Hello! I'm not sure if this is the right place to put this as this is my first forum post, but here goes.
Lately I've been playing more condi daredevil (as opposed to power daredevil which is my usual go-to) during my daily runs of T4s and CMs, and I've come across a rather particular issue: Death Blossom, an attack whose animation has your character leave the ground(and is a whirl finisher, by the way), is affected by the low gravity of the part of the Shattered Observatory fractal that comes after the first boss. This results in your character having to spend precious time falling back to the ground at the end of the Death Blossom animation, which becomes an issue as Death Blossom is the weapon skill you use for DPS in the rotation, aside from auto-attacks of course. Meanwhile, Heartseeker(a leap finisher) which is another skill whose animation has your character visibly leave the ground, is wholly unaffected by the low gravity.
That being said, I'd very much like it if Anet could remove the leaving-the-ground part of Death Blossom and make it work like Heartseeker does in that regard. They already removed its travel distance being affected by your character's movement speed (and Kormir bless them for that) so surely another QoL change could only do good, right?