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Chichimec.9364

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Posts posted by Chichimec.9364

  1. Hehe, as a WvW main, I engage in underwater fights maybe 2-3 times a month. That happens occasionally when there's a battle at either Bay on the Alpine Borderlands and the losing side jumps into the water trying to escape. My WvW alt is fully equipped for underwater combat and it is enjoyably clear that many other players aren't.  😂
     

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  2. On 4/16/2024 at 3:02 PM, Danikat.8537 said:

    Sure if you've already found the bank and are standing right beside it like in those screenshots you shared of other games then a sign post on a building helps confirm you've already found the right place (although in the last two I'm not sure what tells you that's a bank, but maybe that's because I've never played those games). But if you're round a corner (like in most of your GW2 screenshots) the fact that there's a sign on the building isn't going to help you. I don't see how that's any different between games.

    I play Elder Scrolls Online too and I find the bank and other important services exactly the same way I do in all games (and in real life for that matter) - by looking at the map. (Although I don't go to Vivec City if I can help it because while it's better than in TESIII it's still a mess.)

    I don't think adding signs all over the city pointing you to all the difference services would achieve much. It would be a lot of visual clutter and it would still be quicker to open the map and look for the icon showing where it is than follow a series of sign posts that will eventually lead you there.

    One of the things I don't understand about the OP's post is why looking at a map is an issue. I drove a cab in the city I grew up in back before the days of GPS. I always kept a map in the glove compartment to use when I needed it. Right now I'm working on Nevermore and just did map completion on Dragon's Stand last night. Guess what - I looked at the map constantly to see where the next poi or vista was. Irl and ingame, if I don't know where something is, I'll use a map. It's not a big deal to me at all.

    4 hours ago, kiroho.4738 said:

    Rata Sum - The waypoint "Accountancy" gives a decent hint what to find there.
    Also Rata Sum is pretty compact. Once you reach mid level (which you pass when going to the bottom level) you automatically see all the symbols floating above the heads of the bank, merchant, trading post, makeover, bl exchange, bl weapon, bl statuette, armorsmith and guild bank NPCs. That's way clearer to see than any actual ingame sign.

    Divinities Reach - There are clear ingame signs at the actual bank and TP as you can see here and here. Your screenshot shows the entrace of the Royal Terrace lounge, not the actual bank/TP.

    Black Citadel - The crafting destrict is full of ingame signs. The bank building also does have some kind of a sign, it's just not the default one. However, since there are no levels, it's very easy to find this one via map symbols.

    The Grove - You forgot the Grove, but they indeed also have a clear ingame sign.

    As for your example screenshots of other games: Screenshot 1 and 2 are obvious, but I don't see any self explanitory signs in screenshot 3 and 4. 3 has literally no sign at all and 4 is... and empty street?
    The way GW2 shows the symbols is much more self explanitory and easier to understand. Especially with the map symbols and symbols above NPC's heads.

    Additional tipp for map levels: When symbols are highlighted, they are on the level you currently look at. When greyed out, they are on a different level.
    By knowing this it's pretty easy to see where let's say the bank is and what WP is the nearest on the same level.

    Another thing I don't understand about the OP's post is their examples of signs in other games along with their claim that there are no such signs in GW2. Yes, there were signs in their first two examples but I also did not see any "self-explanatory" signs in their last two. And I wouldn't have bothered to post any screenshot links myself but yeah, I remember such signs in various Tyrian cities. So again, its not at all clear to me what the OP is talking about.

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  3. On 4/13/2024 at 8:55 AM, Reincarnated.1754 said:

    I hate cats I don't join Cat commanders. There I said it, and I am sure there are people that don't understand why this could be possible. But I don't care.

    BUT:

    Why haven't we had other types of commander Like...

     

    I'm not particularly a cat person either but I gotta say, OP, that first sentence of yours cracks me up. You won't join a catmander tag because you hate cats? Your loss, not anyone else's.  😂

    BUT:

    The answer to your question should be obvious to anyone reading this thread. The only animal tag we have is the Catmander tag. The only (living) animals we can get for our home instances are cats. (I added the qualifier there because we do get dead animals in our home instances - dead birds, left by the cats.) The only race based on a non-human animal we have are Char, clearly feline. (Are Asura based on rats? I dunno, I'm not gonna touch that one, since I know some Asura lovers). It seems pretty obvious that somewhere high up in the Anet hierarchy there is a crazy cat person with enough clout to force their catmania into Tyria.

