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Pache.9406

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  1. Probably mentioned/requested a million times before, but why was gliding downward removed from the game? In the original Guild Halls trailer you can clearly see gliding downward was a feature. Glide downward, gain speed, you can regain some altitude, you know, like real gliders work. Specially now with all sorts of mounts, the gliding feature becomes more and more obsolete, and not really that much fun. Why not add this feature, which was already implemented and even showcased in trailers, to give gliding some of it's charm back. Think of gliding in the Arkham series of games, but toned down of course. You could make the argument "diving" and going back up is already a feature for the Griffon, but then again, Griffon made the entire gliding feature near pointless. So adding something like this will at least give gliding a purpose in places a Griffon isn't optimal, and of course it'll never be as fast or gain as much altitude. At this point, it's really more of a QoL thing, that is almost necessary to help freshen out what was once a major feature in the game. Besides, this feature is already part of the game, just not unlocked for the players. All they'd have to do is make it available via a new mastery, brand it as a new mechanic (though it's been there for 4 years already), and everyone can enjoy some new gliding techniques. Make it worth it for people to keep spending money on backpack/glider combos even though they're currently not really useful. Anyways, I'm probably wasting my time since ANet are the masters of adding features that will inevitably become obsolete at one point or another: racial skills, everything underwater, dungeons, activities, adventures, current events, the one dog some people bought for no reason... Gliding is soon to join the long list.
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