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Yerlock.4678

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  1. Qualifying points are an unnecessary gateway for MATs. You have to farm matches unless your team is top 3. Just allow anyone to join the MAT if they want, it's only once a month and many players who even frequently play pvp barely get the chance to be in them. Also have an AT/MAT reminder that you can toggle on or off in the options menu. People forget AT's all the time, and especially MAT's due to them being so infrequent. AT reminders could remind players that the upcoming AT is coming in 30/15/5 minutes. This would remind people who would otherwise forget and give them a chance to get into more tourney's, and form groups.
  2. This wouldn't be the biggest change, and this would drastically help core warrior come into the picture (as it struggles a bit more with adrenaline generation). Staff has skills that increase adrenaline by default on it's kit, and it's hard looking back at many other weapons that don't give this quality of life bonus: Greatsword, Sword mainhand, mace offhand, shield , Longbow, Rifle, etc. Some ideas for adding adrenaline to these weapons so it can work better in modern gw2 combat would be: Shield Stance- Now blocks additionally grant 1 adrenaline per block. Shield Master no longer grants adrenaline on blocks but instead grants might. Greatsword- Bladetrail- grants 3 adrenaline to the user upon returning. Hundred Blades- grants 5 adrenaline upon the final strike. Sword mainhand- Savage Leap grants 2 adrenaline upon striking a foe. Mace offhand- Crushing Blow grants 3 adrenaline per foe if foes are not using any skills. Longbow- Fan of Fire- grants 5 adrenaline if all three arrows hit a foe. Rifle- Rifle Butt- Now also grants 3 adrenaline upon hitting a foe. Warhorn- Charge- Now additionally grants 5 adrenaline. Torch- Flames of War- Now additionally grants 1 adrenaline for each condition consumed. Pistol- Dragon's Roar- Now grants 2 adrenaline if all 6 ammo is used. Hammer- Fierce Blow- Now grants 2 adrenaline if the foe is controlled or defiant. Mainhand Axe- Eviscerate- Grants 5 adrenaline if it critically hits. (Eviscerate needs more love than just this) Offhand Axe- Dual Strike- Grants 3 adrenaline if both attacks hit. Mainhand Dagger- Disrupting Stab- Now grants 2 adrenaline in addition to a longer daze if the target is using a skill. Offhand Dagger- Wastrel's Ruin- Gain 1 adrenaline for each boon removed. Some other weapon skills might need a small update to their adrenaline amount to feel more impactful: Offhand Sword- Adrenaline Rush- Adrenaline increased from 3 to 5. Mainhand Mace- Adrenaline Rush- Adrenaline increased from 3 to 5. Just to compare, Staff has two sources of adrenaline generation in the baseline kit- Defiant Roar- Unleash a defiant roar, healing nearby allies and granting them resolution. Blocking attacks with Bullet Catcher grants bonus healing per block, up to 3 stacks. Healing: 1,320 (1.0)? Bonus Healing per Block: 310 (0.15)? Resolution (4s): Incoming condition damage decreased by 33%. Adrenaline: 5 Bonus Adrenaline per Block: 2 Number of Allied Targets: 5 Radius: 360. And: Valiant Leap Leap to the targeted location, empowering allies and damaging enemies. Gain adrenaline if you affect another ally. Damage: 347 (0.86)? Healing: 1,295 (1.0)? 5 Might (8s): 150 Condition Damage, 150 Power Fury (4s): +20% Critical Chance Adrenaline: 5 Number of Targets: 5 Attack Radius: 180 Healing Radius: 300 Combo Finisher: Leap Range: 600 Some additional ideas are increasing the qol on some of the adrenaline based skills, or giving them buffs for the weakest ones: Signet of Rage- Increased Adrenaline from 2 to 3 every three seconds. Berserker's Stance- CD brought down to 25 seconds in all game modes. Now grants Resolution for 1 second every pulse in addition to Resistance. This skill is now a breakstun. (All other Stances are break stuns and this skill is terrible. So bringing in line with the others seems the obvious thing to do). Signet of Fury/ Signet of Stamina- Removed animations during cast. (This would help players consider it in competitive modes more).
  3. Yeah it feels awful in PvP. Maybe decreasing the cd to 70 seconds and increasing the damage inside of it by a decent amount, so the opponents feel the pressure, and also making it follow the user instead of being stationary. While we’re on the topic most of spb’s slot skills suck. -Featherfoot Grace needs resolution and a cd reduction to 25 (to compete with shake it off), -Natural Healing needs a cd reduction to 20 seconds and cast time of one second, -Sight Beyond Sight needs buffs or a rework, -Imminent Threat should get a radius increase and protection, and -Break Enchantments needs a buff at least in PvP (could just be a damage buff). Just as a bonus: -Bladestorm needs a damage increase and/or better range (like 350 as opposed to 300), -Hot take but Full Counter daze is quite annoying even as an spb main. Reducing that duration to 1 second would feel more fun and fair to me. -Slow Counter should apply another condi like 1-2 stacks of torment. -Sun and Moon should be buffed from 7% crit damage to healing to 9-10% and damage to boonless foes from 10% to 15% in pvp/wvw. This is because boons are given out like candy in these modes and actually having an opening is quite rare even with boon removal. If Winds got more love though this trait could see more play. -Revenge Counter should get another small pass also. Maybe something like “cleanse one of the conditions you copy to your opponent”.