    Though there do seem to be some fish lovers (fish based backpack), bat lovers (bats hovering around a 2nd gen staff) as well as Quaggan and Skritt lovers (Quaggan backpacks,  and either Quaggan or Skritt can live in one's home instances, depending on story choices), somewhere in the Anet hierarchy. The most notable missing animals in all this are dogs. I'm not a dog person either though, so I'm not gonna cry about that. (Hmm, come to think of it, a ranger can get dogs as pets, iirc.)

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  4. OP, I get what you are saying and I can't argue with your personal point of view or personal experience. All I can say is that getting the mastery exp for both the turtle and the SotO skyscale didn't seem like a big deal to me because of one simple thing - exp buffs. My main lives in Arborstone so it always gets the rested buff.  That alt also gets 12 hour primers and ascended food for all those buffs, including exp. If I'm particularly impatient to max out a specific mastery line, I'll add other exp boosters. And like the op, I don't bother maxing out mastery lines I don't like/won't use. So focusing all those buffs on the masteries I do want makes them much easier for me to get.

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  5. When I first started playing WvW, I had no idea what I was doing and I just roamed the Desert Borderland late at night, killing yaks and guards. It was a while before I started playing during the day, following open tags, initially without Discord, though eventually I got with the program. It took even longer before I found a WvW guild that was a good fit for me, one I run with every day now. That guild is part of a dynamic alliance, one we've run with during the last few betas. I have no factual data to back this up but I suspect that I am not the only WvW player who has made that kind of progression. The OP's suggestion would have locked me out of WvW from the very beginning.

    These days I do see randos and roamers on our daily runs and they do add a spicy tang to the game. Sometimes it's a solitary player watching our squad from a safe distance. Those are presumably enemy scouts. Other times it's one or more folks following our squad picking off stragglers. Last week it was three to four enemy players running around tapping keep walls, causing us to run to defend, only to find no attackers there. Were all these folks randos or part of some Alliance? Other than the scouts, I have no idea. The OP wants to eliminate roamers who are not part of a guild and as far as I can tell that would decrease the variety of gameplay, not help it.

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  6. 3 hours ago, TheGrimm.5624 said:

    Would you be interested in a new trick, powder keg. It would cost 15 supply. .5 second deploy with a 1.5 second detonate. Have a 900 range. 360 AoE with a 600 knockback, 50 targets. Light damage to players, light damage to walls and gates (1%) , moderate damage to siege (5%). 

    Roles

    Defending: Could be used to disrupt siege attacks, spread stacked groups, impact movement on switchbacks and ledges, used to hold breaches from incoming groups.

    Attacking: Used to knockback defenders from siege, used to aid in breaches at walls and gates, allow for breaking up groups, allow for swift hit and run attacks at objectives.

    Both: Grants a limited ranged AoE attack with CC to all classes and elites. 

    Appreciate the time.

    Now that sounds really interesting.

    2 hours ago, Chiral.8915 said:

    I want this, but when worn on the back and detonated in an enemy zerg it immediately puts 5 enemies (regardless of how many boons) within 360 distance into downstate. 

     

    2 hours ago, XenesisII.1540 said:

    Only if it has a 50% chance to blow up in your face.

     

    rofl - I was thinking the same thing - it should have a chance to blow up the user. And a backpack bomb would be perfect for that! 😂

    1 hour ago, kash.9213 said:

    I kind of thought that was the OP idea. Like those fuel barrels in a lot of first-person shooters that explode if anyone shoots them. Then you can place them strategically and shoot one out to explode them at the right time. I guess they would have to make them not have friendly fire or enemy server plants would have more job security and trolling power. 

    Oooh, I really like the idea of barrels one could strategically shoot. 

    1 hour ago, bq pd.2148 said:

    would that be a projectile and if so would it be unblockable?

    current tricks cost 10 supply because 10 supply is the default one can carry. to carry 15 one needs to either train WvW abilities or own a structure that is claimed by a guild with sufficient upgrades. by keeping the cost at 10 you can get that amount without WvW abilities by killing dolyaks. Of course if it were to cost only 10, then often people will be able to use 2 without resupply. not sure which is better but something to keep in mind.

    would there be a limit on how many can be triggered per side in a given area/time or can we use that with 50 people to blast away half the walls/gates HP almost in an instant?

