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EvilAmir.2346

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Everything posted by EvilAmir.2346

  1. Maybe they make them something similar to guards spirit weps :p
  2. I also have an idea, and a desire to say it here - mostly concerning warrior:Remember when gw2 came out and warhorn warrior back then, and thruout all the patches, remained intact, pathetic, and only recently in 2019 did they do something about it, and was a refreshing change long awaited.... took them 7 years...What i wish to indicate atm is DUAL MACES, that virtually - actually practically - do not exist in any game mode... yes i remember condi f1 HoT meta mace, as annoying and shitty as it was it delivered some results - which brings me to the idea for the developers to actually consider or even make - full confusion-based dual maces for single-target condi stunlock build <3With such condi change for warr in mind (cuz being a long time warr player his condi is uncomparable and just bad to other classes):DUAL SWORDS - yes mainhand got some attention yet self-cancelling animations made the build and weps so damn annoying, especially off-hand sword, should be reworked to more aoe pve condi base, not that mace imitation with retarded lefthand throw - make it to be year 2020 <3Longbow -.- -.- -.-, too dependant on f1, way too dependant, i'd like to see it more like reve's shortbow as a guideline NOT final product, also some1 mentioned speeding the arrows up, sure, oh yes and the skill 3 which is zerk skill on a condi wep, keep it that way but MAYBE put after explosion a pulsating smoke/blind field? and remove skill 4 with ammo into something damaging, even if u give it a million stacks of spamming blind its still junk.SHOUTS - well Fear on lower cd.... shake it off is great as it is, remove On My Mark and put Battle Roar (with ammo maybe) skill alike soulbeasts condi roar, remove excessive and unused For Great Justice - and do us all a Great Justice and remove that skill with an ammo buff that gives PROTECTION (cuz warrior does not have a single protection for active use, and he was the only tank class in gw1 XD) along with protection, maybe aegis, vigor, regen, short alacrity, short resistance - a purely defensive buff to withstand and endure - Stances are tactical, not tanky tho ppl use it for the roleplay of tank.... The Concept of Off-hand Burst skills? The base f2 a warr should've had from the start? Oh and I'll never forgive Anet for giving Para-dians a SHIELD that cannot BLOCK direct dmg (that whole concept should be seriously considered at least - and a hint for the new/old idea = DnD NeverWinter Guardian Fighter Block Bar) Let the XD commence <3
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