Thiazi.1250
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Posts posted by Thiazi.1250
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Specifically, trying to move from cover-to-cover heavily favors classes with high mobility. I played through the story on my Reaper, and it felt incredibly unfun, because I had to make do with Summon Flesh Wurm/Necrotic Transversal, and Death's Charge (which costs precious life force that I need for the fights themselves, made worse by the poison gas). Meanwhile, a Thief could just spam Infiltrator's Arrow, and Mirages have Blink, Mimic, and Jaunt.
I understand that not much can be done to change it at this point, but please take things like this into account in designing future encounters.
From the Ashes instance is unfair to some classes
in Guild Wars 2 Discussion
Posted
It's not incorrect though. My point isn't that it's impossible to do as a Reaper (I completed it), or even just running and dodging. My point is that some classes have tools that can make this instance much easier, while others don't.
This isn't me whining that it's too hard. I'm trying to point out that some classes are much better equipped to do this in others, which I believe should not be the case in story content. If it was a raid, fractal, a dungeon, or even just achievements, I wouldn't care. Those are good places to let classes play to their individual strengths. This, however, is the story, which is intended for pretty much everyone to play; having some classes with a huge advantage or disadvantage is bad design, in my opinion.