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Posts posted by Wahlao.1069
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I'm missing 1 also..can't seem to find any champ of malice 🤔
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17 hours ago, Caedmon.6798 said:
What do you reckon the stats/runes we would need to make this spec viable as it also comes to self surival ?For Runes, definitely runes of tormenting, since the scepter weapon spits out torment.
For stats, I'm gonna go try apothecary. Personally I don't think we'll see power based specter builds.
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If you're going solo, mobility should be top of yr list.
I like to solo, and been having great results as this:
https://guildjen.com/2021/06/14/condition-trapper-soulbeast-roaming-build/
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With stealth and superspeed just by laying down traps, it can get you out of oh-s**t moments.😅
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Skyscale is worth the sweat😅, blood & tears😪
Some of the collections were time-gated to wait 1 actual day when it came out, which I felt frustating then.
I've not touched my grif at all to this day!
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Check out Lord Hizen's staff mirage build:
http://en.gw2skills.net/editor/?PigAYZlRwkYVMEmJWyP+PNA-zRJYkRFfZkZKESFo3BIc9wbpKfL-e
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The youtube link:
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This is the acro trickery daredevil variant on metabattle:
https://metabattle.com/wiki/Build:Daredevil_-_Permadodge_Condi_Roamer
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5 hours ago, HappyHubris.1096 said:
I tried my hand at coming up with staff builds for the new world.
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Conditions/Boons: Maximizing vigor uptime for Chaos Vortex, condition damage. Struggled with what prefix to use, as there is no Condition Damage/Concentration/Expertise/Precision prefix. Perhaps Viper gear, if expertise is more valuable than concentration.
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I also struggle to understand when a Mesmer would go for Chaotic Transference over Chaotic Potency. With extra Protection->Regeneration, you get condition damage, concentration, and expertise. But Chaotic Potency is already a skill with improved Condition Damage as well as staff recharge.
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I noticed you have chaos-insp-mirage. I would have chosen dueling-insp-mirage.
Dueling gives you deceptive evasion, so every dodge -> ambush + heal from Illusionary Inspiration
For healing gear, i suggest plaguedoctor (condition dmg, conc, vit & heal power), to give you a balance between heals and condi dmg.
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2 hours ago, Gryxis.6950 said:
Sigil of energy will always be more valuable than sigil of concentration, it gives you one more dodge per 10s which is a 30% uptime of alacrity (+on average 12 stacks of might) and some added dps from the ambush.
For my double staff, I put energy and stamina sigils, more dodges -> more ambushes!
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Bug Fixes in latest patch:Fixed a bug in which the Incinerating Shock Wave effect applied by the Destroyer of the Third Fortress inflicted 20 times the player's health in damage rather than the intended 20% of the player's health in damage.
:s No wonder so many of my party including me kept getting 1-shotted!
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I play both scrapper and daredevil in wvw.Like you, I like to roam and thief fits that role.Usually these are the roles I do:1) Scouting for enemy zergs, parties and telling any tags on the location.2) Flip ruins/monuments/sentries3) Flip camps (be careful, since enemies can see in map if a camp is under attack)4) If keeps are invaded by enemy zerg, I'll stay behind, playing hide & seek. --> Thief portal is essential here to allow your team backdoor entry. (If there's too many enemies, I'll put down a portal, get out, but keep coming back before the 60s portal timeout)
My daredevil uses rune of speed, which synergizes well with daredevil dash trait, to get perm swiftness with +66% movement speed.Dash also makes you invulnerable to immobilize, cripple, chill. (but not daze, so be careful!)I'm very much focused on mobility, so my dps is not great.
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This is my build, which is centered around WVW mobility and kiting, but has a lot of defensive utilities. I modified it from 'drunk engineer' build.http://gw2skills.net/editor/?PeQAQlFw8YaMH2Jm6WWtOA-zVZYVB3FFgYYlRvJQFFgdDA-w
I chose grenade kit, as its more my style (ranged) and the DPS is much better compared to rifle/pistol.You may want to change your settings though as grenades are ground cast (I chose instant cast at target)
I went with tools for streamlined kits trait, which gives me perm swiftness & +66% movement speed with runes of speed.(Just remember to swap to a kit ~30s)You should be a kiting god with the speed.
It goes well with scrapper object in motion trait, damage is +5% for every boon on you with swiftness, so keep on drinking those elixirs for boons.Heals are plenty -> F1, F2 (at yourself), 6, EG5, plus passive heal from backpack regen trait.Every damage you do generates barrier, there's an emergency barrier with bulwark gyro too.
If you need to get away quick, use the elite sneak gyro which gives you stealth.