  4. Add a timer of 5 minutes and force 5 teammates to surrender, lessen the rewards/xp to the surrendering team. ez
  5. Yes this, unblocks do go through it but still proc it's effect. If you use a cc with revocation on it as well, it'll disable fc.
  6. Okay how about if throw bolas got 4 ammo instead of 2 and also has faster cast times? lol
  7. You misunderstand. There's only a few whales in the ocean, the rest may buy some here and there throughout the years, but don't need to pony up if they play the game enough to get the gold to convert. Also we need to remember we're talking about currency here that does not give egregious power-scaling, outside of more gems or gold which effetely can only enhance fashion and qol (even though baseline qol isn't terrible anyway). Things like armor, runes, relics, sigils etc are all quite cheap compared to the massive qol enhancements like Trading Post in your backpack etc. So I think the forest is being lost for the trees. After all we're talking about a company who you argue has been more egregious over the years and is dooming about gw3 becoming even worse. I'm telling you that literally nothing has lead me to believe the company has ever been egregious outside of qol updates for veterans who have played the game longer and longer (and revive orbs), and more content thus more buying of said content due to yearly expacs. I'm sure you won't agree with that last point but we can have that debate if you'd like. So gw3 coming out with a premium mode or some sub fee to me would be suicide for them, and I think they know that. To say otherwise is unfounded and alarmist due to their history of never having subs. Just because they're making gw3 doesn't inherently mean they'll be super greedy and awful. You shouldn't freak out until there's reason to. But these are the forums after all, so hyperbole is practically a given. Especially from cynical ninjas. I wouldn't call my lack of skepticism hopium rather realism due to their track record. I love that when I say this the response is "of what two games?" like that's an amazing comeback, but in reality they've made many expacs inside those two games and kept up support for one or the other for practically 20 years. In none of that time did anything remotely alarm me about their business practices when being gamer-centric or consumer-friendly. Gw3 offers anet a chance to have a clean slate for something new. I'm in the lions den when defending gw3's development due to all the players here who are so set in their ways with gw2 and are worried about change, but if they don't mess it up they have a chance to make something new and makeup for many of the systematic mistakes they made throughout the years. And if they do mess it up, gw2 ain't going nowhere. We'll still play it, and anet will be forced to develop more for it if the money signs are still there.
  8. You get: Throw Bolas Physical. Throw bolas to immobilize your foe. https://wiki.guildwars2.com/images/thumb/6/6a/Damage.png/20px-Damage.png Damage: 66 (0.25)? https://wiki.guildwars2.com/images/thumb/3/32/Immobile.png/20px-Immobile.png Immobilize (4s): Unable to move. https://wiki.guildwars2.com/images/thumb/9/9d/Maximum_Count.png/20px-Maximum_Count.png Maximum Count: 2 https://wiki.guildwars2.com/images/thumb/f/f7/Count_Recharge.png/20px-Count_Recharge.png Count Recharge: 16 seconds https://wiki.guildwars2.com/images/thumb/1/1a/Combo.png/20px-Combo.png Combo Finisher: Physical Projectile https://wiki.guildwars2.com/images/thumb/c/c5/Range.png/20px-Range.png Range: 1,200 — In-game description We get: Scorpion Wire Trick. Throw a scorpion wire and pull your foe to you. https://wiki.guildwars2.com/images/thumb/6/6a/Damage.png/20px-Damage.png Damage: 3 (0.01)? https://wiki.guildwars2.com/images/thumb/9/9d/Maximum_Count.png/20px-Maximum_Count.png Maximum Count: 2 https://wiki.guildwars2.com/images/thumb/f/f7/Count_Recharge.png/20px-Count_Recharge.png Count Recharge: 20 seconds https://wiki.guildwars2.com/images/thumb/1/1a/Combo.png/20px-Combo.png Combo Finisher: Physical Projectile https://wiki.guildwars2.com/images/thumb/c/c5/Range.png/20px-Range.png Range: 1,200 — In-game description Why or why not?😂 Sincerely, all Warrior mains.
  9. Yep, vindi’s design is just awkward. “Let’s make a rev spec that jumps on people with damage from the sky.” I mean sure thief has a similar dodge skill with daredevil, but that’s just a grandmaster trait. The entire spec doesn’t revolve around that. So much of vindi’s focus seems to be evades and orbital bombardments from the sky with dodge spam there needs to be more to it than that in my opinion.
