Jump to content
  • Sign Up

Geoff Fey.1035

Members
  • Posts

    410
  • Joined

  • Last visited

Posts posted by Geoff Fey.1035

  1. 21 minutes ago, Genesis.8572 said:

    As with all spears, I'm curious which E-Specs it will work best with. This at least gives the Bladesworn a solid (mid-)range option when not in its gunsaber modes. It would be nice if this worked with Spellbreakers, at least for the thematic connection of the Sunspears, but that remains to be seen. 

    The only weapon that works best with Bladesworn is X/Pistol. You can make a StaffSworn build work but that's "making it work" rather than "works best".

    Bladesworn is centered around Dragon Slash First and Gunsaber Second.

    • Armaments revolve around access to Dragon Slash.
    • Minor Traits revolve around access to Dragon Slash.
    • Pistol only exists to proc Guns and Glory, which itself is designed to improve Dragon Slash.
    • Major Traits ostensibly are meant to work with the Gunsaber, but the bizarre limitations on Unshakable Mountain/Lush Forests makes Fierce as Fire the only reasonably functional option

    There's no room for any playstyle that does not prioritize Dragon Slash. It's pigeon-holed in its design.

    • Sad 2
  2. 3 minutes ago, XSevSpreeX.2143 said:

    I disagree, as long as it is able to provide decent AOE at range. I could see myself slotting it when I need/want a ranged weapon on power berserker that isn't rifle. It likely won't be the meta choice for any dps build, but it has potential as a power ranged weapon with AOE.

    If ANet ever gets around to revamping Bloodlust to be "33% Chance on Hit" OR "100% Chance on Critical" then the spear could be a decent condi weapon for applying bleed at range.

    ... please ANet....

    • Thanks 2
  3. Bladesworn should be a Pure DPS focused spec.

    The whole Elite Spec is centered around Dragon Slash to such an extent that to make it viable for non-DPS builds requires so much reworking that it might as well be an entirely different Elite Spec design.

    That's not to say you can't currently, it's simply that Bladesworn really needs an overhaul to bring it more into line with GW2's combat design.

  4. 50 minutes ago, Fueki.4753 said:

    That said, them giving Warrior a weapon with four clunky ground-targetted AoEs wouldn't surprise me.

    How about making it a 100% power weapon and then adding condi only on the Primal Burst Skill, just like underwater Spear?

    Not to be a negative natterer but it wouldn't surprise me....

  5. The new article for Spears - of particular note look at the Ranger

    Quote

    Spear-wielding rangers excel at hunting their prey. They whittle their quarry down at range and then they finish them off with a surprise attack at melee range. Ranger’s spear features a new type of autoattack that some of the other spears will utilize as well. When at range, you’ll throw a spear at your target, but when you move closer to your foe, you’ll transition into using a melee chain! This bimodal model will help you always keep up pressure

    The most interesting thing of this is the "bimodal model". To really make Warriors shine as weapon-masters, they could possibly apply this to all 5 skills + burst.

    Range will give them the feel of Paragon spears, and melee could be more Dervish style (although staff kind of fills that niche).

    Thoughts?

     

  6. 3 hours ago, Kuldor.9682 said:

    I get the "smaller expansions at a reduced price", but if the idea is to have a new expansion each year, you are effectively asking me for more money than before, and making the game even harder to get into for new players.

    I disagree that each new expansion makes it harder for new players to get in. The Dragon Saga contains like 99% of the game, with SotO really only giving easy access to create Legendary Armour, Weapon Mastery (some builds don't require this) & Expanded Weapons (several professions seldomly use these outside of specific builds). 

    I agree that a new expansion each year is questionable. They stated don't want to put on "a hat within a hat" and then noted they developed a new Crafting Discipline that is functionally Scribing except for your Home instead of the Guild. Just... why? They could have built it into literally all crafting disciplines (or better yet.... Scribing) similar to what they did for the Kryptis Motivations/Essences.

    New Masteries are difficult to implement with actual bonuses because it creates power creep. For example, EoD Springer is the de facto opener to hard CC enemies, SotO Skyscale Mastery completely changed player involvement (i.e. leeching), and a lot of content in feels designed with the IBS United Legions Waystation (EMP) in mind. There's a lot of things that just stack together and make the players stronger and stronger--not necessarily a bad thing, but I think this is why we're seeing a lot of things like the Arborstone & Astral Ward Masteries where it's literally an EXP sink to time-gate content.

    It doesn't seem sustainable outside of maybe a couple of years.

    That all said, I'll still buy the expansion because I've been part of Guild Wars since 2009.

