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melodyspectrum.2980

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Posts posted by melodyspectrum.2980

  1. On 6/20/2023 at 12:39 AM, BenaSPACE.6028 said:

    This idea just hit me, and I think it would be a good change to make scrapper quickness pretty good!

    Kinetic Accelerators: Grants 4s quickness and 8s fury when completing a blast, jump or whirl finishers (4 second cooldown on this effect). When you grant superspeed to an ally, extend the duration of boons by 2 seconds.

    Also, because I think it needs it, 

    Bulwark Gyro grants aegis when initially cast.

    These are good suggestions, please listen.
    At least add whirl finishers to the pile.

    And scrapper NEEDS access to aegis at this point to compete with other supports. Either Bulwark Gyro or the Overshield trait.

    • Like 6
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  2. 30 minutes ago, Caitmonster.9036 said:

    Not a fan of the Scrapper quickness rework. Instead of being pigeon-holed into bringing ~3 gyros at a time we'll just have to stack as many blasts and leaps as we can into our skillbar instead. I can already see myself flying off ledges and platforms with said leaps as I try to combo to get some quickness... oh boy, what fun.
     

    This. Scrapper already can have issues leaping off platforms w/ hammer 3 (or rocket boots that they'll now need to bring to provide boons). Imagine needing to spam it every 3-5 seconds. We're gonna need like 400 scrappers just to keep up quickness on Harvest Temple wtf.

    On 6/8/2023 at 11:12 PM, Rubi Bayer.8493 said:

    Kinetic Accelerators: This trait has been reworked. Apply boons to nearby allies when you successfully combo with a blast or leap finisher. Your function gyro is now a blast finisher.

    This is not good. See the quote above - leaps are unreliable considering how many strikes are on platforms you can fall off of nowadays. You guys are doing literally the same thing, except instead of gyros people now have to stack their utilities/rotations with blasts and leaps and hopefully not kill themselves in the process by yeeting off some edge, not to mention a more mundane leap out of the group issue.

     

    That aside, Function Gyro is a high value situation skill, it should be used when there are people going down, not spammed for quickness. That was literally what was wrong with heal scrapper until the quickness duration got buffed so that they could hold onto FG for when it's needed and this feels like it'll be a NOT ENOUGH BLASTS/FIELDS! all over again.

    • Like 21
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  3. 1 hour ago, Kaizz.7306 said:

    Yeah backbone of EVERY part is Healbrand+Scrapper. You get Heralds as well, but the last 3 for each group is subjectively flexed. Herald and Scourge, then whatever else, like Chrono or some random other dps.

     

    And now it's just Healbrand, (which is still oppressively meta in Fractals, but from the sound of it it IS also a must in WvW which is the topic), but I guess that's fine since it's the golden child along with pve mech.

     

    • Like 1
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  4. 6 hours ago, ImBach.9013 said:

    Most of the things are good here. General consensus from the upper tiers of the PvP community is good and most of the salt is coming from scrapper main or people who don't really understand what needed love and didn't.

    So do scrapper mains don't count as players or what.

    Please read the actual salt posts. Nobody (or mostly nobody) is complaining about the nerfs themselves or saying it's unwarranted, people are unhappy because scrapper is getting REDESIGNED AGAIN across all game modes (I can't imagine they're making the ground-targetting split across modes, and it's specifically not flagged as wvw only while the rest are) because it was too good in one.

     

    We've had the entire spec and identity changed and overhauled now what, five times or something? Look at the stink warriors made with just the banners rework, well we've been getting hit with things like this for literal years. You thought you're a cc heavy dps? Think again, you're a tank bruiser now! Liked pressing F from the distance? Syke, ground targeted signet of rebirth now. Finally got that gyro AI worked out? Never fear, we're changing them into wells anyway. Thematically appropriate lightning fields? How about we delete that and you get a miniscule amount of barrier instead. Oh you were liking the bruiser playstyle? Too bad, you're support now. Actually, scratch that, you're too good, here have some cleanses available to core specs and go sit down in a corner.

     

    I think the only other class that was victimized this hard was Chrono with the whole shatter rework, and that did make it disappear for a while. These concerns are warranted.

    • Like 9
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  5. 11 minutes ago, Tammuz.7361 said:

    it needed it, BADLY

    ALL other healer / cleanser options were unviable in WvW due to it being OP

    It was at the point where it was literally mandatory to have 1FB + 1 scrapper per group in WvW,

    soooo.... where is the fb nerf

    anyone?

    • Like 8
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    • Confused 1
  6. 16 minutes ago, Jash.3104 said:

    As a disabled player this kills my favourite spec for this exact reason. Now I'll be locked to mech.

     

    Sad high five. I don't even like mech but I guess I'll have to close myself in mech jail if I want to do any group content and not drag my friends down. :x

    • Like 5
  7. 18 minutes ago, Xenesis.6389 said:

    Well if they can function fine why can't scrapper? Why is scrapper the exception?

    Don't worry though your wells are still better than chronomancers by a mile.

     

    It's literally written in my comment but I guess I'll repeat it, because you can just swap those skills for non-ground targeted ones in other classes (save for Chrono i guess, and that is exactly why I don't play it, because I'm aware I can't). And what utilities are you going to take if you want to play quickness scrapper in pve? Not gyros?

