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Letha.4867

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  1. Very true. I feel like, before the huge boon/power creep that has been showing up over the years, renegade could hold it's own just fine, despite it's flaws. Now it's simply outdone by meatier specs like herald and vindicator, while ANet continues to give renegade the bare minimum.
  2. I would love to see them fix this problem. Trying to place the "NPC" down on rough terrain is such a nightmare, and honestly it feels like they just overlooked it entirely when they "buffed" it on march 19.
  3. I think you make a lot of great points here. 900 to me sounds ideal enough that they might actually implement it. 1200 would be absolutely awesome though. Having tried renegade in PvP, I can attest to how dismal it is trying to fight a lot of other specs that can just outrange and out dps you in the melee. I'd rather not have soulcleave just turn revenant into a bunker-type build like what you can do with druid. Definitely in favor of adding more range to renegade at a baseline.
  4. I didn't know this actually haha. 40 sounds sort of absurd, and honestly 20 overall stacks would be more "balanced" in my eyes. Either way missing that survivability is super noticable. The fact that it's bugged right now too means that hopefully it will see some semblance of it's original survivability increase with battle scars. Hopefully...
  5. Yeah I feel that on a spiritual level. Those situations where you're trying to drop any of the warband members and being blocked by a pixel of a rock or a small gap in the ground, or even a slight elevation difference can be so infuriating. Would love to see them up the range on it, or at least fix the clunky placement issues. Or both! Both would be nice.
  6. The trash mob destruction with that triple combo does feel nice, much nicer than it did before. It feels like the whole renegade kit is only really great at wiping out trash mobs, and overall okay at dealing that damage to a single target. Maybe making citadel bombardment projectiles have a larger AoE would make it viable against targets with smaller hitboxes.
  7. The ever growing power creep that has been going on lately has had one of my favorite revenant specs feeling pretty lackluster. The silver lining behind running a power build with it was that it still did decent enough damage, especially against enemies with larger hitboxes. It also had great survivability with icerazor's ire, which has been since nerfed into the ground with the march 19 patch. Instead of getting 20 stacks of battle scars from the ability, we now only get 2-3 which we traded for an instant damage payoff, that does just about as much damage as it did before only the payload is dealt instantly now. I think the instant damage from renegade utilities is nice, but the gutting of it's survivability whilst also trying to hamfist a new mechanic that hardly makes up for said loss makes the balance for it feel cheap and unrewarding to play in PvE, even more so than it used to. I also have a problem with the lack of visual feedback for the new "band together" mechanic. They should have at least given the renegade ability icons some new flare to show that they are now enhanced by the "band together" mechanic after using an ability. Overall the spec doesn't feel better to play after the patch, and in some aspects, it feels worse than before march 19. I get that the patch was supposed to "make it a better competitive pvp pick", but overall it felt like it just untintentionally nerfed it in PvE, while not giving it enough to make it a decent pick in PvP. Hoping to see some more updates to it in the future. I'd love to hear my fellow Renegade's thoughts on the changes too, and whether or not you feel the same way, or the complete opposite of how I feel the changes effected the specialization.
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