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NotoriousNaru.1705

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Posts posted by NotoriousNaru.1705

  1. Lmfao I lost braincells reading this post. People actually exist who think disabling this trait was a bad move or not a good idea by anet? XD

    Also, just an fyi mesmer has been the most favored class by anet in pvp for years for us top players its not even a debate. Since the dawn of time no other class has seen the highs that mesmer has seen from mantra one shot pre hot, to bunker chrono, to condi chrono, to bunker chrono again with phantasm rework(which also had to get hotfixed) to broken condi mirage. Even with this trait gone mirage is still good and has viable builds. No other class in HISTORY has been this oppressive from pre hot all the way to this moment and if you think mesmer isn't favored you either lack information or are delusional.

  2. @Gundam Style.8495 said:

    @"NotoriousNaru.1705" said:yea no if u want to q solo do your thing let those that want to play with friends or coordinate as a duo to win do their thing. anet already tried it. it was terrible there was 0 structure no1 enjoyed the matches every game was a clown fiesta and they reverted it back. and for what lol? so those bitter about duos can stop crying? no thanks

    Yeah, because everyone is totally enjoying it now. Looking back at the earlier seasons we can see there are no players with 90% win rates, nor players of legendary rank in games with golds. What kind of kitten is causing this? Low population? It can't be that it is worsened when mysterious players dc at inconvenient moments, or PvP deities duo with "low rank friends" for "fun".

    Game quality is bad because the population is low. Removing duo and ostracizing the duo community is not going to make it better. The seasons that were solo in the past were way more dead than their duo counter parts. The same mismatches will happen and game quality will be even worse, people tend to throw alot and afk alot when its solo only because all the salt lords who would otherwise be more reserved because of their duos wont care anymore, all of this has happened during the last solo season. It is exactly why anet didnt take long to revert it. What you're saying is "hey lets fix population issues by reducing the population even more! im sure that'll work". Stop thinking about ranked match quality and balance based on your bad experiences because its not all about you but rather the entire ranked climate as a whole from top to bottom.

  3. yea no if u want to q solo do your thing let those that want to play with friends or coordinate as a duo to win do their thing. anet already tried it. it was terrible there was 0 structure no1 enjoyed the matches every game was a clown fiesta and they reverted it back. and for what lol? so those bitter about duos can stop crying? no thanks

  4. @Multicolorhipster.9751 said:

    @NotoriousNaru.1705 said:Yikes homie. If you think I am voluntarily putting myself in games like this you are mistaken. The game OP is referring to I got a +2, and had we lost a -40. Those are also the games we are most susceptible to lose because to average out team rating we have to get low golds/silvers vs golds/plats because of our combined rating.

    If you want to make yourself seem more innocent, and lose less + win more at the same time; then maybe you should queue with someone actually close to your rating and not a friend who tanked their own rating on alt specifically to put you in those games you claim you don't want to be in.

    Not that this is always the case, but a lot of the time that happens. If you're seeing +2/-40 then it's very likely you're doing it.

    @NotoriousNaru.1705 said:Also there is no such thing as 'abusing duo q" how bitter do you have to be to think someone using a feature is abusing it just because they are winning.

    Therein lies one of many ways to abuse DuoQ, which is definitely doable.

    In Season 13, when DuoQ came out; the entire leaderboard and everyone's rank was inflated and essentially ruined because a DuoQ partner could leave a game and the rest of their team
    wouldn't lose anything
    for the impending loss on top of there being
    no cap on how far apart two ranks can queue together
    . The latter problem still persists, and the average winrate and ranking of the people who buy the top titles every season has skyrocketed to upwards of 90% because merged queues make it even easier to wintrade than it would be without. Not abusable btw.

    Also probably what went wrong with the matchmaker in that game, to answer OP.