    Excellent point about the supply cost and wouldn't it be wild if the whole squad could use them simultaneously?  🤣

  7. 50 minutes ago, Chyro.1462 said:

    I wonder if legendary gathering tools would be acceptable if their crafting process got easier the more infinite gathering tools you 'smelted' into them. Let's say someone has 3 infinite tools on each of their 12 characters for a total of 36 (not sure if that's an extreme number or if there's people that have that) - smelting them would skip like 99% of the crafting process of the legendary gathering tools. Or if you have a total of like 6 infinite tools across 2 chars, smelting them may skip lets say 20% or so of the crafting process. Really just guesswork numbers, devs would have to decide what's appropriate (possibly from statistics of how many are owned by players on average and on the high end). With a minimum requirement of 1 infinite gathering tool being smelted in the process to make per legendary (so 1x pickaxe, 1x logging, 1x gathering tool) - which I'd say is fair since it doesn't require the gemstore to aquire them as you can target farm Black Lion Statuettes through Black Lion Keys from map completion or the guaranteed ones on personal story to obtain them.

    Just throwing the idea out there if something like that would make the introduction of legendary gathering tools acceptable for people that have multiple sets of infinite tools already. Though fully expecting lots of confused emojis x)

    Sorry, you don't get a confused emoji from me because I like your idea. 😅  Though I do have to say my first preference would be for a leggy aquabreather and my second one would be for leggy accessories in WvW. Your idea would definitely be my third choice. It's a good idea. Oh, and I am surprised that aquabreathers came in first on the poll, given all the sentiment on this forum against underwater combat.

  8. roflmao - My guild doesn't run a boon ball. We aren't even comped. I'm not shrugging because I do have fun in WvW even though we are not boon ballers. 🤣

  9. 18 hours ago, random.9803 said:

    A show of hands who think WvW is a fun mode to play...

    - happily raises hand -
    My WvW guild runs 2 hours a day, 7 days a week, 365 days a year and I run with then as much as I can because it's fun. We win some fights and lose other fights while attacking and defending across the various maps. A good fight, whether we win or lose, is enjoyable for me. The real fun though, the reason I keep playing WvW are my guildmates. We like hanging out with each other and we have a lot of fun doing so.

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  10. 10 hours ago, SuavePuppy.2809 said:

    I used to Comm for Silverwastes a lot, and I agree we're at the point where the legendaries and the bosses are too fragile. Legendaries go down like veterans and mastery hunters spend hours waiting for one to spawn, let alone be quick enough to tag one for the achievement...I've seen a lot of frustrated players over the years and the bosses are only getting easier...I don't see an issue with them perhaps raising the scaling on these enemies so that large groups can't delete them in a matter of seconds. 

     

    1 hour ago, Shadowmoon.7986 said:

    I rather keep them as is than them to be turned in boring health spunges like shadow behemoth, jungle worm, and the maw shaman.

    Five years ago I did the legendaries for the mastery points on my main account. It took two or three days of hanging out in Silverwastes to get them. A couple of months ago I did them again on an alt account. Again, it took me two or three days to get them all. So my own personal experience is very different than SuavePuppy's. And I agree wtih Shadowmoon that when Anet buffed those beginner map bosses they turned them into boring hp sponges. Back in my very early days in Tyria, the Shadow Behemoth was my very first World Boss. It was so much fun that I did it again, if the Behemoth happened to come up while I was in Queensdale. After Anet pointlessly turned it into a long, tedious, slog, I stopped doing it at all. These days I don't bother with it or the other beginner World Bosses unless they come up in the WV dailies and one of the other daily options is even worse.

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  11. My WvW guild runs two hours a day, seven days a week. We've been attacking and defending in the Alpine Borderland keeps since the healing buff was added. Personally, I haven't noticed any significant difference when attacking or defending. No one in the squad has said anything about it either, except for the tag calling for cc when the bar shows up. What I have noticed is that despite all the defending our squad has done this past week in keeps, towers and even camps, I've only gotten credit for two defenses for the WV's weekly Defend 10 World vs World Objectives. Rather than adding a seemingly useless healing mechanic to the Lords that I  don't recall anyone ever asking for, I would much rather Anet fixed the broken defense mechanics like a number of us have been asking them to do since they broke those mechanics.

  12. 8 hours ago, TheGrimm.5624 said:

    Anyone have feedback on the lord heal? Been doing more borderland defending with the event running so haven't seen it.

