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Downstate.4697

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Posts posted by Downstate.4697

  1. 1 hour ago, Lan Deathrider.5910 said:

    Personally, I'd make Gunsaber the elite as a weapon kit, give BSW weapon swap back, and then park the Dragon Trigger bar onto F1-F5. I'd also get rid of having to charge two separate resources, just have the Dragon Slashes consume flow on use.

    An alternative to preserve the iaijutsu would be to turn the dodge into flickerstep, where it flickers based on directional input so no ground reticle, and the AA flips over to Dragon Slash, like a mirage ambush. The GM traits would alter the form the Dragon Slash takes in that case. This version I would still put Gunsaber in the elite slot as a weapon kit. Core bursts could be returned along with weapon swap and Trigger Guard could be the F2.

    Anything that bypasses the self-root and double resource charge would work really...

    Agree. Bladesworn needs weapon swap and a toggle f5

    • Confused 1
  2. I’d be okay with it if they changed some of the mechanics of 2v2 and 3v3.
     

    Not a fan of people running super tanks to run out the timer. I think a better solution is to increase damage after a certain amount of time.

    Maps could have an objective. Each map could have a node in the middle that spawns on timers or once certain conditions are met that provide buffs to your team if it’s won.

     

     

    • Like 1
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  3. On 4/1/2024 at 7:20 AM, Endorphin.9147 said:

    Or just fix matchmaking so it isnt as hard focused on mirrioring classes egainst each other. Population isnt really big enough for that. Nothing is more infuriating having a gold mesmer cause thats all the algorithm could find to match vs the plat 2 mesmer

    The algorithm tries to prevent the same profession being on each team, not mirroring. That being said, it’s counter productive to their design philosophy.

    a big issue is that the algorithm is all about finding averages within a certain time frame and then adding buffers the longer you wait to increase that range. Unless you have a lot of players with similar stats all playing different professions, you are going to get bad matches.

    Plat 2 players wait a long time in solo queue because no one matches their level. Removing duo queue could help  with match equality, but all it will really do is force high ranked players to Smurf. 

  4. The reasons I don’t like pistol is that you need to face the target to do anything. It basically means you can’t output any real damage if you are being hard focused.

    The best way to play pistol is probably to limit your enemies movement as much as possible, which tempest probably has the easiest time doing.

  5. 1 hour ago, Unknown.6851 said:

    That's actually genius. A little bit of tinkering with the existing form would keep me interested a bit longer. I really love the idea of longer respawns, make people understand dying is why they lose while they slowly wither away, or 3 secs longer to decap would entirely throw my gameplay through a loop and might even force me to leave a decap on far contested still. Idk, but any change to this kitten is welcome from me..

    My point is there should be shorter respawns to prevent snowballing.

    • Like 1
  6. Personally I think it’s less of a balance issue and more of a game mode issue.  Getting kills gives too much value and enables matches to snowball. Mobility creep contributes to this and so does damage creep.
     

    On the other hand there are also tanky builds that can hold nodes. I think the happy medium is to look at downstate/death respawn timers in general. I personally believe the game needs to go back to holding nodes vs killing the enemy and giving your team a 4v5 for 30+ seconds. Hell they could even increase the duration it takes to cap a node to slow down the pace of the match.

    • Like 1
  7. 1 hour ago, Azure The Heartless.3261 said:

    I don't think the devs will rework every thief trait and skill in the game because a couple of people stay catching Ls despite everything. 

    Whether it is stealth or this, neither is worth the overhaul when a single reveal skill instant wins the matchup. 

    And if they do put cooldowns on everything, expect the damage or mitigation to change as a result just like with potential stealth rebalancing.

    Agree. Not worth changing

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