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wombatpanda.8165

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  1. Overall the direction is goodTo scrg: It is a good idea to give the scrg 2 playstyles and if they dmg nerf to f5 is big enough the 10 target change aint too much of an issuewhat IS and issue tho imo is that there is little incentive to use your shades now. Shades got changed over the time and have delays /red circles/red pulsing on them everything to make em dodgeableAnd now there is a possebility to just not use them and still deal insane amount of dmg with just pushing into the enemy while also support everyone else the same way that pushes with you and you dont even have to think about positioning...not to mention that if you use shades you cant really deal dmg for at least 15 sec while if you just smash face first 24/7 into the enemy you canMaybe think about a hefty CD increase for shade skills when you dont have a shade on the field and remove the supporting capabilites from shadeskills when there is none on the field or something And also maybe dont increase the revenant road to 900and maybe also not the 3sec stability pulsing for the road
  2. -Scrapper cleanse dont need to be nerfed its the rune(antitoxin) that needs to be gone its too strong not only for scrappers-if you bring back old reveal which is good there is no need to higher the smokegyro CD anymore the problem with stealth is dealt with with aoe scrapper reveals id say keep the rev reveal same range not sure about tje warrior reveal could maybe even also stay same range, if reveals are strong enough again makeing the CD of stealthgyro higher would only take away gameplay opportunites-good necro ideas but dont nerf the barrier since it already scales really bad and is actaully a mechanic that only timed right is useful dont take that from them..also noone ever said "barrier is the problem about scrg"-warrior changes look itneresting maybe go more of the way in terms of make warrior a non-boon buffer(something like FB tome of courage #5 with the toughness buff or the rev dwarf elite dmg reduction buff ) instead of boons there is enough classes already pop out boons with everything they do....give the warrior strong but not as easy to use/time buff-playstyle to the team like the 2 attack dmg buff thingy you have in mind maybe take a look at illusion of Live in terms of the invulnerability after someone is illusioned might be good to lower that aswell since having someone be rezzed and basically being unhittable for mutiple seconds is kinda too muchoverall good changes if implemented and some things tweaked a bit thats a start...now give us a 30+ instanced Obsidian sanctum accessable from bastion with team choosing like you already have in bastion/guild-hall
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