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alejandro.2093

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Everything posted by alejandro.2093

  1. https://wiki.guildwars2.com/wiki/Infusion_animation demonstrates infusion stacking of most items from 1 to 8
  2. critical strikes buff does not belong to PVP, this are the needed changes that i have been advocating to be changed in PvE
  3. At this point in PvE, we will just be a glorified skipping tool and a door opener
  4. that too, but they will hate any buffs in pvp hehehehe
  5. Wait, was that bug active in PvP too? yes, it was active in pvp as well, hence the fix
  6. UPDATE: now that the bugged assassins signet (for 7 years) that grants 15% damage modifier on top of 540 raw power is gone, our damage will be on 32k-33k dps range. we are on the official unwanted high end PvE instance or worse if my math is off will be on 30-31k DPS since 15% damage modifier is huge. since an update to other classes that gained 10% give them a boost from 34k dps to 38k DPS as of late eg ranger and engineer
  7. addendum: possible minor changes that will bring us up to par with at least 37k dps on Daredevil make the 15% modifier from dodge available in PvE as well, like the PvP/WvW counterpartmake the specific raid stolen skills instant so it will be palatable to cast and will not lose any DPS in the entire encounter
  8. and rifle DE does not even use the traits for dps in a pylon build, you use invigorating precision to self sustain
  9. https://snowcrows.com/benchmarks/ now that another benchmarking is up, even longbow rangers beat us up we dont offer any group support we cant even offer good DPS lol
  10. there is an unusual trend on Anets development, when they tone down a certain class that is overly performing in PvE, they tone down everyone to give a sense of justice/equality that being said, even if they tone down other class' DPS, by in part they will also do some trimming on Thieves' end as well, by in large it also defeats the purpose as a whole, we are still on the mediocre barrel of options, an "unwanted/undesirable" class as a DPS therefore thieves must be in line or competitive against other DPS classes
  11. i agree with psycoprophet, thief only does one thing DPS, we should not be lagging behind in that aspect PS i dont discount that we have a niche support spec of boon farters
  12. im back again with my crusade of buff thief crusade in high end pve most of the classes got their buffs and tweaks that most of them are 38k benchmarks minimum in the new upcoming SnowCrows benchmark, with easier rotation as far as the uploaded videos from their benchmarking partners like i proposed several months ago, that most were against when i posted the changes, i will modestly proposed them once more the trait Ferocious strikes should change its modifier from health to fury instead, so we will not lose any dps the revealed training should be 120 power and 120 additional power when revealedinstead of the current iteration of 80 and 120, to make it in line with other traits like staff master or equilibrium make the 15% modifier from dodge available in PvE as well, like the PvP/WvW counterpart make the specific raid stolen skills instant so it will be palatable to cast and will not lose any DPS in the entire encounter as far as the power is concerned we are lagging behind with the new times, we dont even have a proper competitive conditions builds as far as raiding goes, in this i would like to see a 10 man increase for venomshare in pve only
  13. I have researched most of the classes "critical trait lines" its only thief that has a "trade-off" correct me if I missed any trait lines,
  14. great suggestion guys, any changes on that trait will be excellent, since there is no reason that we lose a damage modifier if the fight goes on
  15. it would be more competitive in PvE DPS if this trait will be changed from the current iteration of "Gain increased critical damage against foes whose health is above the threshold." to gain increased critical damage to foes, whenever you have fury because in its current state, we LOSE the modifier if the monster/opponent does not meet the HP threshold
  16. id like to have focus as another option, i want to wear Binding of Ipos, shadow spell caster
  17. Specially in team fights this new smoke screen is so good, also in stalling a point for 7 secs
  18. the assassin theme, name and archetype was already given to the other class, (revenant) and thief is not a spiritual successor of gw1's assassin. so any weapon goes, but my vote goes to GS for thieves, just to be flasshy with Exordium
  19. im dreaming of my Dante, DMC, Double pistols and a greatsword
  20. lets face it anet devs are lazy to give us another one handed or off hand weapon, because they have to balance and make multiple "Dual Skills" they dont have that kind of dev time, so we just need to accept another 2 handed weapon, so Greatsword all the wayyyyyyyyyyy
  21. there is nothing to fix, we are the epitome of balance only a few more nerfs here and there, and thief is done
  22. I am envious of Exordium's special animations,every attack and skills were changed in all GS wielding Classes i do not care if GS does not fit thief archetype i just want to be flashy
  23. imagine the possibilities, unblockable first part + sleight off hand daze then pull flip skill for another CC since it will work like pull like Dragon hunter, it will pierce and pull three targets
  24. thats the main idea and counter play, like playing against a pull dragon hunter, or a necro great sword pull
  25. rather than teleport, make the new swipe to a more melee flavored steal pull 1200 range (same mechanic as dragon hunter f1 pull)tether first then pull flip skill, to make it reliable than scorpion wire (then my mortal combat Scorpion will live in GW2) so in this change, we can clearly make a distinction of steal flavor,Core - teleport stealdaredevil - melee stealdeadeye - range steal
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