Jump to content
  • Sign Up

Tren.5120

Members
  • Posts

    96
  • Joined

  • Last visited

Posts posted by Tren.5120

  1. @Sir Alymer.3406 said:

    @ASP.8093 said:

    @ASP.8093 said:

    @Sir Alymer.3406 said:Video games are about the reward of overcoming a challenge, not a power trip fantasy that gets boring in 2 hours.

    In fairness, video games are usually both: a challenge to overcome and a power fantasy wrapped around it, to make overcoming a rather pedestrian sort of challenge (don't stand in orange circle) feel satisfyingly momentous in some way (you saved the world, commander!).

    But both are earned in some fashion, not just given out because you showed up.

    login rewards...literally the best gear, just for logging in. OTOH, i can spam buttons in super long fights without ANY rewards.if you wanna talk about "earning " things, this game is prolly one of the worst examples

    So you should have no problem re-gearing your Daredevil then.

    And around and around we go.

    why would i log into the game , if there is no more content for me? and if i did, i certainly wouldnt waste more time on thief and ele.and regearing into what spec?

    There's plenty more content for you if you actually change your mindset and improve at the game. You know, games have things called mechanics. Sometimes either through a shift in balance or introduction of new content, old strategies fail to work while new ones start to. This whole game is about being versatile with your build. This is why you can swap your traits and skills freely out of combat. One build not doing it for you? Perhaps this other one will! It's up to you, the player, to figure out strategies and overcome the challenges the game puts forth.

    You're really overselling it, Lol.

  2. Play ESO.

    GW2 is a game for casuals, but Heart of Thorns was probably the worst expansion that I've experienced in an MMORPG - and I've been playing them since EQ circa 2000/2001. The only thing that approaches it is the Eureka Anemos update in FFXIV, but for different reasons.

    The Maps are Cancerous. They're chock full of MOBs. The Hero Points are put in some of the weirdest places. The mastery gating is ridiculous.

    It's definitely more playable now, with PoFire Mounts, and that's why I quit 30 minutes after buying HoT until after PoFire was released.

    I value my time, and I definitely value getting entertained by a game more than frustrated.

    But I spend most of my time in ESO now. I played GW2 primarily and only when a friend of mine logged in, cause we socialize while playing games (he lives far away). But, I bought him ESO Greymoor for his BD, so we're likely going to put this one to rest.

    Pray they don't make the same mistake in the next expansion. PoFire was much better than HoT - it isn't even close. The only issue I have with GW2 is that the content is too derivative, and there isn't much meat in it, in terms of progression. That's why I'm getting my friend on ESO. SO we have something that has better long term progression goodness in it.

  3. @kharmin.7683 said:Oddly enough, by playing the storyline and completing maps granted me all of the mastery points that I needed. It's as if the game were made to do this.

    Can't play the story because the Vlast crystals are too high and you need Masteries to get to them, but the masteries are also too high, as they are designed to require certain skills to get to them. Can't leave the PoFire starter cluster because everything is designed to block you out if you don't have these masteries :-P

    I tried swimming around to another area to get masteries there (that I could see on the map), but the game killed my character with the current. There's no way to progress. I've been running around for 5 days looking for nooks and crannies that I could slip through. They don't exist. Playing the storyline is impossible, because you can't get to the items needed to progress it.

    That was kind of my point, but it is no longer a concern of mine.

  4. @vyncius.6105 said:

    @Tren.5120 said:Personally, I find the content design to be really bad. I hate the way you level up Classes. Everything is a puzzle, or riddle.

    You need high jump to get to mastery point. Meanwhile, every mastery point you have left on the map requires this. Oh wait... there's one I can see. Let's get it! Sorry, deadly quicksand. Can't swim around to different areas. "A current has pushed you back... oops, sorry you're dead now, so the past 10 minutes you spent riding here on your slow as f*ck mount has been wasted."

    You cannot get to other maps with out it. You're basically stuck in one area doing nothing, except the same boring kitten missions that basically give you nothing. You're basically playing the game on the Wiki. Path of Fire is really no different than HoT for me, and I'll probably end up playing it less than I played HoT before I quit - with the quickness.

