Jump to content
  • Sign Up

Matteonite.6419

Members
  • Posts

    7
  • Joined

  • Last visited

Posts posted by Matteonite.6419

  1. Instead of 2v2 or 3v3 again I think It would be very cool and fun to try a Conquest mini season with only Vanilla/Core specs able to queue.

    Would be interesting to see the gameplay and meta around it. I know the specs aren't the same as they were back in the day but it would be fun/nostalgic to try for a Mini season.

     

    What do you guys think? Agree?

  2. 2 hours ago, Obtena.7952 said:

    Considering it's absurd to be able to attack targets you don't face or target ... I think that's a pretty good reason for the change. 

    You have to have target to hit scepter 3. Please don't respond if you don't even know what the ability does thanks

    • Like 4
  3. Why was this nerfed? Guard Scepter 3 is like the most balanced ability in the game. Now it needs a target so you cant retarget it but the BIG problem is you can't look away from your target and cast. Its just a huge QoL decrease for no reason

    • Like 3
  4. @"Kuma.1503" said:I believe he was making the point that Bo1 would mean that you don't have to be "stuck" in an unwinnable battle. He compared it to league where games can snowball out of control very quickly, leaving you in a 30-40 minute match where you're destined to lose.

    I don't believe 3v3 shares the same issue. Every match is a fresh start. If you lose the first match, you can use that to gather information on the enemy comp and make the necessary adaptations.

    Were they playing 3 condi bunkers? Ask if your holo can swap to scrapper. Whether or not they hard counter you in the 2nd match is up to your ability to adapt.

    I would also recommend playing 3v3 with friends. If it's faster games you want, then play a heavy pressure comp. Call targets and co-ordinate your burst.Due to the nature of these types of comps, the game will be over quickly. Win or lose.

    Every match is not a fresh start in most games. Usually people dont adapt especially if you are locked in tempest for instance you yourself can't change much. Most games it is just the same thing happening 3-5 times over and over. Any strategy decisions should be at the start of the arena when you can change build or class not after 3 games have already been done etc.

  5. Overall I like arenas but IMO best of threes can take too long. 3 - 5 matches can feel pretty long especially if the comps are cheesy.

    I have been advocating for arenas for many years in GW2 but currently I feel like they recreate a similar problem from Conquest where if you are in a losing match your are stuck in it for a long time. Spending ten minutes or more in a losing match because your comp isn't good into the other team or your team is simply worse isn't fun whether its conquest or arena. But in WoW for comparison with their arena this isn't an issue as much because they are bo1 then you usually fight a new team. So if you have a bad/unfun matchup its over with pretty fast and you move on.

    Conquest isn't as long as a League of Legends game but shares the same issue. I think a reason League is so known for being so toxic is because the matches take a long time to be done with so your stuck in a negative situation and everyone has tons of time to blame each other.

    I wanted Arenas in GW because they can just be focused on PvP and not babysitting nodes and also because they are supposed to be fast.

    So basically can we try Best of 1 or best of 2 at least this next mini season. Does anyone agree?

    Thanks,

×
×
  • Create New...