    • Like 2
    • Confused 1
  7. 37 minutes ago, Lan Deathrider.5910 said:

    Still, wouldn't be weird for them to change an NPC's profession, they did that with Rytlock.

    That's fair, it's just unlikely they'd have Caithe wearing the Dervish outfit rather than either her current Branded look or something new.

    Plus, it would be really weird to have the Thief have a skill with green effects and having a giant ghostly fox appear as opposed to the Ranger that has Snakes/Birds/Bears/etc already. Caithe having the Snake with her skill in LWS2 was kind of a one-off since they made an entire unique skillbar for her.

  8. ANet has introduced some unique mechanics with weapons in SotO so they could add just about anything with the spear.

    It'd be a nice nod to the Paragon Spear/Shield if Warriors generated Aegis frequently while using a spear.

    2 minutes ago, Lan Deathrider.5910 said:

    thief (it was Caithe leaping, so thief unless they changed her to a ranger),

    If you pause the video it's just a Sylvari wearing the Primeval Dervish outfit. It's highly unlikely this is a bait-and-switch for Thief given the green effects with the attack. Sylvari hound can go either way as the Racial or as a Pet

  9. I don't really understand why some people are saying these are nerfs?

    Literally the only reductions are for PvP/WvW by 1s on boons, and even then the changes to Martial Cadence are massive enough to make it negligible, and the CD reduction on Featherfoot Grade is "okay" because the skill itself is "okay" compared to other options.

    Everything else is a definite upgrade, with it being cast time reductions, duration increases, stack increases, and now healing on auto-attack with Staff rather than Regen being a big win (the regen is pretty much capped anyways)

  10. 4 hours ago, Tula.6021 said:

    My definition of easy: short and simple in the game without external resources.

    Almost every MMO that exists is never this easy--especially when you're talking about end-game content and gear.

    Check out the guide on the Official GW2 Wiki <-- Probably THE best resource for players getting Ascended in the entire game.

    I've been playing since Beta and yet every so often (before getting Legendaries) I would come back to it just to get a refresher on where to go and what to do to get things for buildcrafting. The community keeps it updated to include new methods, trading post links, as well as commentary on different runes and sigils so you can explore alternatives depending on your situation/needs.. It's probably the best resource for this and put together quite nicely.

     

    • Thanks 3
  11. As well, it's possible to get 1 Legendary Armour every 3 weeks by playing under 2hrs per day, 3 days a week.

    • Daily: 6 Provisioner Tokens [3-4 minutes alt-swapping]
    • Once per day, no more than 5 times each [under 30 minutes each OR chain back-to-back under under 1.5hrs]
      • Skywatch Meta & collecting magic for Pinch of Stardust
      • Amnytas Meta & collecting magic for Static Charges
      • Inner Nayos & collecting magic for Congealed Screams
    • Once per day, no more than 3 per week: Convergences [approx. 25 minutes each]
    • Map Completion or Light Lanterns in each map 5 times
      • Skywatch Lanterns - can do this while waiting for Meta timers
      • Amnytas Lanterns - can do this while waiting for Meta timers
      • Inner Nayos Lanterns - takes 10-15 min/completion 

    Even if you don't have the gold & materials, I'd recommend doing this as you'll get plenty of both.

    • Thanks 1
    • Confused 1
  12. 1 hour ago, NukkinFutz.8645 said:

    Well, I'm a fairly new player.  1 year and 3 months played.  I've played with Jade Protocols ever since I discovered them early on.  This is a BS decision.  If it was broke, they should've FIXED it A LLLLLLLLOOOOOOOOOOOOOOOOOOONG time ago.

    ANet has a VERY hit and miss track record with fixing things in a timely fashion.

    And even if something is not broken, ANet might decide to rework it--much to the ancient chagrin but now recent applause of Chronomancers. In addition, skills or traitlines can be removed or butchered at ANet's whim.

    Look at the Trait/Speciialization revamp, whole Rune/Relic fiasco, or the backlash from Legendary Relics now needing to "learn" things from Expansion 5 onwards. ANet could roll back all Legendaries so that you need to "learn" stat combinations all over again

    Nothing in the game is permanent and there are entire builds that are considered a staple of the meta in any mode are hinging on a single mechanic to make them viable.

    • Like 1
  13. They were such a pain to stack up before I never bothered with them.