    I want to play the game. I'm not looking for the MMORPG equivalent of a Rubik's Cube. The content design is laughably bad, IMHO. Waste of $30. Can we get a refund for this?

    you must be really bad in video games

    Insulting me and ignoring every point I made in my post may be cute, but it's ultimately still just as worthless as a blank reply.

    But have fun with that!

    I asked in Map Chat, and multiple other people said they were having the same issues. They cannot move onto other areas because they don't have enough masteries, and cannot reach the masteries that are there due to them requiring mount skills that you need more masteries to obtain. One person even said they put in a bug report, because they thought something was wrong (lol).

    It has nothing to do with "being bad at the game."

    One person said to do Fractals, which I won't do because the dungeons in this game are @$$.

    Another person said to replay Living World Season 2, which I did, but it didn't give any mastery points or anything.

    you know that everyone had to experience this lack of masteries? i dont remember ever thinking that is too hard or annoying, this is how game was built, so deal with it.

    Fractals are pretty good, maybe problem is not this game, but a someone that is between chair and keyboard.

    By the way, i wasnt insulting you

    Uninstalled. Not worth debating. It's just a game. Goal is to entertain me, not annoy me.

    Have fun, though!

  5. @vyncius.6105 said:

    @"Tren.5120" said:Personally, I find the content design to be really bad. I hate the way you level up Classes. Everything is a puzzle, or riddle.

    You need high jump to get to mastery point. Meanwhile, every mastery point you have left on the map requires this. Oh wait... there's one I can see. Let's get it! Sorry, deadly quicksand. Can't swim around to different areas. "A current has pushed you back... oops, sorry you're dead now, so the past 10 minutes you spent riding here on your slow as f*ck mount has been wasted."

    You cannot get to other maps with out it. You're basically stuck in one area doing nothing, except the same boring kitten missions that basically give you nothing. You're basically playing the game on the Wiki. Path of Fire is really no different than HoT for me, and I'll probably end up playing it less than I played HoT before I quit - with the quickness.

    I want to play the game. I'm not looking for the MMORPG equivalent of a Rubik's Cube. The content design is laughably bad, IMHO. Waste of $30. Can we get a refund for this?

    you must be really bad in video games

    Insulting me and ignoring every point I made in my post may be cute, but it's ultimately still just as worthless as a blank reply.

    But have fun with that!

    I asked in Map Chat, and multiple other people said they were having the same issues. They cannot move onto other areas because they don't have enough masteries, and cannot reach the masteries that are there due to them requiring mount skills that you need more masteries to obtain. One person even said they put in a bug report, because they thought something was wrong (lol).

    It has nothing to do with "being bad at the game."

    One person said to do Fractals, which I won't do because the dungeons in this game are @$$.

    Another person said to replay Living World Season 2, which I did, but it didn't give any mastery points or anything.

  6. Personally, I find the content design to be really bad. I hate the way you level up Classes. Everything is a puzzle, or riddle.

    You need high jump to get to mastery point. Meanwhile, every mastery point you have left on the map requires this. Oh wait... there's one I can see. Let's get it! Sorry, deadly quicksand. Can't swim around to different areas. "A current has pushed you back... oops, sorry you're dead now, so the past 10 minutes you spent riding here on your slow as f*ck mount has been wasted."

    You cannot get to other maps with out it. You're basically stuck in one area doing nothing, except the same boring ass missions that basically give you nothing. You're basically playing the game on the Wiki. Path of Fire is really no different than HoT for me, and I'll probably end up playing it less than I played HoT before I quit - with the quickness.

    I want to play the game. I'm not looking for the MMORPG equivalent of a Rubik's Cube. The content design is laughably bad, IMHO. Waste of $30. Can we get a refund for this?

  7. @t sakacs.7568 said:

    @"Weindrasi.3805" said:I come to GW2 to get
    away
    from social interaction. It wouldn't occur to me to respond to a "Hi" in mapchat--if I even noticed.

    Well i suppose that is where we are different. I play a Massive Multiplayer game to NOT be alone. Just saying.

    You're still alone. Those pixels on your screen aren't real people. They're no different than randoms in an AOL Chat Room circa 1998.

    When I don't want to be alone, I get out of the house and go visit some friends.

