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hunkamania.7561

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Posts posted by hunkamania.7561

  1. One of the biggest issue is they nerf anything that does DPS all the time.  It's gonna get to a point where you can't win outnumbered unless the enemy team is all skill clicking or a real bad comp..  It's already there i guess and it's been that way for awhile.  No AOE cap would be nice for DPS skills and would change the game for the better but they are too care bear to do that 

  2. 5 hours ago, Swagger.1459 said:

    The point is, it is very much a limitation of our engine. The load on the server CPU would be quite simply unsustainable if we were to increase the AoE cap as the more players hit by skills the more calculations it has to do and it actually starts increasing exponentially, rather than sequentially. We continue to seek out ways to squeeze more performance out of our game and our servers, but it is highly unlikely we would ever make a change to the AoE limits on player skills.”

    Just wanted to hop in and mention, again, that the AoE cap on player skills is a technical limitation. Were we to increase that, skill lag would get considerably worse.”

    /thread

     

    Ya but they have skills with no AoE cap like breach and that mesmer shield skill so they might as well limit those skills if that's the case.... even that trail of anguish on the necro hits everybody or whatever it's called..  Could make a few skills hit everyone like wells for example and expand from there..

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  3. You cannot win outnumbered fights(unless they are trash) right now which makes this game garbage for guild groups atm..  Need a way for small groups to be able to kill large groups and the only way of doing that seems to be increasing the AoE cap.  I doubt Anet would do it but increasing damage skills to 10 and trying it would not hurt. increasing it as you go(15 20 30 etc) would be the way to go to see if it makes the game lag or not.

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  4. 6 minutes ago, Hesione.9412 said:

    Temporal curtain has a range of 900. Into the Void has a range of 600. The max range of both skills together is 1500. The range is measured by direct line, so does not take account of the height and width of any structures situated between the pulled player and the caster. Which means that no line-of-sight is required to pull players, either.

    Atleast with that skill there's some counter play.. I can hear the sound and Dodge..  way better than all the crappy 1200 pulls

  5. 19 hours ago, Stand The Wall.6987 said:

    using small group tactic argument as an excuse for pin sniping 😆

    this isn't an issue, and even when its used 90% of the time its just a way to stall. the issue is when its most often used, either by a larger group against a smaller one or with equal numbers. 

    Exactly...  This is what ends up happening.  Bigger groups end up using it making the out number fights even harder.. 

  6. Pulling commanders a legit tactic? Lol. In a gamemode where players and guilds dropping like flies you would think anet would protect commanders giving players content and something to do in their game.  How about making a group of your own to fight the "boon ball" or bring some strip classes like Chrono, warriors and scourges.  Would rather have organized groups out there than pew pew solos sniping the commander.

     

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  7. To pull commanders and ruin fights?  How come these are in the game?  Don't tell me roaming....  How about limiting the range to 600 and add it to this balance patch coming up...  I can't see any reason a 1200 pull is even in the game unless I'm missing something....

     

     

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  8. @Dawdler.8521 said:

    @hunkamania.7561 said:they got 50 million engis in every blob it seems converting any condi into ezpz boons. They nerfed all the dps and didn't touch engi that has
    • ezpz no skill stealth
    • boons for free by just condi clearing
    • best healer by a country mile
    • 80%-90% superspeed uptime

    i'm sure I missed some things but hitting a blob feels like hitting a brick wall these days is all i'm saying...Yet the blob that wins is often the one that has 50 million necros so that they can bomb the enemy blob into oblivion in seconds.

    Even if they deleted the scrapper, you would either see:A ) More AoE healing, more stab and boons, about as much stealth (couple more mesmers, a portion of scrappers would be replaced by tempests again and others would be firebrands)B ) More condi damage (with less cleansing sustain, zergs would go more red carpet of death).

    Yay...?

    What should happen is blanket nerf on AoE boons and boon duration for all classes, all sigils, all runes. Add a blanket nerf to all passive and basic AoE healing as well and instead strengthen combo fields, like how it was in GW2 vanilla.

    But no. It's the eeeeeeevil scrappers fault!
    Because Purity Of Purpose
    .

    Lets just also completely ignore the kitten firebrand that
    dominate
    zerg support.

    What's necro's have to do with with the facts i stated? you cannot tell me that engi isn't overtuned atm. It got 0 nerfs when it was the top tier secondary support now it's not even close.

    Guardian heals are nerfed to the ground my guy. It's mostly a boon bot atm.

  9. they got 50 million engis in every blob it seems converting any condi into ezpz boons. They nerfed all the dps and didn't touch engi that has

    • ezpz no skill stealth
    • boons for free by just condi clearing
    • best healer by a country mile
    • 80%-90% superspeed uptime

    i'm sure I missed some things but hitting a blob feels like hitting a brick wall these days is all i'm saying...

  10. @PrinceValentine.9320 said:

    @PrinceValentine.9320 said:SoS has the best pugs I've ever seen in WvW and they don't require people to be on discord. BG is even dodging this pug squad now. Kudos to the pugmander Claire!!!

    That ele guy is great to fight with too.. hard to keep up with sometimes heh

    I think it's a she. She's really good in commanding pugs. i haven't seen her lose her cool, very patient towards her pugs. if a fight is lost, she makes sure her pugs don't lose morale and gives pointers on how to do better next time, very good on strategizing the movement of the squad from one map to another. well respected on the server. i love playing my firebrand when i am on her squad. Tbh, i prefer to be in her squad rather than to be on other organized squads on discord with their commanders yelling and cursing like it's everyone's fault but him when a fight is lost.

    PS. I don't get it why people are still commanding on Chronos and demand this and that and when they get focused, they scream like a madman not expecting to get downed on such a class that has very poor cleansing and stability.

    Nah, that ele gets farmed and gives the enemy UD. The only bags that ele commander can get are the champ bags hahaha.

  11. @Shroud.2307 said:

    I find it funny that you claim any server could possibly have more Longbow Rangers than Mag. The server is 99.9% pugs, it's amazing we manage to pull the kind of KDR we do every single week despite always being a disorganized mess with zergs comprised of 50% Rangers.

    Mag is a dumpster fire of trolls and has-beens, but I never had a fraction of the fun on any other server. I'll take being locked in T4 with Mag over PPTing gates on SOS any day, thanks.

    I'm a Maguuma native and can tell you the only reason their KDR is high is that they camp an op T3 SMC all day and farm noob pugs on ebg. The mediocre guilds on the server also nuthug to ensure they win fights vs smaller groups or blob it up with a bunch of greens surrounding them. KDR does not tell the whole story.

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