    Without Jade Protocols, most open-world solo builds can

    • burst a group of enemies down in ~5 seconds, making the defensive boons nearly worthless
    • have maybe 20s-30s cooldown between groups without Alacrity
    • maintain several of those boons somewhere between 25%-100% (each) with zero boon duration
    • vs Champions have traits for sustain/defense but use full DPS equipment so no need to swap anything except maybe 1-2 traits (or 1 traitline)

    In Zergs it's irrelevant because you have 100% uptime on everything anyways

    The +150 stats is the biggest bonus.

     

    • Like 1
    • Confused 6
  14. On 4/10/2024 at 1:15 AM, Eloc Freidon.5692 said:

    Also from making Hero Points useful beyond elite specs.

    Potential Design: Add a new section under the Training Tab for Weaponmaster Training and the new weapon training

    The Best Design: Add an event chain or collection to unlock with additional lore explaining why your profession has begun using these new weapons or branching out your techniques.

    ANet's Choice: Make these story steps pointless for literally every single other character on your account after completing them once

    • Weaponmaster Training: "Hey, you know you can just.... use the weapons, right?"
    • Expanded Weapons: "Find these scrolls for ancient fighting techniques that we'll never mention ever again, but you can give them a try"
    • Like 1
    • Confused 2
    • Sad 1
  15. 2 hours ago, Laughing Bat.1570 said:

    . The biggest change was heroes (started in Nightfall but EotN added quite a few more), which meant pugs were far less common. It was never difficult to find people in main hub towns or finding an active guild before gw2's release.

    When heroes were first introduced (2006) in Nightfall, you could only have 3. It wasn't until March 2011 that they removed the cap, approximately 6 months before release of GW2.

    I would be okay with ANet adding Heroes (probably via Mastery) in GW2 for instanced content

    • Like 1
    • Confused 2
  16. So Condi Deadeye dropped from 50K down to 45K, putting it in line with other DPS builds rather than 5K-6K higher

    Barring projectile bugs, it'll be simpler to maintain the rotation in chaotic fights which seems like a plus overall

    • Confused 1
  17. 1 hour ago, Asra.8746 said:

    Yes, you are. You are slow.

    That's the only reason those rotations work for you; which also means you perform worse than others who are actually better players with faster reactions and apm.

    Also, they literally didn't address any of the bugs and issues plaguing axe, instead of just nerfing it first. This is the most backwards logic in balancing I've seen in games.

    The only axe change was how skill 3 for the Axe/Dagger setup handles Malice

    I'm finding the DPS is roughly the same so... not really any difference except the rotation is simpler.

    • Confused 2
  18. 41 minutes ago, Seraq.4692 said:

    I swear the nerf to Malicious Cunning Salvo is some of the most tone deaf nerfs I've seen in quite a while.

    I thought this change was really good for PvE.

    • Condi Dagger/Dagger Death Blossom build is 3-3-3-5-1(stealth attack) repeat
    • Axes
      • Before Patch: 2-2-3-5-1(stealth attack)-2-2-2-3-2-2-3-5-1(stealth attack) repeat
      • After Patch: 2-2-3-5-1 (stealth attack) repeat

    Don't have to worry about skill 3 screwing up the rotation for Malice generation. And having a simpler rotation makes it function better in PvE since you don't have to think too much for the rotation. Sure, the damage may not be as high, but it's much more consistent and easier to master.

    Am I missing something?

    • Like 1
    • Confused 2
  19. Super simple fix to help make Hybrid-Bladesworn feasible:

    • Guns & Glory provides a 100% chance of burning on explosion in addition to the Ferocity buff
      • Chip damage for power builds
      • Condi-spike for Gunsaber (Blooming Fire) & Pistol (Dragon's Roar)
      • Zero mechanics changes 
      • Does not detract from Dragon Slash (since ANet seems dead set on this being the crown jewel of the spec)
  20. 22 hours ago, Lighter.5631 said:

    the reason why they gave core f1 back to berserker, because it is so crucial, we all forgot how stupid berserker played without core f1, it's almost like they didn't learn from berserker

    The Nov 2023 patch made it largely irrelevant (build-dependent) since you can get back into Berserk mode in 8s quite easily, and it's easier than ever to maintain Berserk. That said, having the option of using F1 if you're in a crunch is still a nice-to-have rather than the need-to-have previously.

    Agreed Bladesworn mechanically (and traits-wise) needs a solid review and rework

    • PvE most viable builds devote everything to supporting Dragon Slash; HealAlacSworn is only viable because it's not expected to do any damage; no condi builds
    • PvP change to unyielding dragon heavily damaged its viability in PvP, and it was difficult to use before then
    • WvW why would you put yourself through this? Being rooted in WvW is basically a death sentence
×
×
  • Create New...