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Skill.3260

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  1. They should atleast change Vengeance to something else.. This "something else" should force enemies to attack you after you use it, instead of running and avoiding you. Maybe when you use vengeance, your max health change to 10,000 and if you have majority of your health remaining at end of Vengeance, you rally. (Enemy gets 20secs to reduce your health down to below 5,000, healing effectiveness could be halved during vengeance to give warriors with high regen less of a chance to survive.)
  2. Been thinking this for a long time but never gotten around to post it.. until now.As of now, Warrior have probably the worst downed skills in the game. We have a rock that deal some damage, a hammer throw that knock down enemies, vengeance (make us rally for 15secs before we die) and the bandage skill to res our self. The hammer throw will only hit 1 enemy, and it can be reflected, blocked, ignored. When it comes to Vengeance, it only give us a chance to rally even though we use it.. so its almost same as dying. Let us look at some other professions..Guardian:Push nearby foes back. (5 Targets) ; Draw a symbol on the ground that heals allies and damages foes. (5 Targets)Elementalist:Assume a mobile, vaporous form, returning to a downed state when the effect ends. ; Immobilize your foe with hands erupting from the ground.Ranger:Damages your target and dazes foes around that target. ; Revive your pet at your location to revive you. We have had the same downed skills since 2012 (with an addition to PvE with season 3). But we have gotten 1 new profession and 18 elite specs since then and I personally, think it would be nice with some new downed skills.. or at least, make some changes to the ones we currently have. Would like to hear other peoples opinion on this.
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