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floppypuppy.5789

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Posts posted by floppypuppy.5789

  1. 1 hour ago, Ravenwulfe.5360 said:

    Also as an aside, it's lose not loose. Lose is when something is gone or can't be found. Loose is when your shoes need to be tied.

    Also as an aside, explaining jokes does not make them funnier... especially the unintentional ones. Does everyone really need to tie their shoes? 😁

    • Confused 2
  2. Teapots big mistake was sticking with GW2 exclusively for too long and trying too hard to make it work. Its not a coincidence that almost every significant streamer does multiple games.

    Trying to squeeze 6 hours a day 7 days a week worth of content out of gw2 exclusively for many years in a row requires a magnificent (absurd?) stubborn streak. Most of the other interesting personalities just don't have that so he finds himself alone here.

    Why would anyone be worried that Teapot streams wow? Are you afraid he's deserting a sinking ship?

    • Like 8
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  3. On 9/1/2023 at 11:00 PM, Piogre.2164 said:

    https://i.imgur.com/r6X7JzT.png

    For the past hour following reset, We've been [Outnumbered] in AR on EBG, while also carrying a 20+ map queue.  We've had like 30 people in map total, and numbers capped.

    Meanwhile TC just took our keep with 80 as tracked by ARC, which shouldn't be possible with normal EBG caps.

    Something's bugged with the map pop caps right now, I think.

    On the green side of the matchup it was the same: outnumbered, map has a queue, we have ~35 people and arc counting 85+ enemies in fights vs TC alone. Fortunately TC just threw their bodies at us... either they had lag or just zomboid mode 🙂

    I don't think this a bug so much as a derelict mess, for the following reasons:

    1. For the first few months after the original release (pre-HoT) there wasn't really a queue for getting into the maps, it was more like an unordered list and you could get in faster than everyone else by doing things like "queueing" from a low pop pve map like Ebonhawke. Being in the same 5-man party as someone already in the BL also gave you priority (voice comms was amusing at this time). This was eventually "fixed" but the main takeaway is that it was never designed as a first-in-first-out queue for each map.
    2. At the same time ranger pets were counted as player population (also eventually fixed)
    3. I can't seem to find an official post now but at the time people were talking about server caps where the number of people allowed in WvW for each server at once was lower than the sum of all the map caps. That means some maps were stuck lower than their cap because of the server wide cap.
    4. When EoTM came along it was rumored to be factored into the caps in some unspecified way because it delivered supply to your homebl.
    5. Outnumbered with a queue has been noticed regularly for years. It usually just gets blamed on roleplayers or afkers that nobody can find. The part where your opponents have 85+ is novel however.
    6. When an entire squad changes maps there are almost always several players with the same queue number.

    A queue is such an elementary thing and these issues are there right from the beginning and outstanding for so long that it really suggests that there is no "queue bug", but rather a swarm of something that may involve a swamp.

    In conclusion, just google how to have fun in a swamp.

  4. Thats how people played this game 8 years ago when WvW seasons were a thing.

    Enjoy that experience if you can legitimately find it (doubt).  When the futility of it all sinks in you will become either delusional or miserable, just like everyone else. IMO this game will go down as one of the most woulda-coulda-shoulda been games of all time.

    • Sad 2
  5. 2 hours ago, babana.7521 said:

    Just wondering if Guild ABC is ally with Guild X but not with Guild Z, and Guild Z is Ally with Guild T that is not Ally of Guild X or Guild ABC will all this Guild be automatically become ally?

    The correct answer is maybe.

    1. ABC and X will always be on same team
    2. Z and T will always be on same team

    Depending on matchmaking/randomness 1 and 2 could be placed on the same team or on opposing teams or even a different matchup entirely.

