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Radiobiology.6185

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Posts posted by Radiobiology.6185

  1. 3 minutes ago, Chaba.5410 said:

    You know that doesn't always happen, right?  Various reasons why include wanting to continue playing alongside other guilds on that server.

    It's like trying to get casual players who don't normally run with a guild to transfer off the Full server too.  Just doesn't always happen.  Had something like 5-6 years now for that to happen.  No reason to believe it is suddenly going to start happening.

    If you want to play with your friends/guild, or several guilds wants to play together, you can transfer to a non stacked server. If people don't want to follow you there, that sounds like a personal problem.

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  2. 2 minutes ago, Chaba.5410 said:

    Want to play with your friends?  Wait months and months at a time, maybe even a whole year, for the server to open up; in the meantime coughing up gems every time relinks occur so you get on the linked server.

    What a solution!

    Just transfer to a non stacked server and stay there, easy solution.

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  3. Hi, i don't know if there is a better place to put this  feedback, i couldn't figure it out.

    Anyways, about the reflective koi weapon skin set, i really like the way this weapon set looks, minus one thing, the koi fish. Or should i say the koi worms, they don't look like koi fish but rather worms with wings. Would be nice if you could add eyes or something to make them look less like worms and more like koi fish, thanks.

  4. I don't mind paid content packs (mini expansions), however I'm a bit concerned with the very specific expansion templates they are communicating. Two new open-world maps, two Strike Missions, and then in quarterly updates, one more open world map and one fractal, rinse and repeat.

     

    Why not leave it more open for creative freedom? Sometimes the expansion might be smaller in scale, sometimes it might be larger, sometimes there might be more focus on one type of content, sometimes another. In one expansion it might make sense with five new maps, in another it might make sense with one huge map (think Kaineng on steroids). One expansion might have three fractals, another expansion, one fractal and a new pvp map, etc etc etc.

     

    The largest failure with living world in my opinion is how repetitive it feels. You always know what you will get in the next episode, some new story, a new rectangle map and a new meta event, rinse and repeat.

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  5. 21 hours ago, Teratus.2859 said:

    Just remove the annoying cooldown on them and i'll probably keep a few around for random use.

     

    These days I just throw fireworks away because they're annoying to use and they serve no real purpose besides wasting my inventory space.. except the lunar new year ones which give exp buff and don't have an annoying cooldown problem.

     

    When I get the daily fireworks I just use the ones located around the town while im smashing Piñata's.
    Just easier.

     

    The cooldown is indeed the most annoying part and should be a easy enough fix.

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  6. The Dragon bash fireworks that you get from the Dragon coffers are super boring to use. Pick one of 3 colors, shoot a lame firework, wait for cooldown, then shoot another one. The only time you see people use them is in the beginning of the festival when they are grinding for the annual firework achievement.

    Please let use convert these fireworks into larger fireworks, trade 100 of them for a big and cool firework or trade 1000 for an ultra firework bomb.

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  7. It's obviously going to be very difficult to have a healthy and balanced 5v5 pvp mode with this many elements to take into consideration when creating balance patches. It has gotten worse with time and it will keep getting worse, a new expansion is already in the works, probably with new elite specs and who knows, maybe a whole new class.

    I think elite specializations should be rotated in some way, maybe seasonally. We could have a rotated mode and a non rotated mode where everything is available, so that people who wants to play something very specific can do so if they please.

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  8. While i support the idea of an obsidian shard eater, i feel like we have to get to the root of the problem. Obsidian shards are far from the only obnoxious item that pile up in our inventories, having a different eater for all of them merely works as band aid. Of course Anet wants to incentivize us to purchase more bag/bank space, but its starting to reach a ridiculous level at this point.

    Bloodstone shards and other map currencies of that season is vendorable, the next season you can consume the map currencies for volatile magic and with eternal ice shards and hatched chili you cant do either. Its really going in the wrong direction. Obsidian shards is where it all started and now almost 9 years later Anet have been unable or unwilling to do something about it, rather they have gone even more in the direction of currencies that become useless and eat our inventory. So i wouldnt get my hopes up.

    But really, the fix is not to have more currency eaters but rather stop going in this direction with adding new currencies that quickly become useless and fill our bags. Or at least let us easily get rid of them by consuming and or vendoring.

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