuff too. And winning when greatly outnumbered is just as rewarding as winning a very hard video game level.

    WvW isn't what it is anymore. Warclaw is a big reason but the most disheartening is that wvw doesn't cater to people like me anymore. I'm still hoping wvw gets better someday. Good luck.

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