    • Like 6
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  8. 7 minutes ago, Xenesis.6389 said:

    Yeah, I wonder how the rest of classes functioned with ground target aoes the past ten years.

     

    They can function fine, but there is always non-ground target skill options to pick instead and still be viable for people who have trouble with ground targeting. This instead locks out the entire specialization for people like me. Sorry for existing I guess.

    • Like 6
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    • Haha 2
  9. Uhhhh why are you people outright murdering scrapper?

     

    Ground targeted skills are kitten. If you absolutely want to make the stationary, which is already a nerf lbr, make it land in the spot that the scrapper is in at the moment of cast, for the love of god don't make it ground targeted.

     

    Also, why is quickness being removed? I don't see anything about removing quickness from Firebrand. How does this support class diversity?

    The rest of the changes are fair enough, could've fiddled with numbers more, but these two changes are making me want to quit the game for good ngl.

     

    EDIT: holy kitten if you're doing this because there's people crying about stealthbombs in WvW just change the stealth gyro in WvW, nerf it or make it pulse smoke field instead of stealth or whatever, don't gut the entire class across all game modes for this? What the kitten.

    • Like 15
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    • Confused 2
  10. 4 hours ago, Loke.1429 said:

    Ok Josh, I hope you personally ensure the swift nerfing of firebrand, mechanist, scrapper, willbender, virtuoso and harbinger (etc) in the modes they are so broken in. My anti-favorites radar was broken from going off the charts, so I cant deal with that anymore (as I wrote in first quote I'm downright disgusted). Also force your balance devs to play all the game modes and not just solo cap camps in wvw during less busy hours. Also putting considerable playtime into the classes they directly balance and some playtime into all the others would help. I believe it is necessary...

     

    Whut? Scrapper needs buffs not nerfs. It's dead in engame pve rn. Aren't you also only looking at wvw as you're suggesting the devs do?

    • Like 1
  11. Sure, nerf the single build that's still viable in a single gamemode, and all engi support builds by extension. Delete scrapper off the game while you're at it. Rest in overnerfed pieces, it's been a fun run.

     

    On 4/21/2022 at 4:55 AM, Rosiep.9128 said:

    They don't just want to nerf scrapper, they want to nerf medkit and elixir gun as well which will make -all- engineer support builds far less viable. It's ridiculous that because a spec has an ok niche in one aspect of one game mode, some people feel the spec should be made completely unviable in the last game mode it's viable in and the class in general should be nerfed at the same time.

     

    ^ This.

    • Like 1
  12. Scrapper whomst?

     

    But yeah, after trying mechanist, it's even more painful to go back. I'm not sure whether scrapper was supposed to be a tank or a support anymore, but the new spec does both better and easier. Harbinger and Catalyst also give quickness now and seem preferred in team compositions. To even go back somewhat in line with the rest of support, Scrapper needs to upkeep at least 1-2 additional boons (fury is a popular suggestion. More of at least situational protection and stability share would be nice?) and the superspeed from gyros needs a buff imo. QScrapper is fine in that regard, but I already struggle to keep up 100% on hqscrapper, and I maintain that using skills like aoe ress or burst heal should be able to be kept situational when squad is in trouble, not spammed on cd. Likewise to maintain might you need to spam all your elixir skills on cd and pray. Meanwhile on mechanist I just need to press two buttons every now and then and autoattack to maintain permanent alacrity and 25 stacks of might. Disheartening.

    "BuT it'S oVERperFORmInG iN wVW!!" well if an espec is only viable in a single niche of a single game mode, not all is well, is it?

    • Thanks 1
  13. On 3/20/2022 at 11:32 PM, Shiyo.3578 said:

    Support mechanist is just as good as Firebrand in groups(provides alac instead of quickness though).

     

    So you're also in the Guardian forums, demanding nerfs for Firebrand. Right? ...right?

     

    On 3/24/2022 at 4:21 PM, AliamRationem.5172 said:

    That's the problem.  People do play classes because they overperform.  It's why firebrand/renegade/scourge was at 80% representation and why they announced their efforts to begin nerfing them down to make room for other classes.  So, again, if it's overperforming to that level (I'm not saying it is), it only makes sense to trim it.  Like I said, if you want to say "But firebrand!" you already lost the argument. 

     

    In theory, I completely agree. In practice, it seems that they're not going to do kitten anything about FB, so if they don't bring it down to level with the rest, the next best choice seems to have more "FB"s so they don't completely dominate everything. :x

    • Like 2
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  14. Scrapper needs buffs, period, at this point. Outside of WvW there's pretty much no reason to play it over another quickness spec. And then heal scrapper needs to scramble to barely maintain it or spam high situational value skills off cooldown.

     

    On 5/6/2022 at 3:04 AM, Stx.4857 said:

    Agreed. Scrapper having the worst damage and also the worst sustain makes no sense and really shows how lazy the class balancing is in this game, the impact Savant nerf should have been packaged with some form of compensation.  

     

    This. Did any other class get a double-digit nerf without any compensation lately? :x

    • Like 1
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