-Scrapper cleanse dont need to be nerfed its the rune(antitoxin) that needs to be gone its too strong not only for scrappers-if you bring back old reveal which is good there is no need to higher the smokegyro CD anymore the problem with stealth is dealt with with aoe scrapper reveals id say keep the rev reveal same range not sure about tje warrior reveal could maybe even also stay same range, if reveals are strong enough again makeing the CD of stealthgyro higher would only take away gameplay opportunites-good necro ideas but dont nerf the barrier since it already scales really bad and is actaully a mechanic that only timed right is useful dont take that from them..also noone ever said "barrier is the problem about scrg"-warrior changes look itneresting maybe go more of the way in terms of make warrior a non-boon buffer(something like FB tome of courage #5 with the toughness buff or the rev dwarf elite dmg reduction buff ) instead of boons there is enough classes already pop out boons with everything they do....give the warrior strong but not as easy to use/time buff-playstyle to the team like the 2 attack dmg buff thingy you have in mind maybe take a look at illusion of Live in terms of the invulnerability after someone is illusioned might be good to lower that aswell since having someone be rezzed and basically being unhittable for mutiple seconds is kinda too muchoverall good changes if implemented and some things tweaked a bit thats a start...now give us a 30+ instanced Obsidian sanctum accessable from bastion with team choosing like you already have in bastion/guild-hall