    Dawg idfk who u are but heres some advice, actually know what you're talking about before you spout nonsense. EVERY.SINGLE.GAME i have played was duo'd with someone who is higher rated than me so save me that bs. You are literally the epitome of every forum pleb with 0 information acting like they know anything, you dont.

    https://cdn.discordapp.com/attachments/494041688327847936/593334871129194505/unknown.png

    We have been qing duo as r1 and r2 the entire season. He has more games played than me qing with other people so where is this qing with low alts to get easier games bs? I legit just explained to you why high rated players in low rated games = NOT WORTH but you're too dense to even understand basic concepts. Anyone that has run into us this ranked season knows we were both on our mains. This is the last time im posting here to clarify misinformation because clearly no matter how much I explain it some people just lack common sense but keep yelling wintrade and cry because some people are just better than you.

    Edit: because both of us are qing on our mains and not using low alts to tank rating here is how our qs go, and it is exactly why we get put into games we shouldnt be in.https://cdn.discordapp.com/attachments/478002000076996622/593175266663202847/Screenshot_271_LI.jpg

    and before you cry about offhour qing, look at the time.

    • Haha 1
  5. @"yanniell.1236" said:Oh, look. Naru abusing duoQ + off hours. Shocking.

    I wonder how long it gonna take to Anet realizes that duo queue is killing what rest of their game mode.

    Yikes homie. If you think I am voluntarily putting myself in games like this you are mistaken. The game OP is referring to I got a +2, and had we lost a -40. Those are also the games we are most susceptible to lose because to average out team rating we have to get low golds/silvers vs golds/plats because of our combined rating. No matter what time we Q we always get 6-8min queues and games like this. It has happened during NA prime, early na, and late na(prime PST for me). Also there is no such thing as 'abusing duo q" how bitter do you have to be to think someone using a feature is abusing it just because they are winning. Ideally we'd like to be in all plat/legend games, those are more fun and less punishing because when you gain +10 and lose -20(carrying 3 plats vs plats/legends is easier than carrying silvers who dont press buttons vs plats/golds) it feels alot better than when you lose -30+ and only gain 2-5. Alot of misinformation just wanted to clarify.

    • Haha 1
  6. Rev is very broken and actually has been the most powercreeped/broken spec for about 3 seasons now. Here is some constructive ways to nerf it:

    1. Shiro f2 dmg should be lowered considerably(more as a reveal than something that hurts) and the radius should be more melee(240-300) not 600. Reasoning: Currently rev does too much, it assumes a more necro-like role when it can legit strip everyone in the team fight for 3 boons(traited) and do considerable damage that has no tells and is hard to dodge. I think rev needs to compete with thief, and the way thief boon rips is more single target focused rev should be the same.
    2. Deathstrike is probably the biggest offender of rev being as overtuned as it is now. I think this skill is designed well and has counterplay because it is a 2 step skill. With that being said it does a little too much. Rev like thief is a roamer so it needs to be able to chase and kill with ease esp low targets. Deathstrike gives you fury, then chills and slows the enemy, is a 600range instant port and can hit for 5-7k easily. I think the damage on this skill needs to be non critable and something very minor, but everything else should stay the same. Deathstrike needs to serve as a setup to burst, not be the setup AND burst all in one its just too much. Revs should think about what they do after landing it not having a massive advantage after. The equivalent to this on thief would be if thief sword 2 ported to you, immobilized you, and then hit you for 5-7k it would be a little ridiculous so make it similar to that. Chill + slow is a massive advantage as is and the rev needs to combo it with something else for the kill.
    3. Might stacking. I'm completely fine with rev being able to build up 25 might but I think this needs to be more of a process/combo rather than something given for granted. I main necro and one of the biggest things I do to counter a rev is make sure I strip their might the moment it gets a little too high but that doesnt stop them from easily rebuilding back upto 25. Limiting certain might traits or making them an active part of your play rather than passive would promote more skillful play, punish you for tanking rips, and classes that can boon rip will have a larger window to do counterpressure as opposed to now when u can rip their might, they legend swap cleanse and its right back up. There are several might traits on rev and limiting afew of them could easily make that happen.

    With that being said I do believe that no matter how anet deals with rev it should still easily do more spike than thief as a roamer. Its sustain compared to thief is considerably lower and over nerfing it to be on par or even lower than thief will remove it from the meta. Rev is a healthy spec when balanced correctly and rev vs thief should be more of a counter comp pick / playstyle change rather than an upgrade v downgrade.

