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Posts posted by Darknicrofia.2604
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Still didn't resolve the biggest issue I had with Beta 1 WB.
The WB flames still scale way better in large scale combat than it does in 1v1s, which was the entire motif of the class.
I don't know if the new changes will fix its problem of being a clunky wet noodle, the animation smoothing will need to be tested but I'm glad they're addressing that. But there was no reason to nerf Vanguard Tactics.
Overall I'm still not expecting much out of this spec, I still see very little sustain in its kit, losing the passive aegis was a gigantic trade off that leaves it way too susceptible to thieves/mesmers.
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Ever since cmc decided that every single hard CC skill needs to have a 0.01 power coefficient in spvp/wvw, a good amount of skills they create will be D tier by default.
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Leave Shattered Aegis and Mystic Rebuke alone and rework how Willbender flames function via scaling.
The first iteration of the design is completely assbackwards to begin with how the spec is suppose to function, WB should never be a zerg fighting build unless Anet wants their new assassins to roleplay as a Dynasty Warriors clone 1v1000ing.
Reduce the flame procs to every single hit but with a 1 sec ICD per target.
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I wrote this in the first page of the feedback thread (though not the specific mystic rebuke interaction) but this just highlights how badly designed the concept of WB flames are.
The profession mechanic is complete garbo in the area that this spec is designed for (small scale, 1v1) etc but completely busted in 1 vs many large scale zerg fights.
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4 hours ago, Andred.1087 said:
Well, technically you can use Judge's Intervention while channeling it for a fun trick 😛 But nobody should fall for that one twice. Also it really sucks to bring a specific utility just to make your elite actually viable. Definitely needs a significant rework.
Core Medi Hammerguard already does JI + CC better with either Hammer 4 or Hammer 5 that doesn't even require an elite skill.
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Shiro Rev also pisses out unblockables and has tracking attacks with built in evade frames, 0 of WB's attacks are unblockable, good assassin build... 😕
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3 hours ago, Dristig.9678 said:
I don't get it either. Melee DH is a direct swap that's better than any Willbender spec I can figure out.
Core Guardian feels like the elite spec upgrade to Willbender.
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The FB grandmaster trait Lore Master should almost be baked in, allowing WB to keep the passives even after virtue activation to make them worth using instead of losing the passives altogether.
That's how bad the current WB virtues are.
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57 minutes ago, Saiyan.1704 said:
Willbender performed so underwhelmingly that I had to walk away from my computer because I was just so disappointed lol... perhaps overly dramatic here but dang... feelsbadman.
That's where I'm currently at, I'm just going to play FF14 for the rest of the week over trying to make myself feel bad by testing WB anymore.
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The day 1 experience was so bad that it just killed any motivation I have at all to play it on day 2, much less throughout the entire weekend.
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Anet took a traditionally weak side node class that has bad sustained damage and 1v1 capabilities and gut its defenses even further by removing the virtue passives and decided that adding 3 450 range dashes was enough of a trade off to call it an "assassin class".
Good joke.
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Harbingers have more functional mobility than the "speedy duelist" spec feedbender.
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After a day of testing and watching good players streams, this might legit be the worst spec Anet ever put out.
Maybe HoT launch Ventari Rev is slightly worse? idk its close.
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22 minutes ago, Heinel.6548 said:
That isn't even it. It's the animation locks!
That was my point lol, the aftercasts and animation locks makes it feel like you're on a 2.5 sec GCD by default.
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The mobility is there so you can run back from spawn faster.
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The PvP community's first impression have started calling it Feedbender.
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5 hours ago, Stalkingwolf.6035 said:
it looked so good agains not moving and fighting golems 🙂
Needed to fight 5 of them at once too for the Virtue Procs to not look bad
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48 minutes ago, DragonSlayer.1087 said:
There's a nice fluidity to the spec and it's the most enjoyable to play out of the 3.
Offhand Sword needs improvement. Sword 4 needs to attack faster and Sword 5 needs to have 900 range.
I mean it feels like a fluid spec if you're coming from FF14 and is used to the 2.5 second GCD after every single skill.
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1 hour ago, Caid.4932 said:
If mobility is meant to be my new source of survival then please stop locking me in place.
Pretty much sums it up
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Stop derailing this thread, you telling a dev they should have a trait in a spec that uses an off hand sword that turns a staff into a melee weapon isn't a valid feedback just because you bought the game too.
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Just now, Eric.7813 said:
The sword main-hand doesn't flow with the sword off-hand or the willbender theme IMO. Doesn't feel complete, as compared to the Shiro set on rev.
1. Main and off-hand sword skills feel like two different play styles.
2. The icon stylization difference between main and off-hand sword skills bothers me.
IMO, soul beast did a good job making the new dagger main-hand and old dagger off-hand function nicely together. Maybe look to that for inspiration.
The OF sword skills seem designed for an entirely different class, in fact it probably functions more fluidly on Rev than it does on Guard.
That's what it feels like for a majority of the skills, nothing from any of the base Guardian weapons/traits really synergize at all with any of the WB traits/utilities, in fact in some instances they actively contradict each other. On top of the clunky animation delays it just feels and plays like a badly thought out mashup.
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1 minute ago, Artyport.2084 said:
how do you know its pvp.. did the devs say that.. is it labled pvp?
you dont think people are going to want to play this in pve?
all you care about is pvp. GREAT. GIVE YOUR feedback...
i wanna play this in pve.. just for fun.. and my opinion is just as valid as your now go sit your litte behind down somewhere.
Lmao you're literally asking a spec that is revealed as a duelist and has been mentioned in the stream has a bruiser "how do you know its pvp"?
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lol heavy CC, based on a 1 sec immob on sword, a single utility that stuns and an elite skill and absolutely nothing in terms of CC from the virtues or traits.
yea okay.
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1 minute ago, Gwaihir.1745 said:
No, the spec is a glass cannon. As it is the class isn't doing enough damage. You can slap a wb down in a few hits, it needs to be able to do the same to its opposition.
I mean his (or her) feedback reads like someone that picked up Guardian yesterday, made a character and decided the new animations looked pretty and that's about it.
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Willbender Beta 4 Updates
in Guardian
Posted
I just realized they didn't even address the janky heal skill in the list of changes lol.