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Azione.5913

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  1. This. If they went the route of continuous beam like mesmer greatsword or at least increased the movement speed I think you would see a lot more happy guardians running scepter
  2. Exactly. Thanks for bringing this back on track. I think the scepter skills are fine, but from a theme/profession/rp perspective, the scepter needs a rework.
  3. But it's super easy to dodge unless you can #3 them consistently. Those orbs are painfully slow
  4. Well that's the thing.. I actually like the abilities on the scepter, but it's just super annoying to actually use. It needs at a minimum a visual rework :)
  5. Yup. I've actually switched to playing mesmer a bit more because they have the same "feel" as Guardian with the addition of Chronomancer... and their scepter is much more enjoyable lol. I hate to be that way, but the current animations on scepter are almost a deal-breaker for me if I have to rely on it for 50% of my combat.
  6. Having played DH for the last year I've gotten used to my beloved Longbow, but now that FB is a thing most of us Guardians are left with only one viable ranged option... being the Scepter. I thought I had gotten rid of the darn thing for good with the release of the longbow, but now I feel like if I play FB I am forced to use a subpar ranged weapon in the Scepter.Guardians are supposed to be "Holy warriors" that fight with a mix of "magic" and "holy light" right? So then why does the Scepter feel like I'm throwing electric cotton balls at the enemy and the damage hits for about the same... ? Also the visuals just need a rework imo.... may instead of electric cotton balls our #1 attack could shoot beams of that "holy light" ;) tldr; The Scepter seems to be in dire need of a rework since the release of FB. Also if not the Scepter, how can I effectively hit enemies at range (PvE boss for example) as a Firebrand?/rant over
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