  7. @Interpretor.3091 said:

    @NotoriousNaru.1705 said:Lmao noIf you want a pvp tourny reward earn itmake a team practice and windont ask to be spoon fed literally everything in gw2 is catered to casuals who can eventually grind what they want but pvp is different. if u suck u dont deserve it

    Asking players to grind out 1000 ranked PvP Reward Track rewards, 500 AT wins, 10 Semi Finalist MaT wins, 5 rank 1 league finishes or a combo of the above for 1, a single 1, of the 12 Gizmos is hardly being spoon fed rewards.As it stands, maybe 5-7 players in the entire game (5 being in NA), would be able to aquire the final reward of all 12 Gizmos before the game completely dies or they actually end up making Gw3. Maybe 20-30 players after a year of consistent playing and WINNING would be able to get a single Gizmo without winning MaT.There are plenty of players who play PvP daily who definitely don’t ‘suck’ Naru, and this change would even benefit you as a top player who wins every MaT. It would increase competitivness in all aspects of PvP, especially in monthlies. Your team would be a barrier from keeping any player from possibly getting all 12 rewards. The final boss if you will.At the very least it would benefit any players who would sink as low as to sell MaT wins in a competitive PvP format and then brag about it on the official forums...

    edit: 500 daily At wins*

    What you're suggesting should be implemented for new armor sets/weapons/or backpieces but gizmos should only be reserved for people who manage to win the tournaments. You're also right I see potential in a lot of current players who can improve and be able to compete but its their own faults for not doing so, some just dont care and others would rather stay in their delusions than to improve and actually win and I see no reason to reward those people with easy gizmos because they're too lazy to go the extra mile. Making the only relevant tourny on NA/EU obsolete would just kill the scene quicker.

  8. @VALARMORGHULIS.9173 said:

    @"NotoriousNaru.1705" said:Hehehehe bad players making bad lists. Shocker.

    Stop crying already. You cried so much on stream the otherday i couldn’t clip it all. Ontop of this, you spread lies about me on your stream.

    When i get back from my beautiful vacation on the beach, i’m going to actually start streaming regularly and show my face unlike you.

    Good for you. I'd suggest you mute your mic we wouldn't want the twitch mods to think you're underage. :joy:

    https://cdn.discordapp.com/attachments/332289183466913792/472921922712371200/unknown.png

  9. Most people are really only complaining about sword 4 but in ranked there are things that have much higher one shot potential than rev(mantra mes). The way the current meta is structured(competitively) that should stay the same unless other classes are also toned down. Rev is definitely in an interesting spot, where most inexperienced/average players struggle on it because of condi mesmer/scourge/thief but in the right hands the class easily can replace the thief role especially in this meta and how dominant rev is at killing holosmith/spellbreaker/firebrand which gives it a slight edge over thief, whereas thief has more sustain through better disengage and higher mobility. Outside of the mirage matchup, rev also has better 1v1 potential vs holo/spellbreaker which are 2 key bruisers in this meta making rev more versatile. Current rev adds another layer of decision making over thief in terms of continuing to + or take a 1v1 matchup vs spb for example(easy matchup for rev) but then having to also think of the thief +, that along with having the luxury of staying in teamfights longer to kill an fb whereas if the thief doesn't get a good opener on the fb/scourge 2v2, they most likely have to leave after forcing a decap or a full cap for their side, rarely getting the kill. There's alot of decision making that goes into it and only two players in na(idk any eu revs) are good enough to execute it.

    As for ranked, in a climate that is extremely unstructured, and mostly a clown fiesta of awkward comps, and builds, and players in completely different leagues with no proper form of communication being thrown into the same match I can see why a lot are complaining about rev. "hurrdurr port sword 4 i die cuz i dont press buttons or have no support or i run meme builds or im silver 3 vs gold 3 rev nerf it". But at the end of the day rev is miles healthier than p/p thieves, 1 shot mantra mesmers, meme 1 shot soulbeasts, and the axe version of condi mirage and whatever other niche 'pug stomper' specs people come up with in ranked that either I haven't seen yet or just cannot recall at this particular moment.

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