  10. 2 games and many expansions in both of those games yes. I would argue their asking price for those games and the expacs in both are far more reasonable than the industry standard. Okay let’s go through what you mentioned: Bank slots increased from 8 to 17. This allowed people to get more bank slots if they wanted. Gameplay and quality of life were hardly affected unless you were playing a ton and had a massive amount of items. In which case you probably already had the gold to convert for extra slots. Cosmetics being added. They’re cosmetic. And again even if they’re gemstore only you can always convert the gold if you’re playing enough anyway. Boosters/waypoint unlocks. Gem store->gold can access-> play the game for gold. Sure for newer players these can be incentivizing but the game is quite generous for starting player accounts giving a few of these out. Build equipment templates. Similar to bank slots in that you only felt pressured to get these if you were already playing the game enough to want to need more templates for other specs or builds. And if you were you likely could get the gold required without paying if you wanted just by playing the game. You mentioned skins again which I guess was a mistake? Again just convert gold and they’re cosmetic anyways. Literally affects the game in no way other than fashion. Free living world story content if logged in to mini expacs which are paid. You forgot to mention you get more than just story in the expacs and new maps, but also new weapons for all the classes as well which unlock new archetypes. Oops. More gemstore stuff. While I admit that the gemstore is a massive income sink for anet and many of the weapon skins basically look like legendaries without the footfall, it’s nowhere near predatory enough for me to whine. I started a new account for fun and found the qol was more or less the same then a seasoned 11 year account. Maybe some nitpicks here or there but nothing major. On a side note I actually think Rez orbs are insane I can’t believe the community is okay with this haha. They literally bring you back to life as much as you want as long as you have them. In my opinion this is a step too far but that’s just me. The only spending increase I’ve really noticed historically with the game was buying expacs every 3-5 years to 1 year. While I admit that to an alarmist that can sound pretty frightening, we should also remember that we’re getting more content sooner. Instead of new weapons/specs/pve maps and mode/story with perhaps a new feature that is something like mounts or boats or gliders after a massive years long drought only followed by another drought lasting years, we are getting new weapons/pve maps/story/and a new game mechanic rework like relics. Lets not forget that due to the new weapons and relics, we basically got a cheaper way to play our classes in a different style and archetype (bruiser/dos/healer/ whatever it may be) that echoes what specs are like. Granted they’re not as massive a change as specs, but considering the releases are yearly now instead of after half a decade, I think that’s a win for us as consumers. Many years ago, with frequent expansions in between (now even more expacs which will probably be more lucrative for them). To your second question that’s easy: NCSoft wants that continual growth. We should keep in mind that anet is not the only player under the umbrella of ncsoft. They have other companies and other ventures overseas. While gw2 might show to them that it’s doing fine, fine is not always fine enough for a publisher. If I had to speculate I would say that NCsoft felt pressured to tell anet to make gw3 so they could show investors that they shouldn’t lose hope or doubt them. Thats essentially what the leak demonstrated. So I have some good news for you. This game has always had a gold to gem conversion tab. You should check it out cuz it makes many of your points null and void. It’s called the currency exchange: https://wiki.guildwars2.com/wiki/Currency_Exchange “Currency Exchange allows players to trade coin for gems and vice versa.“ It’s usually important to make sure that a “fact” is actually indeed a fact. Yeah these systems that enhance qol for veteran players usually lets them get more money through gemstore purchases if they don’t wanna spend any gold. Oh noes. Who blizzard or anet? They probably both are just due to all the new features and things added to the games over the years. More to buy more to sell, ez. Well yeah wow always generated more money than any mmo before or since. Yeah and like I already said we just have to keep an eye out for if they do anything that goes too far. As of now I haven’t gotten any good example except for revival orbs lol. I mean I wouldn’t call it wishful thinking just an educated guess as to what will happen based off of previous titles and expansions. If I started dooming needlessly or being hyperbolic I’d be just overly cynical. I don’t wanna be cynical needlessly even if I was disguised like a ninja. Oh that’s good to know my gem comment was not based in reality. I guess I’m living in a different universe then, because the universe I live in has a game called guild wars 2 with a currency exchange that lets you convert gold to gems. But I guess because you pointed out that it’s a “fact” that you have to pay for gems and can’t convert from gold means I’m the one who’s wrong here. “Gems in this game are generated via purchase of those gems with real money, always.“ This statement right here proves that it is you good sir or ma’am who does not know how gems fully work. Or apparently what is or isn’t “facts” or grounded in current day reality. Because it’s not a fact that you can only buy gems with real money. That’s literally false. So maybe next time before claiming something is a fact, it’s best to do research before claiming it falsely as a fact. Also thank you for not giving any reasons as to why I was wrong or providing any examples or evidence. I agree it’s much easier to make claims without any proof, I guess I should just expect that.
  11. Ya they committed to just those two modes now. Look at all the pain and trial and errors they went through to get here. And even now it doesn’t end, because we have convergences. It’s not that I don’t like these modes, they’re pretty fun. It’s just showing bloat on the part of Gw2 and adding more and more scope creep that isn’t obvious to access unless you’re already “in the loop” like we are. But what’s worse than this is that the modes we like most will never be supported to the level we truly want, even if it’s a staple like wvw, because of all the game mode creep this game has. To your other comment I wasn’t saying raid,PvP,wvw shouldn’t exist. Far from it. I was just saying they need to focus on only something like wvw/pvp/open world/ and dungeons which can be upscaled to raids without reducing quality. If they did that stuff only, and then only had story content in the base game and expacs it would cut dev time and we could get more of that content.
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