    We did both attacking and defending in the Alpine Borderland  keeps this morning sometimes right on the lord. I didn't notice the lord's healing having any significant effect either way. Nobody in our squad of 50 said anything about it either. Whether we won or lost in those keeps, even fighting in the lord's room, the outcome seemed far more dependent on the skill levels and sometimes the size of the opposing groups rather than on anything the lord was doing. This is just anecdotal data from one 2 hour run though.

  13. 6 hours ago, jabber.6415 said:

    I wonder if the change to the candy corn gobbler is bugged, or else has some internal limiter involved? I just bought 83 from it (~250 candy corn pieces) and got 1 hour of EXP buff, 1.5 hours of magic find buff, and about an hour of the others. PReviously, I would get 5-6 hours of XP buff alone using about 750 candy corn pieces. A guildie of mine reported buying 1k worth of candy corn pieces form it and got 1 hour EXP buff and 2 hours magic find buff. I know it's meant to be random, but that seems disproportionately weighted toward not getting the buffs I think.

    Are other folks seeing a similar decrease in the exp buff gain or was this just a case of RNGesus not liking these two folks today? I usually get 2- 21/2 hours of the exp buff from 80 - 250 candy corn pieces. I won't be using the gobbler again until after my guild's next WvW run tomorrow and haven't used it since before the patch. So I don't know if Jabber's experience and that of his guildie were a fluke or if that's become the new norm.

  14. 33 minutes ago, Manpag.6421 said:

    ...I doubt AFKing it is actually any quicker than if you just ran round killing them anyway, but it is problematic if they’re essentially killing them too fast for low-level players to get credit for their weekly.

    I was doing map completion on my five alt accounts this past week in Queensdale and killed a 100 bandits there and in Kessex Hills for each account. Personally, I never saw any afk farming on either map. What I did see were a lot of high level players like me hunting the bandits there. The only time it seemed really problematic was once when I was defending the water tower pipes from being blown up. One players was up in the air on their skyscale firebombing the groups of bandits as they appeared. That did make it tougher but not impossible to hit bandits. Other than that, there were a lot of folks running around after bandits but those bandidos kept popping up often enough that they didn't seem scarce at all.

    Oh, and when I am on low level maps, I just spam 1 on whichever weapon I'm using. That still hits harder than any low level player but at least I'm not melting everything in sight.

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  15. Hmm, this is not meant as an argument with what anyone has said in this thread. It's just offering a different perspective on the topic. The story has always been the least important part of GW2 to me. More of a slog to get through than something I get immersed in or absorbed by. So I can't say I got attached to any of the old npcs or even know who most of the new ones are. The most important part of SotO to me was not the story, the new maps, nor the new legendary armor. (I already have all three sets of leggy armor from playing WvW.) Nope, the best part for me was the Wizard's Vault. As a WvW main with my main account, the new dailies and weeklies have reignited my interest in pve on my five alt accounts. I spend two hours a day in WvW and spend the rest of my time doing those dailies and weeklies on the alt accounts. The story and its associated npcs have nothing to do with my regular gameplay.

    Again, this is not arguing with folks heavily invested in the story. It's just offering an alternative view. Different strokes for different folks and all that.

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  16. 1 hour ago, Doggie.3184 said:

    Not crafting leggy armor for vault is a loss of like 14 gold if you play often enough to buy everything of importance from vault. You'd save money by not doing it and get a tiny rebate if you were gonna make it anyways. Also; coffers were nerfed to 10 silver so that's less things to buy.

    It's not of much concern to me, but that doesn't mean I don't agree it's a lame choice for objectives.

     

    54 minutes ago, Mistwraithe.3106 said:

    Wow. So you are complaining that people who spend hundreds of gold worth of resources on crafting a legendary obsidian piece of armour will get 15-20 gold back from WV?

    And you will miss out on the 15-20 gold because you don’t want to spend the hundreds? 

    This make no sense.

    Thank you both. Even though I already have all three weights of leggy armor, I was vaguely wondering if I wanted to build one piece of obsidian armor just for the AA. My wondering never got to the point of doing the math involved but you two made it pretty clear that it would be silly for me to do that just for the AA from those three specials.

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  17. One of my updated weeklies was 5 bounties or group events in the Crystal Oasis . I did the Defend Amnoon Farmers event with several other players but did not get any credit toward this weekly. The wiki says "Group events are difficult events intended for multiple players". Do we know yet what kinds of events in the Crystal Oasis would be difficult enough to qualify for this weekly? 

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