  8. @"Jimbru.6014" said:One particular way GW2 has spoiled me for other MMOs is GW2's lack of a grindy end game. I'll admit, I was looking hard at Archeage Unlimited recently, until I heard that you have to put in two or three hours of grinding every day just to stay kept up, and the solution to making money was "Make more accounts to grind!" That right there was two strikes before I even bought AU -- in fact, I abandoned my Lifetime membership in Star Trek Online for the very same reasons -- so I didn't bother with AU and I'm still in GW2. Because at this late stage of my gaming life, I refuse to let gaming be a second full time job for which I pay instead of getting paid.

    The other side of that is that it doesn't feel like that is any reason to play unless you're a PvPer. The game really lacks that "accomplishment" feeling when you play it, compared to others where you have to work a little more to do things like gear up your character. The entire experience feels generic, because too much is just handed to the player.

    Then they add in these mundane side tasks to fill in the gaps.

  9. For me it has less to do with GW2 being amazing, and more to do with:

    1. I've played other MMORPGs to a fairly hardcore degree already (WoW, for example)
    2. Others I find mediocre (FFXIV, for example)
    3. Many of the other games that I liked are either dead, or so close to death (or changed business model so drastically) that they aren't worth playing
    4. Nothing else worth playing has recently released.

    So I'm on a kind of haitus from MMORPGs. I'm kind of thinking about just switching over to console full-time and gaming a bit more casually, while enjoying a bit more outside life :-P

    I think that is likely to happen for me, once the next generations of consoles release later this year.

  10. @TheGrimm.5624 said:

    @"Game of Bones.8975" said:I would like GW3 only if the characters are transferable.

    Too many people have thousands of hours and (possibly) real money wrapped up in GW2 just to drop everything like we did for GW1.

    That would be nice
    , or least account incentives from your achievements from the prior game. Downside is it can't be too much else people wouldn't try try it newn since the advantage would be too high to the vets, but more than we saw from a GW1 to GW2 switchover.

    It's an MMORPG, not real life.

    I think your expectations are laughably inaccurate, and you should recalibrate.

    Unless GW3 is going to be nothing more than GW2.5, then character transfers will be literally useless... also, it's completely out of balance to transfer max (or near max) level characters into a fresh game. It would wreck the economy and instantly put the developers behind content delivery timelines.

    This literally makes 0 sense at all. Less than zero, even. It's just a horiffically bad idea, and a really ill-informed request.

    Why would you think account incentives to be laughably inaccurate? In fact your post makes no sense to me at all. You want games to encourage people to play the next in a series. Why would you think any company should strive to completely abandon their entire previous player base? Never heard of a business that has a mission statement of don't do business with us again. Note I think you have mis-quoted since I was referring to account incentives, you might want to be more careful in your quoting in the future. I took Game Of Bones point that they would like to leverage game time spent have value in future games which is not an unreasonable request. Its up to the developers to balance what format that would be.

    No, I'm not misquoting. But, nice try, there. My reply applies to both Game of Bones and You, since you clearly agree with him.

    Account incentives basically don't matter when they don't affect gameplay, so I'm not sure whether or not one should really care about this - frankly. If it affects gameplay, then it will simply be called "Pay to Win."

    Being a long-time GW2 player doesn't mean you deserve any incentive in a completely different game. You can keep playing GW2 if you're that attached to your pixels. The fact that your time investment in an MMORPG is completely disposable has been common knowledge since the late 90s. It's the price we accept to be entertained. We don't even "own" the game :-P

  11. @TheGrimm.5624 said:

    @Game of Bones.8975 said:I would like GW3 only if the characters are transferable.

    Too many people have thousands of hours and (possibly) real money wrapped up in GW2 just to drop everything like we did for GW1.

    That would be nice, or least account incentives from your achievements from the prior game. Downside is it can't be too much else people wouldn't try try it newn since the advantage would be too high to the vets, but more than we saw from a GW1 to GW2 switchover.

    It's an MMORPG, not real life.

    I think your expectations are laughably inaccurate, and you should recalibrate.

    Unless GW3 is going to be nothing more than GW2.5, then character transfers will be literally useless... also, it's completely out of balance to transfer max (or near max) level characters into a fresh game. It would wreck the economy and instantly put the developers behind content delivery timelines.

