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WereDragon.6083

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  1. I have a feeling this is due to the meltdown patch, any servers running intel CPU's were expected to see up to 60% performance drops. Which is a lot when you have hundreds of thousands of clients connecting.
  2. Just random $0.02 but it seems everyone in the thread is running an Intel CPU and Micro$oft just rolled out the OS patches for the two specter vulnerabilities and the meltdown vulnerability effecting Intel CPU's at the hardware level, along side the last roll-outs of the fall creators update for windows 10. Why do I feel this has something to do with Micro$ofts mess up. Are you guys having these issues in other games as well or just in GW2?
  3. Devs popped in and explained a while back that DirectX 11 would provide very little benefit for an incredible about of dev time. This game is built off Gw1's engine it is a mess of spaghetti code and patches to keep it running they'ed need to rebuild the engine from the ground up. Vulkan would be a better API choice then directX anyways which is garbage when it comes to making calls to the GPU. Lamens it's the engines problem not the API's problem. Newer API's aren't a magical cure all to a games performance issues.
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