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If you've got elite specs unlocked, you can try scrapper. It has a lot of self sustain.This is my build, which is more WVW oriented, but has a lot of defensive utilities. I modified it from 'drunk engineer' build.http://gw2skills.net/editor/?PeQAQlFw8YaMH2Jm6WWtOA-zVZYVB3FFgYYlRvJQFFgdDA-w
I chose grenade kit, as its more my style (ranged) and the DPS is much better compared to rifle/pistol.You may want to change your settings though as grenades are ground cast (I chose instant cast at target)
I went with tools for streamlined kits trait, which gives me perm swiftness & +66% movement speed with runes of speedYou should be a kiting god with the speed.It goes well with scrapper object in motion trait, damage is +5% for every boon on you with swiftness, so keep on drinking those elixirs for boons.Heals are plenty -> F1, F2, 6, EG5, plus passive heal from backpack regen trait.Every damage you do generates barrier, there's an emergency barrier with bulwark gyro too.
If you need to get away quick, use the elite sneak gyro which gives you stealth.
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Hi experts, given that mesmers are one of the slowest moving WVW classes, with no mobility to disengage, was exploring use of superior runes of speed on the mesmer to give us movement speed in WVW to allow us to move faster.With signet of inspiration providing base 5s of swiftness + 50% from speed runes + ~30% boon duration from (diviners, commanders) gear we could reach maybe ~9 secs of swiftness every 10s.
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In my humble opinion, the problem right now is the 'infinite' lifespan and infinite ammo of siege weapons.All siege weapons like cata, ACs, ballistas, shield gen all have infinite lifespan (as long as you click on it once per hour), and infinite shots.
1) We should limit the timer on these weapons to (eg. 4 hours) with no timer refresh, this simulates typical wear and tear.This forces defenders to keep building defensive siege weapons every few hours if they want to defend a tower/keep.
2) There should be an ammo system for these weapons (for eg. 5 shots)Once the ammo is depleted, 1 supply gets deducted from the firer to replenish the ammo back again.This prevents defenders from hiding inside towers/keep firing weapons forever. You have to make shots count now.At some point, the supply is going to run out, and they will be forced to either come out to fight/abandon/get a supply train of player runners going to other places to get supply and take over the firing.Naturally the ammo system should apply to attacking siege as well like catas and rams.
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I faced the same problem..but waited for whole patch to download and used another char to login later....seems ok now!
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The signet of undeath utility skill got a buff in Dec patch....works ok for me for LF generation with curses line!
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Feedback on the light puzzle in the mountains:There's 1 part where you need to lower the blue barrier in order to let the light pulses thru, by the time I fly to the faraway mountaintop, the pulses stop, probably due to the blue barrier coming up, impossible to complete alone.I had to get a friend to stay at the raven lock to keep the barrier down
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I like the new 'seize the moment' trait, was hoping to see another grandmaster trait that gives alacrity.This will give us a trade-off playing choice on alacrity or quickness, but not both at same time.
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I was hoping that with the new 'seize the moment' grandmaster trait in the last balance patch, they could change another grandmaster trait to give 5-man alacrity.This will give chronos a real trade-off choice of either alacrity or quickness, but not both.
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@"Dante.1508" said:For me Forged and Mordrem just eat my mirage alive.. way to many condi to cleanse and the illusions just don't do anything other than attack random deer and things i've not even attacked... No idea what nerfs they have done but open world is not fun on mesmers anymore.
Why pve always must be ruined due to the pvp modes ruining everything is beyond me but yes i'll stick with warrior, guardian and Engi thanks for the heads up.
Check out Lord Hizen's mirage build:
His build link is listed in the video description.I use it and I can solo champs with ease -
@Funky.4861 said:Tyvm. Looks like a fun OW build but i'm not making another gear set for my (primarily raiding) mes. If we had as many gear templates as we do build templates, then maybe ^^
I use arc-dps templates!
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@"Funky.4861" said:We saw his gear/stats but not traits.
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Your gear has toughness, power, condi and boon duration....you should be deciding on tradeoffs rather than go with so many stats.Lord Hizen has a youtube channel where he has a great video on pve mirage build using double staff.I use that when I go DPS.
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I'd rather pick the other grandmaster trait 'seize the moment'. That's way more helpful to the party. With the new F2 and fast clone generation via scepter, I can upkeep perm quickness, though in a pitiful small radius....
Oblige Obscure achievement in Amnytas [Merged]
in Players Helping Players
Posted
Hi, I'm stuck on one of the items to finish off the Oblige Obscure achievement in Amnytas.
There's a Help Livia escort the relics by shooting at Kryptis from the magic platforms.
How does one get credit for it?
I stood on one of the platforms and pew-pew those kryptis floating things, I definitely shot down some, but didn't get credit when the event ended😣