    This literally makes 0 sense at all. Less than zero, even. It's just a horiffically bad idea, and a really ill-informed request.

  12. @"Thornwolf.9721" said:GW3 would largely canabalize and hurt the franchise as too many people have devoted resources and time to this game. Id rather this game keep going as the graphics are still strong and the game is fine it just needs work. If they went into maitance mode right now and said Gw3 was next I wouldn't even look at it due to how this one came out, and how things have gone on and off over the years.

    We are not at a point where ending guild wars 2 is feesable money wise nor would it be good for business as it would take 7+ Years to develop and Im not sure if they have the funds considering the layoffs and all that has happened leading to this point. Plus there is no reason too as Guild wars 2 has proven its engine can be added too which was one of the reasons we went from Gw1 to Gw2 because the first games engine couldn't do some of the things they wanted to do so they had to build a new engine? What would be the reason to go to Gw3? If it is to escape some of the stigma among gamers for this game it won't work because all it would be to them is a sequel to a game they may not like which won't change their minds.

    Guild wars 2 should double down on what it is, and work to be better which I believe is what will happen going forward.

    • More customization for character creation
    • More nuisance and class customization
    • PvP and WvW fixes (We know its coming)
    • More customization in general (Appearances, since this game is fashion wars 2)
    • more elite specs/classes (New never hurts.)
    • New races
    • Revamping of Core Tyria
    • Focus on other races outside of sylvari/human

    All of this could bring player good will and good PR as it would show they listen, all of these things circle the forums at some way shape or form. So in the long game its good to give your playerbase what they are asking for. Cosmetics make a huge part of any game like this and making there more for people who either left, or haven't dived in yet to look at and go "Yea Ill try it why not!" Is good for business.

    They need to focus on retaining players and stop trying to be a theme-park and more of a world, give people a reason to care emotionally and even maybe grow attached to things in the world like you did in Guild wars 1, The only reason WoW has lived this long is because at some level they adhered to these ideals and now that they have discarded them in BfA look at how bad things have gotten for them? The proof is in the pudding, and I know you guys can fix this... its only a matter of time.

    You're assuming it isn't already in development, and hasn't already been in developing - probably for years - at this point.

    Honestly, where they messed up was the bad PvE content - especially in the Heart of Thorns expansion. I think TESO does a much better job at catering to both crowds. GW2 really just gave the middle finger to PvErs, for quite a while... and any discussion around that topic really brought the full force of its toxic community down upon you (we all remember the threads discussing dungeons and the problems with those in this game, from years ago).

    Heart of Thorns really put me off. Just running around those zones made me quit, and I didn't even bother finishing the masteries until PoFire had released (and will not buy that expansion... I just did it for HoT because I paid for it and wanted to get my money's worth out of it).

  13. @lokh.2695 said:I wouldn't start a new MMO. GW2 was my first attempt at the genre and I doubt that I will ever sink that much time in another game.Ever wondered why there isn't a WoW2 or a FF15MMO?

    Because WoW and FFXIV are still pretty popular, and really the only two remaining (so far, some are on the horizon) MMORPGs that can sustain themselves off of a pure subscription model (though both have convenience and cosmetic cash shops).

    There's no need for either a WoW 2 or FFXV MMORPG, at this point. If there is, they're probably in development - and they aren't going to share that information with you.

    Especially in the case of FFXIV, they basically redesigned the entire game after its initial release, and then re-released it. Obsoleting it now would be laughable. The game was basically released in mid-late 2013.

    Personally, I stopped buying GW2 content/expansions because the game optimization is completely in the toilet. It seems to get worse over time, not better. I've done nothing but lose FPS, while other games make optimization updates that actually increase performance. Once you have to start turning down settings in this game, it starts to look like crap, because the aesthetics are heavily dependent on those Lighting, Blur, and Particle Effects. I never had this problem in other MMOs, like FFXIV, TESO, or WoW.

    Buying expansions is like paying for a literally worse product, so I stopped after HoT. Also, after skipping out on Living World, I have no itch to get back into it - especially with some past episodes basically being unavailable at this point. That's like trying to catch up on Game of Thrones, except you can't buy Season 4 anywhere.

×
×
  • Create New...