    • Like 1
  6. 1 hour ago, kamikharzeeh.8016 said:

    wdym, that was and is still alike since the last 5 years at least.

    life and death by stability, esp once they removed the dmg form all 2ndary cc having skills, it became just a cc spam fiesta. obviously not that much enjoyable - slower messier fights, less damage across the board but you would get cc chained on and on and on and on ... till u die from some random dmg or condi, even a pet could manage that alone after all

    at least supports now get good participation, that probably helps a lot to make people not only play killparticipationscambuilds idk

     

    likely, the long-time-nothing-changes - issue that Wvw has, was the biggest problem and surely caused many people to quit, i would guess

    but also stuff like, weird balance patches, where it is absolutely not possible to understand what is really planned. like, the direction in where the balancings go is like superblurry

     

    Nope, you missed the point completely.  Specifically the necessity of high skill Firebrands caused a large wave of people to leave gw2, not some nebulous generic issues.

    To this day far more players prefer to just log out if there is a lack of firebrands than to endure playing one.

    • Like 3
  7. 1 hour ago, Mabi black.1824 said:

    He wrote some time ago that the feeling for many of us is exactly like your favorite sports team. 

    This seems to be the critical mindset difference separating people in the larger picture: either you are a competitor or a sportsfan.  It would be absurd to confuse the two for any real sport.

    The next question is whether wvw is for competitors or sportsfans.

  8. 6 hours ago, Dawdler.8521 said:

    Dont even start thinking about what the missing cornerstone on DBL actually is on a graphical/engine level in comparison to anything done in PvE since HoT, that'll melt your brain.

    Maybe you're thinking about this the wrong way... they might prefer creating a living world story episode to explain the absence.

    • Haha 1
  9. 1 hour ago, Bristingr.5034 said:

    Getting a draw isn't that hard when 2 servers are practically even in terms of power and coverage. All it takes is a small adjustment on Friday afternoon.

    Said like someone who has never tried to get two whole servers worth of farceholes to cooperate on any single goal.

    • Like 5
    • Thanks 1
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  10. On 5/5/2023 at 5:24 AM, Noah Salazar.5430 said:

    Don't speed them up, or you will get uncooked meal with tons of bugs on it

    Realistically you're going to get that anyway. Would you rather live on hope or bugs+uncooked meal?

    • Haha 1
  11. 43 minutes ago, Gibson.4036 said:

    That's 3 years of a standard MMO sub fee! The character slots are another year and a half! I've almost reached half the game's life in sub fees already, without touching the inconveniences of limited material storage, bank slots, unlimited salvaging kit, and shared slots to hold that and portal tomes. Nor any cosmetics.

    This is precisely the point and goal of monetization.  No ambiguity.  Giving you something for nothing is not the goal, although maybe they could do something to mollify you or improve your feels.

    43 minutes ago, Gibson.4036 said:

    you're saying I should buy a set for each of my (currently) 16 character

    Now you need to discover that monetization is designed for the player base as a whole not for the outliers.  Extravagance traditionally costs extra.

    • Like 1
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  12. 18 minutes ago, Aerthan.1907 said:

     

    There is likely some middle ground. I doubt that most people have 1 set for every character. I personally have 2 sets, one set is mostly permanent and one set is mostly shared. Anet has the actual stats, if most people have 2-3 sets then charging 4x or 5x the amount for a set that can be shared/skinned would be more money for them and a better experience for us.

    You can try and haggle over the price of convenience if that pleases you, but in-game monetization is about funding the whole game not just the tiny piece you are looking at right now.  That means your current sense of worth and their sense of worth are very different.

    Wait for a sale if it makes you feel better.

    • Like 1
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  13. 50 minutes ago, Dayra.7405 said:

    How about paying 500 gems to add one of them (500 per 1 harvesting tool or 500 per 1 glyph, i.e. 3000 gems for a complete set) to the armory? I would love to pay that 😉 

    So you want them to implement something that will drastically reduce their income compared to selling one set of tools for each character?

    That's not how free to play games survive.

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  14. 43 minutes ago, Gibson.4036 said:

    The problem is that even after I’ve paid to eliminate “inconvenience”with three unlimited tools and three shared inventory slots, it’s still annoyingly inconvenient.

    I’d happily turn in three inventory slots to make my unlimited tools legendary.

    You miss the point of monetization: you are supposed to get one set for each character.  That's the way to eliminate the inconvenience.

    Feel free to wait a month between the purchase of each set, such is the way of maintaining things with recurring expenses and salaries to pay.

    • Like 1
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